Author Topic: Primaries, Secondaries, and Countermeasures  (Read 7253 times)

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Offline Mobius

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Re: Primaries, Secondaries, and Countermeasures
How do I manage glowpoints? It was possible with PCS, if I remember well, but PCS 2.0 doesn't let me to do it. I'd like to add a trail as well, but I simply don't know how.

Snail, the Blip(:nervous:)is some sort of big triangle. Replacing the texture resulted in an odd effect :ick:

EDIT: Wait, I think I can do it... :)
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Offline Trivial Psychic

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Re: Primaries, Secondaries, and Countermeasures
Is it possible to create countermeasures that are for specific types of missiles?  Flares for example, would only decoy heat-seeking missiles, and perhaps chaff could decoy aspect-seeking missiles.
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Offline Wanderer

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Offline Mobius

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Re: Primaries, Secondaries, and Countermeasures
Sorry, but I don't see anything related to specific kinds of missiles in the "Countermeasures" section...
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Offline Wanderer

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Re: Primaries, Secondaries, and Countermeasures
Hmm.. seems like it didnt like the link.. Well there are these options...

Code: [Select]
+Heat Effectiveness:
+Aspect Effectiveness:
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Offline Mobius

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Re: Primaries, Secondaries, and Countermeasures
I need to add them under the countermeasure's name, right? Like "+nocreate" in ships.tbl?
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Offline Wanderer

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Re: Primaries, Secondaries, and Countermeasures
As explained - sorta - in weapons.tbl wiki page...

They go to the weapons table entry and should even work assuming the weapon in question has 'countermeasure' flag.

Code: [Select]
$Countermeasure:
   +Heat Effectiveness: <float - default: 1.0>
   +Aspect Effectiveness: <float - default: 1.0>
   +Effective Radius: <float - 300.0>
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Offline WMCoolmon

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Re: Primaries, Secondaries, and Countermeasures
You can also try the laser renderer...
-C

 

Offline Aardwolf

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Re: Primaries, Secondaries, and Countermeasures
Can we have beam secondaries/countermeasures/spawned weapons?

 

Offline Topgun

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Re: Primaries, Secondaries, and Countermeasures
does this mean that we can have countermeasures that spawn little shrapnel missiles?

 

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Re: Primaries, Secondaries, and Countermeasures
I'd like to know if we can have Terran, Vasudan and Shivan countermeasures...maybe not necessarily different in terms of effectiveness but rather in terms of appeareance...
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Offline Wanderer

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Re: Primaries, Secondaries, and Countermeasures
I'd like to know if we can have Terran, Vasudan and Shivan countermeasures...maybe not necessarily different in terms of effectiveness but rather in terms of appeareance...
Yes. It is possible.
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Offline Mobius

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Re: Primaries, Secondaries, and Countermeasures
How? :)
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Offline Snail

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Re: Primaries, Secondaries, and Countermeasures
You have to make a new countermeasure entry in the weapons.tbl, then you have to define this entry in the $Countermeasure Type: field of the ships.tbl with the relevant ship.

  

Offline Mobius

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Re: Primaries, Secondaries, and Countermeasures
Does that field have to be added? If so, where?

I don't remember that field, it must be a new addition.
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Offline Snail

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Re: Primaries, Secondaries, and Countermeasures
Does that field have to be added? If so, where?

I don't remember that field, it must be a new addition.

Yeah, it is a new addition.

You add it just above $Countermeasures: (the retail field dictating how many countermeasures the ship can carry).

 

Offline Mobius

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Re: Primaries, Secondaries, and Countermeasures
In order to do that I need possible candidates...
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Offline WMCoolmon

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Re: Primaries, Secondaries, and Countermeasures
Can we have beam secondaries/countermeasures/spawned weapons?

Beams use a different set of code than ordinary weapons so my off-the-cuff guess would be no.

does this mean that we can have countermeasures that spawn little shrapnel missiles?

You should be able to. However, my answer is in the same vein as the above - I can make educated guesses but I can't state for sure. There's a thousand different ways you can set up weapon variables and obviously I didn't test them all. The more reliable thing to do is to create a new modular table

wpntest-shp.tbm
Code: [Select]
#Ship Classes
$Name: GTF Myrmidon
$Countermeasure Type: GTM-10 Piranha
#End

load up a mission with the Myrmidon, and test it out (by launching a countermeasure). Note that I pulled the Piranha name from the wiki, not from the tables, so it might not be correct.
-C

 

Offline ssmit132

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Re: Primaries, Secondaries, and Countermeasures
wpntest-shp.tbm
Code: [Select]
#Ship Classes
$Name: GTF Myrmidon
$Countermeasure Type: GTM-10 Piranha
#End

load up a mission with the Myrmidon, and test it out (by launching a countermeasure). Note that I pulled the Piranha name from the wiki, not from the tables, so it might not be correct.

It's just Piranha if you're defining something using the weapon.

 

Offline WMCoolmon

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Re: Primaries, Secondaries, and Countermeasures
Thanks. :)
-C