I poked around for a little in Freespace Support but didn't find anything right off -- still, let me know if I'm bringing up an obvious issue.
I'm running the latest 3.6.10 nightly build with the 3.6.10 beta MVPs. Everything is gorgeous and runs smoothly, except that debris surfaces turn pure white when damage lightning flickers over them. I occasionally see other surfaces turning white for brief moments -- I believe they have largely been on damaged ships as well, but I'm not sure.
I'm using an ATI card, latest drivers, on Windows XP. First time I think I've had a glitch like this! Normal and height flags are enabled and I'm using the 1119 shader file.
It's quite minor, but still irritating. Is it a known issue? I can post screenshots if necessary.
EDIT: It isn't the damage lightning, it's just an error with normal-mapped ships. White flashing surfaces, and it only occurs ingame, not in the techroom, so far as I can tell. Is this known?