Author Topic: A Starcraft mod for FreeSpace  (Read 36612 times)

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Offline dragonsniper

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Re: A Starcraft mod for FreeSpace
I don't know why are you limitling the Starcraft universe to just the ground battles if each race has its share on Caps and fighters.
Ok basicly we only know on cap and one fighter for each race. With SC2 there will be some modifications to some of these classes that could make nice sub classes. At least to the terran ships.

I mean what to we got (SC1+2)
I have put SC2 ships in [ ] because the final stats/abilitys are not know.

Terrans/Humans
- Wraith Fighter
- Valkyrie Missile Frigate (could be a second fighter)
- Dropship
- Science Vessel (if you could get its special abilitys to work it could become a valubal unit)
- Behemoth class battle cruiser (this is the old SC1 version that can be upgraded with a Yamato cannon)
[[ - Hercules- and Minotaur-class battlecruisers ]] (these are the SC2 design that are replaceing the Behemoth class. They come in three flavors, normal, plasma-torpedos and Yamato cannon)
[[ - Viking ]] (not sure if that should be listed as fighter also but it could be fun if you get the transformation working and then you set your fighter as a turret on your capships hull ^_^ )

Protoss
- Shuttle
- Probe
- Arbiter (His special abilitys could be interesting if you get them working)
- Scout (light fighter)
- Corsair (heavy fighter)
[[ Phoenix ]]
[[ Warp Ray ]]
[[ Mothership ]]
- Carrier (two versions exist. The SC2 version could be seen as the modern, lighter carrier while the SC1 carriers are discribed as "...heavily armed "super carriers" exist, most famously the Gantrithor..."

Zerg
- Overlord (aka transport, command center)
- Mutalisk (medium flyer)
- Scourge (light kamikaze, when well done these things will realy become a pain in the players ass. Maybe they could be some kind of missile for the Overlords)
- Guardian (I think I have at least seen this one in a cutscene in space so they also be able to operate in space)
- Devourer (again a very specialised unit that would only make sence if you get the abilitys to work)

I don't have much info an what Zerg units are comming with SC2 so their list is a bit shorter but hey. Zergs are working in numbers you don't need many different units, just throw a ****load of them at the player...except you want to player to play as a Zerg ^_^


So to the WH40k/Battlefleed mod...beside I have never seen a finished one.
Quote
Or make the greebles as textures and normal maps.
That would work only to an extend. At least the imperial ships are basicly flying cathedrals. The sheer number of details they have mean that you have to reduce them a lot and that can't be made up just by textures...well depending on what quality you are looking for. Also remember that these ships are massive. It is a modeling nightmare.
There is a guy at Sci-fi-meshes.com who is working on an Imperial ship. Just take a look at these any you will see.
I guess that there is a lot to work with...

And for the zerg, wasn't the ship in the beginning movie a zerg ship, or was that Protoss? I do recall that there was also a short movie somewhere in the game that showed some zerg ships attacking a planet. The ships weren't in great detail... maybe I should play the game again.
   
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Offline General Battuta

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Re: A Starcraft mod for FreeSpace
It's a Protoss ship in the opening movie.

I believe the only Zerg interstellar vessels ever shown are huge Overlords, which appear to be able to open warp rifts.

 

Offline Turey

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Re: A Starcraft mod for FreeSpace
It's a Protoss ship in the opening movie.

I believe the only Zerg interstellar vessels ever shown are huge Overlords, which appear to be able to open warp rifts.

I most certainly recall Mutalisks in space in one of the cutscenes.
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Offline General Battuta

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Re: A Starcraft mod for FreeSpace
Yep, definitely true, and Guardians as well -- but I don't believe they're interstellar vessels. They rely on something else to open warp gates for them.

  
Re: A Starcraft mod for FreeSpace
All Zerg units have 'evolved' the capabillity of living in space. You're creatures survive on space platforms with no air, correct?
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Offline General Battuta

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Re: A Starcraft mod for FreeSpace
Yes, which makes them effectively interplanetary, but that doesn't imply they all have FTL capabilities.

 
Re: A Starcraft mod for FreeSpace
The fact of who, in fact, has FTL is a mystery. :confused: Could be the Overmind and/or Cerebrates as well.
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Offline Aardwolf

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Re: A Starcraft mod for FreeSpace
Make it. Now.


I'd give you my Protoss Carrier "model" but I'm not sure where I put it. Will look harder in a few minutes.

 

Offline Stormkeeper

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Re: A Starcraft mod for FreeSpace
tl;dr.

I did notice this:
The fact of who, in fact, has FTL is a mystery. :confused: Could be the Overmind and/or Cerebrates as well.
If you read the StarCraft manual, it does state that the Overlord reached out psychichlly to attract a race of warp-capable beings, which act as massive JumpShips, if you will. The Cerebrates and their broods are carried inside of them, while the Mutalisks and buddies warp alongside them.

But how will you "pilot" a Zerg Mutalisk?

Also, WH40K space battles take hours to complete one maneveur.

Also, also....

HAVE WRAITH WILL FLY!
« Last Edit: October 14, 2008, 11:29:13 am by Stormkeeper »
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Offline Aardwolf

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Re: A Starcraft mod for FreeSpace
So I seem to have lost my Protoss Carrier (it was crap anyway).

 
Re: A Starcraft mod for FreeSpace
Humph, don't recall that but i'll take your word for it.
'yo my domestic skillets, who put swarm torpedoes on the Tev bombers?'
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Offline Stormkeeper

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Re: A Starcraft mod for FreeSpace
I bring evidence, and if anyone still has their SC manual, go read the Zerg section and scan up the section mentioning the Behes.
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Re: A Starcraft mod for FreeSpace
Believe it or not, I still have that manual. Then again, I still have almost every manual from all my games :D I just forgot about the Behms
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Offline dragonsniper

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Re: A Starcraft mod for FreeSpace
Make it. Now.


I'd give you my Protoss Carrier "model" but I'm not sure where I put it. Will look harder in a few minutes.
Mean it? Cause if you do I can try to get something going...
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Re: A Starcraft mod for FreeSpace
If you were to say, 'put something together', I could help with stuff here and there. I can FRED, but I;m not 'great' [read: incredible]. I might be able to help with stuff like compiling information from various websites and manual etc. I like history better than FREDing anyway.
'yo my domestic skillets, who put swarm torpedoes on the Tev bombers?'
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Offline dragonsniper

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Re: A Starcraft mod for FreeSpace
There are still a couple things that need to be put together. A storyline (However technical or brief) and a website (working on it.)

If you were to say, 'put something together', I could help with stuff here and there. I can FRED, but I;m not 'great' [read: incredible]. I might be able to help with stuff like compiling information from various websites and manual etc. I like history better than FREDing anyway.
I don't think we'll need freding until the models are made. However I'm not hugely familiar with the Starcraft storyline or specs so a compilation as well as some storyline ideas would be great. And some modeling ideas will be needed as well.

Gevatter Lars had some good ideas a couple posts back, but some more ship ideas would be appreciated.
 
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Offline dragonsniper

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Re: A Starcraft mod for FreeSpace
I've decided to bring this topic alive for a little while longer. The reason to this is that I started modeling an early SCV (despite the fact that the mod is currently asleep). Ideas and suggestions are welcome.  :)


EDIT:Thanks to General Battuta, I'm putting it back up. If anybody has anything to add, feel free.



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« Last Edit: December 01, 2008, 04:33:01 pm by dragonsniper »
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Offline Stormkeeper

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Re: A Starcraft mod for FreeSpace
An SCV? What are you using for a reference?
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Re: A Starcraft mod for FreeSpace
You do realize that looks absoutely nothing like an SCV, right? It looks like a screwed-up forklift :lol:
'yo my domestic skillets, who put swarm torpedoes on the Tev bombers?'
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Offline dragonsniper

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Re: A Starcraft mod for FreeSpace
Sorry. You try making an SCV!



« Last Edit: December 01, 2008, 04:33:24 pm by dragonsniper »
Do or do not, there is no try...
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