Author Topic: A Starcraft mod for FreeSpace  (Read 36630 times)

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Offline dragonsniper

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Re: A Starcraft mod for FreeSpace
Can you get new screenshots for the 20mm Burst lasers and the Dual photon blasters? I didn't really see them in the screenshots. Like the 2nd one. If you can get another pair of screenshots for the other two, that would be great. :)
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Offline Dragon

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Re: A Starcraft mod for FreeSpace
The problem is that the burst lasers are travelling very fast ,so catching them in screenshots is really hard.
Dual Photon Blasters have only the explosions and muzzleflash ,just like in SC ,so they are even harder to catch.

 

Offline TopAce

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Re: A Starcraft mod for FreeSpace
Then lower their velocities just for the sake of a couple of screenshots.
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Offline Dragon

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Re: A Starcraft mod for FreeSpace
OK ,I will consider your suggestion TopAce ,I took a screen in lab ,but it doesn't look too good.
I'm attaching it anyway ,expect more screenshots soon.

[attachment deleted by ninja]

 

Offline TopAce

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Re: A Starcraft mod for FreeSpace
Not bad at all.
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Offline dragonsniper

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Re: A Starcraft mod for FreeSpace
Very nice. :yes:
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Offline dragonsniper

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Re: A Starcraft mod for FreeSpace
That's an amazing preview. Someone really put a lot of time into that.

As for where we are... nowhere. The website is done, I just haven't gotten it up yet. As for other status, it hasn't moved hardly at all. What the project needs is modelers. Once we have the models, then everything can smoothly go along. Until then, this project is sorta stuck. :( Once again, if anyone is interested in helping with a model or two, go ahead and say so, or you can send me a PM. :)

That's the current status update. Sorry for the slow progress.
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Offline General Battuta

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Re: A Starcraft mod for FreeSpace
You're best off learning how to model yourself.

 

Offline dragonsniper

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Re: A Starcraft mod for FreeSpace
I can sorta model, but getting my model from Maya into FS is one heck of a huge job.
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Offline Stormkeeper

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Re: A Starcraft mod for FreeSpace
I can sorta model, but getting my model from Maya into FS is one heck of a huge job.
I've done that before. I exported it to .fbx, used accutrans to convert it to another format, loaded it in blender, used water's script to export it to .obj, then converted it to .pof with PCS (I think).
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Offline Thaeris

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Re: A Starcraft mod for FreeSpace
I will agree with the positive commentary on the StarCraft Legacy trailer. The look of the ships matches very well what was seen in the original game, whose models/vehicles I found much better than those of the new iteration.

A list of ships will be interesting to compile. I took a brief look through the ship list on StarCraft Wiki - not everything was necessarily there, or at least in that particular place. I did find the ship I was looking for, but it required a manual search.

Noting the ships in the cutscenes will be an interesting task if you go that far. Most of the ships are never seen in-game (such as the little transport shown bringing the demo team onto... Amerigo Station? Regardless, it's a useful ship with very few details provided) but would prove invaluable to it. Using Fraps could do well for capturing images for developing models.

Actually, I've had a heated debate about a realistic CF/A-17 Wraith before on a different forum. It could potentially add to your current conceptions of you who might-be-doing a model.

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http://forums.x-plane.org/index.php?showtopic=25740&st=0

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Offline dragonsniper

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Re: A Starcraft mod for FreeSpace
@Stormkeeper- I tried going from Maya to Exploration 3D (not free, so I was on a 30 day limited trial,) converted it to .obj then I had to take it through Truespace (a living nightmare :hopping:) add a whole bunch of stupid lights and then put it into PCS2 and convert it. And PCS2 still crashed atleast 30% of the time when I did try to convert it. Never got my ship in-game.  :( Maya isn't the nicest of programs when it comes saving or exporting formats.

@Thaeris- I was able to get several screenshots of different ships by playing through SC and taking pics at the cutscenes. Thanks for the link. May be worth looking at in a bit. :)
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Re: A Starcraft mod for FreeSpace
I can sorta model, but getting my model from Maya into FS is one heck of a huge job.

Eh?
1. Download Collada support for Maya
2. export your ship as a .dae file
3. load up in a collada-supported build of PCS2.

 

Offline dragonsniper

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Re: A Starcraft mod for FreeSpace
Eh?
1. Download Collada support for Maya
2. export your ship as a .dae file
3. load up in a collada-supported build of PCS2.
1: Done.
2: Done.
3: PCS2 crashes every single time that I try to load it in. I then exported it to exploration 3d and from there to truespace. The reason it kept crashing is that I didn't have any lighting or texturing on my ship. But I didn't know how to add the necessary lighting in Maya, and I'm no good at doing textures. So I gave up on it for the time being. PCS2 was also giving me a rough time. Whenever I tried to open a FS1 or FS2 model, it would crash on me 50% of the time. Very aggravating... :ick:
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Re: A Starcraft mod for FreeSpace
Start with a simple cube and try to convert that.
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Re: A Starcraft mod for FreeSpace
1: Done.
2: Done.
3: PCS2 crashes every single time that I try to load it in. I then exported it to exploration 3d and from there to truespace. The reason it kept crashing is that I didn't have any lighting or texturing on my ship. But I didn't know how to add the necessary lighting in Maya, and I'm no good at doing textures. So I gave up on it for the time being. PCS2 was also giving me a rough time. Whenever I tried to open a FS1 or FS2 model, it would crash on me 50% of the time. Very aggravating... :ick:

Hmmn have you tried exporting a model out of PCS2 and loading it into Maya and then reverse engineering the lighting information into your own model?? Or before when I had a crap video card, PCS2 would always crash when I tried to add anything, so I would just convert the .dae into a pof using PCS2 and then edit that pof using modelview or PCS1. Though of course if you can't even get that far it doesn't really help.

But yes, I know. Modding is very aggravating. Hence my userbar quote. I've only managed to finish one model without shooting myself so far.

As I have Maya as well I could always take a look at your model and see if I can have any better luck.

 

Offline Felix 039

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Re: A Starcraft mod for FreeSpace
Protoss probe can be used in recon/escort missions: Escort the probes to Station X.

Or they can be "modified" into a sentry gun.

Have them orbiting a station to increase weapon range? or act as a beacon for reinforcements.
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Offline dragonsniper

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Re: A Starcraft mod for FreeSpace
The model I made was a piece of genuine crap and I am in no way proud of it. Maybe when I have more time I'll try it again. Is there an official release of PCS2 that will allow collada support?
Do or do not, there is no try...
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Re: A Starcraft mod for FreeSpace
The model I made was a piece of genuine crap and I am in no way proud of it. Maybe when I have more time I'll try it again. Is there an official release of PCS2 that will allow collada support?

I don't know about official release but this version at least is marked as "stable":
http://scoobydoo.freespacemods.net/Completed/Misc/pcs2.exe