Author Topic: A Starcraft mod for FreeSpace  (Read 36677 times)

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Offline dragonsniper

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Re: A Starcraft mod for FreeSpace
It's obviously a work in progress. I'm just impressed that he's sat down and modeled under his own power.
Thanks. :) I'm still trying to learn the modeling program I use, so everything is kinda work in progress.
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Offline Hellstryker

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Re: A Starcraft mod for FreeSpace
Aw man, i'd  love to do the wraith, but i've got so much stuff on my plate mod wise right now.  :(

 

Offline dragonsniper

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Re: A Starcraft mod for FreeSpace
Well if you ever have the time, go right ahead. :) I've tried it, but didn't get very far.
Do or do not, there is no try...
~HLP Member and Modder~
          ~~2008-201x~~

 
Re: A Starcraft mod for FreeSpace
I've looked through the campaign ideas that you sent over, and my only problem is the Zerg. I just don't know if we can model them realisticly within the abilties FS2 Open engine
'yo my domestic skillets, who put swarm torpedoes on the Tev bombers?'
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Offline darkmaster

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Re: A Starcraft mod for FreeSpace
I really like the idea. I think the only race can be modeled is the Terran (and Protoss sure, but does FS2 support bubble-shield ?). The Zerg is out of question.
TBP's apprentice FREDDER.

Campaign in development:
Guardian of Light (Demo state)(Download DEMO here)
The First Invasion - Part 1 (Planning Concept)

Single Mission :
Human-Narn First Contact (Download here)

 

Offline dragonsniper

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Re: A Starcraft mod for FreeSpace
I guess that a human/protoss campaign wouldn't be bad (that thought actually never came to me.) Now if someone wouldn't mind trying to get a storyline together. If you think one out, just PM it to me. Thanks. In the meantime I'll try to get the time to work on the ships that will be needed (destroyer, wraith and such.) Thanks for all the help and opinions so far. :)
Do or do not, there is no try...
~HLP Member and Modder~
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Offline Aardwolf

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Re: A Starcraft mod for FreeSpace
destroyer? you mean battlecruiser?

 

Offline Aardwolf

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Re: A Starcraft mod for FreeSpace
does FS2 support bubble-shield ?

What the heck is bubble shield? You mean a shield that isn't divided into quadrants?

Edit: oops sorry for double posting

 

Offline darkmaster

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Re: A Starcraft mod for FreeSpace
Quote
What the heck is bubble shield?

A shield system that generates a bubble-like field that covers the entire ship. If you want to hit the shîp, the bullet must be strong enough to penetrate through this "bubble", then go on and hit the ship's hull.
If you play starcraft, you will see that Protoss ships have that kind of shield system.



TBP's apprentice FREDDER.

Campaign in development:
Guardian of Light (Demo state)(Download DEMO here)
The First Invasion - Part 1 (Planning Concept)

Single Mission :
Human-Narn First Contact (Download here)

 

Offline Droid803

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Re: A Starcraft mod for FreeSpace
No they don't.
Their shield gradually gets depleted as they absorb damage and gradually recharge, just like FS Shields. Otherwise, Archons would be pissweak because a siege tank shot will go straight through its 300 shield points and take down its pathetically low HP in a single shot.
the only thing that might be an exception is the Immortal with its 'hardened' shield which is immune to heavy weapons, but cannot stop small arms fire, but that's the opposite of what you described.
(´・ω・`)
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Offline darkmaster

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Re: A Starcraft mod for FreeSpace
Yes the shield works in the same way as FS shield. But its visual effects show that it is obviously a bubble-like shield.
TBP's apprentice FREDDER.

Campaign in development:
Guardian of Light (Demo state)(Download DEMO here)
The First Invasion - Part 1 (Planning Concept)

Single Mission :
Human-Narn First Contact (Download here)

 

Offline Droid803

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Re: A Starcraft mod for FreeSpace
Then just make your shield mesh a sphere around the unit, and change your shield-hit effect.
(´・ω・`)
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Offline General Battuta

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Re: A Starcraft mod for FreeSpace
Yes the shield works in the same way as FS shield. But its visual effects show that it is obviously a bubble-like shield.

Yeah, like Droid says, that's basically exactly like a Freespace shield. All you'd have to do is adjust the shield mesh. (Normal FS shields are pretty much elliptical anyway...)

 

Offline starlord

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Re: A Starcraft mod for FreeSpace
Besides, I know this was previous talk, but someone at scifi meshes is taking it on his time to model the gothic/warhammer 40K fleet. and from the results he's succeeding admirably.

Perhaps one day those models could find their use in a gothic MOD for freespace, as was once proposed on this thread.

 

Offline dragonsniper

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Re: A Starcraft mod for FreeSpace
Okay. I have a storyline that uses the Protoss and Terrans only. If anybody would like to take a look at it, then just say so. I would like relatively quick feedback (within a week) if possible. I'm sorry if it may be a bit disorganized, I planned it and wrote it in under 2 hours. I'll PM it to whoever wants to take a look.
Do or do not, there is no try...
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Offline General Battuta

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Re: A Starcraft mod for FreeSpace
Send it.

 

Offline dragonsniper

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Re: A Starcraft mod for FreeSpace
I'm still getting the storyline done with a lot of help and advice, but I think it's almost done. In the meantime, the following can be done to help the mod progress. :)

Green indicates open, yellow indicates one person is currently working on it, or that it is finished but we'll take others, and red means it's taken and done.

Tabling: Weapons/weapon descriptions. I would prefer if the weapons had made up names, instead of the ones used in the main SC game. The storyline that the mod may be using, will not follow the SC game directly.

Backgrounds: Some of the nebula's from FS2's VP pack will be okay, but skybox's and other nebula designs would be nice to add to the background. Planets would be nice to. :)

Music/Composer: If anybody's interested in doing the main music for this mod, feel free to send me a PM with a sample. I have some of the original music from the game done, but other music will definitely add to the overall effect of the game.


Website: This project was declared asleep a month or two ago until I and the everyone that wanted to help had some more time. The website for it was taken down and removed, so a new one needs to be put up. I'll work on a website, but I'll keep it at yellow so that if you have a website, or a site that will host this mod, just PM it to me and I'll take a look at it.

Modeling: (I'll try not to go on my hands and knees and beg...) Anybody willing to do a model is more than welcome to. If you want to, you may create just one model if you don't have the time for a whole bunch, or if you have the time and want to, you can model as many as you want. NOTE: If there are any duplicate models that I get, I'll take the one I find that most resembles the original off of Starcraft and use it. The models needed at the time are:
:Wraith fighter
:Dropship
:Battlecruiser (Behemoth class)
:Valkyrie missile frigateThis is another optional. I'm not sure if it will be used, and if it is, what it's purpose will be. Idea's are welcome on this and the science vessel. The link for this is here: http://starcraft.wikia.com/wiki/Valkyrie


PROTOSS SHIPS:
:Corsair A light Protoss fighter.
:Shuttle Protoss support/transport ship. Similar purposes to the dropship.
:Scout Medium-Heavy fighter.
:Carrier
:Interceptor Like a scout, but with better maneuverability and speed.

Others that are not currently listed are: The Observer, and Probe. I can't find uses for them, so any advice on how they can be used would be nice. :)

No Zerg will be used in this mod. Maybe in the future they will be added, but for now it's only the Terran and Protoss ships that will be used.


FREDing will sadly :( not be needed until all the models and music (and nearly everything else) is done. So please don't ask for a FREDing position right now. When the mod is ready for it, I'll let everyone know.

If you have any other idea's that will help the mod at this time, feel free to post them up. :yes:
« Last Edit: January 26, 2009, 05:30:34 pm by dragonsniper »
Do or do not, there is no try...
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          ~~2008-201x~~

 

Offline Aardwolf

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Re: A Starcraft mod for FreeSpace
What about the Protoss' Observer? Obviously you'd want it to use stealth... you could probably use the shader code (if you can figure out how it works) to make an invisibility effect for it (and possibly for the wraith and any ships near an Arbiter).

Also, I think it should be pointed out that in the SC cinematics the Science Vessel is HUGE; the battle on the Amerigo in the Zerg campaign (episode 2) was fought on a science vessel. If you stuck with the cinematic scale, a science vessel would probably be more akin to an installation than a ship. Also there are one or two Terran ships shown in the SC cinematics that aren't in the game (mostly freighters it seems).

Another thing -- have you considered using lifted-off Terran structures to add more non-combat ships to the game? Would it be possible to have an 'infested' Terran structure (possibly a command center) so that there's at least some Zerg stuff represented?




I would like to see this mod working, but I think you may have to do something clever to make the lack of diversity as far as fighters less of an issue.

 

Offline General Battuta

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Re: A Starcraft mod for FreeSpace
Just advice -- the corsair is lighter than the scout. The scout is a heavy fighter by any other race's standards; the corsair is lighter and faster.

 

Offline Stormkeeper

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Re: A Starcraft mod for FreeSpace
Calling the Protoss Scout a "scout" would be really underestimating it. The Scout has the highest in-game attack power as far as AA is concerned. It is equally fast as the Corsair but only after upgrades. As far as a mod is concerned I would advice using its original speed before the upgrade, which is about half the Corsair's.

For Aardwolf's suggestion on infested stuff, maybe an infested Science Vessel. Wouldn't be too far out of fiction; I presume that the Zerg would have infested the Amerigo if the Confederacy hadn't blown it away later on. There is also a "Behemoth"-class Battlecruiser that's noted inside the various Starcraft novels.

The Valkyrie could be a bomber. It has the right look, and its Halo missiles could be represented in game as swarm bombs much like in Sol: A History has swarm bombs.

Also, once I'm a bit more free, I could do a webpage.
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