Thanks for the complements fellas

Texturing I find rewarding and relaxing compared to my day time job!
I DO have plans to do some 3D modeling. I have in the past, but it was very elementary stuff and never completed anything. Right now, I'm busy doing texturing for Teeth of the Tiger (see new update in this forum) and I do hope to complete the Ezechiel project someday soon. I'm well aware the fellas who stepped up to fix the modeling are quite busy and I'm sure they will be done when they get the time too. So guys, no hurry if your reading this!

I do have some ideas for a Terran Fighter or two and also a Battlecruiser and a Battlecarrier as well. Yes I know there are some Carriers out there, but my idea is quite different and I do not know if it can be pulled off. Mine requires a FULL length fighter bay on each side of the ship somewhat like you see on the Battlestar Galatica. This fighter bay will have launch tubes and a recovery area.
It would be nice if we could have a launch sequence with a MaG rail launch system in the game for the Fighters and also a recovery sequence where you approach the landing area pretty much like you do today, just when you get over the runway, your grabbed by a MaG lift system that captures you using a tractor beam and bring you to a halt. Then moves you to an assigned parking spot.
What about the open bay areas to space? Simple, a shield system keeps the atmosphere and pressure inside while letting solid objects through. I'm sure plenty have thought of this before, but I wish we could code this into the game.

I would not mind texturing the Banshee, but as I you know from the beginning of this thread, others say it nearly impossible due to how difficult it is to UV map it? I do not know anything about what is exactly wrong as I'm not into that stuff yet. If a good clean UV map cam be made with no problems with it, I just may give it a try.