Author Topic: How to.....  (Read 1637 times)

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Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Make submodels and new turrets in Descent Network's MODVIEW.
Whenever I add a turret, it doesn't appear (in FRED 2), and when I want to make a destroyed turret have a certain submodel debris, I can't figure out which operators are which...
Help me please!
« Last Edit: March 02, 2002, 01:50:09 pm by 368 »

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?

 

Offline WMCoolmon

  • Purveyor of space crack
  • 213
I think turrets have to be added in a 3D modelling program as submodels, as does debris...somewhere around here there's a guide that explains it.
-C

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
Yea, but every time I make a model (in MS3D) all my objects turn up as one big one, and no subobjects....

 

Offline vadar_1

  • Mr. Crispy
  • 29
  • .
    • http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/
Did you glue them as children? Thats the only way to recongize something as a sub
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 
You could do what I do... make the model and the turrets and whatnot in MS3D (or in my case, Blender)  export to to something Truespace will recognize, and add it all together in truespace.

 

Offline LAW ENFORCER

  • Turret Fiend
  • 210
    • http://www.armouredstar.com
I make everything in MS3D then export it too wavefront .obj file then convert it to .cob
unglue everything then regule the lights etc then convert it to .pof and that seems to work for me
Conflict GRDLA:
Operation Return To Riker
www.ARMOUREDSTAR.com - the latest site is not finished yet!
[What we have here is the source to the Freespace ENGINE, not the Freespace GAME. By allowing the ENGINE to support all kinds of cool stuff, we're allowing the creation of all new GAMES] - TurboNed

 

Offline HotSnoJ

  • Knossos Online!
  • 29
    • http://josherickson.org
When you save the ship as something so that TS 2 (or 1) will understand TS will see it as one thing turrent engine wash the work so save each subobject as a seperat file and open in ts and then position them accordingly.
I have big plans, now if only I could see them through.

LiberCapacitas duo quiasemper
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