Author Topic: Fun with the Colossus table entry  (Read 4510 times)

0 Members and 1 Guest are viewing this topic.

Offline Krelus

  • 28
Fun with the Colossus table entry
I'm not sure who placed the Colossus's center-of-rotation, but he has given us much hilarity. It should be noted that I wasn't actually trying to get hit. Seriously, that scared the living hell out of me.

http://www.xfire.com/video/30ba7/

Also, for your daily dose of "wtf", I give you:

http://www.xfire.com/video/30c02/

At some point I tried to commit suicide, but I apparently glitched through that leg-type thing on the bottom o_O

More Colossus shenanigans to come, if I ever have another large chunk of free time. Enjoy.

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: Fun with the Colossus table entry
You should have made yourself invulnerable...and put two colossi which will bat your ship back and forth XD
(´・ω・`)
=============================================================

 

Offline Krelus

  • 28
Re: Fun with the Colossus table entry
You should have made yourself invulnerable...and put two colossi which will bat your ship back and forth XD

I tried to have the Colossus smack a Fenris into me, but for some reason the Fenris just sticks to the nose until it blows up.

 

Offline Rodo

  • Custom tittle
  • 212
  • stargazer
    • Steam
Re: Fun with the Colossus table entry

I tried to have the Colossus smack a Fenris into me, but for some reason the Fenris just sticks to the nose until it blows up.

I think that's because there is no newtonian laws over freespace, something that always seemed off in the game, like ships coming to a complete stop on space if they do not accelerate.
But as some have said before, it's a game... so it's ok.
el hombre vicio...

 

Offline eliex

  • 210
Re: Fun with the Colossus table entry
It would be fun to create a Colossus-scale (haha what a pun, it's "colossal!") kinetic weapon to knock cruisers and destroyers around the place. 
« Last Edit: October 09, 2008, 08:53:05 pm by eliex »

 

Offline Mura

  • 27
  • Shadow lurker
Re: Fun with the Colossus table entry
mhh, maybe if you play with the values for the morning star in the tables you can get such weapon... anyone can tell more about this?
Signed, me

 

Offline Galemp

  • Actual father of Samus
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
Re: Fun with the Colossus table entry
The reason the Colossus' pivot was set so far back can be seen in Their Finest Hour in retail. The explosion that splits the hull into two propogating chunks is SUPPOSED to start at the pivot. This is done for dramatic effect, as the entire Colossus now pitches forwards towards the player and takes twice as long to blow up as it normally would.

Somehow this was 'fixed' in the SCP, so now the Colossus just looks silly while it turns without any advantages to compensate.

Mantis'd.
« Last Edit: October 09, 2008, 09:46:14 pm by Galemp »
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Krelus

  • 28
Re: Fun with the Colossus table entry
mhh, maybe if you play with the values for the morning star in the tables you can get such weapon... anyone can tell more about this?

Theoretically, if you made a weapon with a stupidly high mass number you could do it. Unfortunately it seems to misbehave if you set weapon mass high enough... It stops pushing and just rotates the target really really fast. I just tested it. I would have loved to make a hacked weapon that'd send the Lucy careening away at 2000 meters per second... *sigh*

 

Offline Agent_Koopa

  • 28
  • These words make the page load that much slower.
Re: Fun with the Colossus table entry
A weapon that spins the Lucifer like a top would be even better, IMO.

"OH NO THE LUCIFER IS CHARGING ITS BEAM CANNONS"

"OH HO HO HO, COMMAND, YOU FORGET I HAVE THE SECRET SUPER WEAPON!"

"OF COURSE ALPHA 1 ACTIVATE PLAN DELTA GAMMA THREE"

"cut to whirling Lucifer"
Interestingly enough, this signature is none of the following:
A witty remark on whatever sad state of affairs the world may or may not be in
A series of localized forum in-jokes
A clever and self-referential comment on the nature of signatures themselves.

Hobo Queens are Crowned, but Hobo Kings are Found.

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: Fun with the Colossus table entry
mhh, maybe if you play with the values for the morning star in the tables you can get such weapon... anyone can tell more about this?

Theoretically, if you made a weapon with a stupidly high mass number you could do it. Unfortunately it seems to misbehave if you set weapon mass high enough... It stops pushing and just rotates the target really really fast. I just tested it. I would have loved to make a hacked weapon that'd send the Lucy careening away at 2000 meters per second... *sigh*


It makes sense if you think about it.

What happens when you have a bottle standing on a table, and you apply force on it's lower part? The result varies depending on the force. If you push gently enough, the bottle slides on the table. If you whack it with your hand, you'll see the bottle pivoting around it's center of gravity rather than moving forward.

In other words; when you hit something so that the impulse (or force) vector is not aligned with the center of gravity, it causes a momentum, which tries to make the thing you hit rotate.

You would have to hit targets "dead center" with a stupidly high-massed gun to make them primarily move backwards rather than rotating. Undoubtedly, the physics is messed up in FS2 too, but there is a modicum of realism in this behaviour... to some extent anyway.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Krelus

  • 28
Re: Fun with the Colossus table entry
mhh, maybe if you play with the values for the morning star in the tables you can get such weapon... anyone can tell more about this?

Theoretically, if you made a weapon with a stupidly high mass number you could do it. Unfortunately it seems to misbehave if you set weapon mass high enough... It stops pushing and just rotates the target really really fast. I just tested it. I would have loved to make a hacked weapon that'd send the Lucy careening away at 2000 meters per second... *sigh*


It makes sense if you think about it.

What happens when you have a bottle standing on a table, and you apply force on it's lower part? The result varies depending on the force. If you push gently enough, the bottle slides on the table. If you whack it with your hand, you'll see the bottle pivoting around it's center of gravity rather than moving forward.

In other words; when you hit something so that the impulse (or force) vector is not aligned with the center of gravity, it causes a momentum, which tries to make the thing you hit rotate.

You would have to hit targets "dead center" with a stupidly high-massed gun to make them primarily move backwards rather than rotating. Undoubtedly, the physics is messed up in FS2 too, but there is a modicum of realism in this behaviour... to some extent anyway.

The really baffling thing is, when I cranked the weapon mass up to about 99999999999999999999, it actually caused the target to move TOWARDS me o_O I think that's a case of the physics engine just not being capable of handling such a huge force. I had even more 9's before, but that just caused the ship in question to simply stop existing.

On a side note, I wonder if Shivans can get motion sick...

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: Fun with the Colossus table entry
The reason the Colossus' pivot was set so far back can be seen in Their Finest Hour in retail. The explosion that splits the hull into two propogating chunks is SUPPOSED to start at the pivot. This is done for dramatic effect, as the entire Colossus now pitches forwards towards the player and takes twice as long to blow up as it normally would.

Somehow this was 'fixed' in the SCP, so now the Colossus just looks silly while it turns without any advantages to compensate.

Mantis'd.

How is fixing Colossusses pivot point a bug? It just looks daft trying to turn. The advantage of a normal pivot point is NORMAL behaviour..
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline nvsblmnc

  • 27
  • I'm a minefield of information.
Re: Fun with the Colossus table entry
The explosion propogation point was fixed - the colossus remains the Baseball Bat of DoomTM.
When the reactor explodes, it's usually a sign that you've taken too much damage.

 
Re: Fun with the Colossus table entry
FS pong would be awesome.

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Fun with the Colossus table entry
It's already been done, it's going in my mod......Forgot where the original thread is though :p
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 
Re: Fun with the Colossus table entry
mhh, maybe if you play with the values for the morning star in the tables you can get such weapon... anyone can tell more about this?

Theoretically, if you made a weapon with a stupidly high mass number you could do it. Unfortunately it seems to misbehave if you set weapon mass high enough... It stops pushing and just rotates the target really really fast. I just tested it. I would have loved to make a hacked weapon that'd send the Lucy careening away at 2000 meters per second... *sigh*


It makes sense if you think about it.

What happens when you have a bottle standing on a table, and you apply force on it's lower part? The result varies depending on the force. If you push gently enough, the bottle slides on the table. If you whack it with your hand, you'll see the bottle pivoting around it's center of gravity rather than moving forward.

In other words; when you hit something so that the impulse (or force) vector is not aligned with the center of gravity, it causes a momentum, which tries to make the thing you hit rotate.

You would have to hit targets "dead center" with a stupidly high-massed gun to make them primarily move backwards rather than rotating. Undoubtedly, the physics is messed up in FS2 too, but there is a modicum of realism in this behaviour... to some extent anyway.

The really baffling thing is, when I cranked the weapon mass up to about 99999999999999999999, it actually caused the target to move TOWARDS me o_O I think that's a case of the physics engine just not being capable of handling such a huge force. I had even more 9's before, but that just caused the ship in question to simply stop existing.

On a side note, I wonder if Shivans can get motion sick...

You hit it so hard you knocked it right out of time and space! :eek:
Sig censored by people with no sense of humor

 

Offline terran_emperor

  • 7 Impossible Requests Before Breakfast
  • 210
  • Kane Live in Death
Re: Fun with the Colossus table entry
You should put the second video to "Leekspin" and "You spin me right round"
e = m csarged - Relativity according to Sarge [Red vs Blue]

TRUE SHIVAN

HLP's only Goro Naya (Great Leader) fan


"I really wasn't expecting this much losership"


"Only one thing is impossible for a Vorlon to understand: How to change the IRQ setting in any DOS computer."

HLP Brit

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Fun with the Colossus table entry
Must, restain, from, stabbing, pete, byrne...................GODIHATEHIM/HER?"?!?!?

 :sigh: *phew, This went way off topic :lol:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Stormkeeper

  • Interviewer Extraordinaire
  • 211
  • Boomz!
Re: Fun with the Colossus table entry
Like I was telling Shadow, there's something to be had where the Colossus fends off an entire Shivan fighter wave by spinning .............................................................. ....or not.
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 

Offline zonination

  • 25
  • Ruining your HLP experience since 2008!
    • Skype
    • Steam
    • Twitter
    • reddit I guess?
Re: Fun with the Colossus table entry
mhh, maybe if you play with the values for the morning star in the tables you can get such weapon... anyone can tell more about this?

Theoretically, if you made a weapon with a stupidly high mass number you could do it. Unfortunately it seems to misbehave if you set weapon mass high enough... It stops pushing and just rotates the target really really fast. I just tested it. I would have loved to make a hacked weapon that'd send the Lucy careening away at 2000 meters per second... *sigh*


It makes sense if you think about it.

What happens when you have a bottle standing on a table, and you apply force on it's lower part? The result varies depending on the force. If you push gently enough, the bottle slides on the table. If you whack it with your hand, you'll see the bottle pivoting around it's center of gravity rather than moving forward.

In other words; when you hit something so that the impulse (or force) vector is not aligned with the center of gravity, it causes a momentum, which tries to make the thing you hit rotate.

You would have to hit targets "dead center" with a stupidly high-massed gun to make them primarily move backwards rather than rotating. Undoubtedly, the physics is messed up in FS2 too, but there is a modicum of realism in this behaviour... to some extent anyway.

The really baffling thing is, when I cranked the weapon mass up to about 99999999999999999999, it actually caused the target to move TOWARDS me o_O I think that's a case of the physics engine just not being capable of handling such a huge force. I had even more 9's before, but that just caused the ship in question to simply stop existing.

On a side note, I wonder if Shivans can get motion sick...

You hit it so hard you knocked it right out of time and space! :eek:

Think JFK.
He was shot in the head, and he moved TOWARD the bullet, because the exit side essentially exploded. F=ma, and since there was more exiting mass than there was entering, JFK's head moved toward the bullet rather than away from it.

Same with the Colossus. You probably shot it with a mass large enough to cause it to explode on the other side.

Either that or the physics engine is broken.
Subspace:
It's not a Shivan juggernaut.
It's a series of tubes.

Freespace is better than nothing.
Nothing is better than God.
Therefore, Freespace is better than God.