Author Topic: Charlie Gavin of BlankPixels interviews Galemp!  (Read 5393 times)

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Offline Galemp

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Charlie Gavin of BlankPixels interviews Galemp!
Pete Oliver (aka Galemp) is the driving force behind the port of Freespace 1 to the second game's engine. If you've never heard of the Freespace games, they're a series of space combat sim games. In short, they're really cool, although the last game was released back in 1999. Fortunately, there's a very dedicated community over at Hard-Light.net that focuses almost exclusively on this games and the fan made content that followed.

...Now be nice to them and increment their hit counter.
« Last Edit: October 12, 2008, 09:58:54 pm by Galemp »
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline FUBAR-BDHR

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Re: Charlie Gavin of BlankPixels interviews Galemp!
LOL the BDHR mission is highlited in the multi screen.    :pimp:
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Snail

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Re: Charlie Gavin of BlankPixels interviews Galemp!
I wish these people would spell it FreeSpace like they should.

Even :v: makes that mistake.

 

Offline eliex

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Re: Charlie Gavin of BlankPixels interviews Galemp!
You mean Freespace with a capital "S"?

 

Offline CP5670

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Re: Charlie Gavin of BlankPixels interviews Galemp!
I just got around to reading this more carefully. Good to see the FS community getting more exposure, and I like your general comments on what game modding involves.

A little off topic, but following up on this:

Quote
The coders do a damn good job of checking everything that gets submitted to see if it could break multiplayer. It's something that could have just been cut, and 90% of the community wouldn't have cared... but multi's too much fun!

There were problems with most of the new SCP sexps not working in multiplayer at one point. Is that still the case or were they eventually fixed?

 

Offline FUBAR-BDHR

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Re: Charlie Gavin of BlankPixels interviews Galemp!
There were problems with most of the new SCP sexps not working in multiplayer at one point. Is that still the case or were they eventually fixed?

http://www.hard-light.net/forums/index.php/topic,55121.0.html

No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline karajorma

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Re: Charlie Gavin of BlankPixels interviews Galemp!
The changes are planned but probably won't be worked on until after 3.6.10.

This will be done sooner or later though. I keep getting annoyed when my cool new mission ideas don't work because one SEXP or another has no effect or only works on the server.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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