Poll

Release models in VP files?

Better as a VP
24 (66.7%)
Keep the individual files
12 (33.3%)

Total Members Voted: 35

Voting closed: March 03, 2002, 12:48:44 pm

Author Topic: Better way of releasing mods?  (Read 4734 times)

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Better way of releasing mods?
I voted VP it is more pratical for installing and uninstalling mods and for downloading it...
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Offline Martinus

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Better way of releasing mods?
Quote
Originally posted by kasperl


dear gpd, not another one?


admins, could you either include those features or have someone lock every single old poll.

[color=66ff00]Frankly I think thread revival can be a good thing provided it's something useful like this. If we lock it then it can't be popped back into the public eye and generally good info will be lost to most people.
[/color]

 

Offline TopAce

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Better way of releasing mods?
Just a question about VPing:
I have a campaign which uses customized TBL data. If I put that TBL into a VP with the missions, then will only that campaign will use that TBL, or all missions I begin?
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Offline karajorma

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Better way of releasing mods?
Quote
Originally posted by TopAce
Just a question about VPing:
I have a campaign which uses customized TBL data. If I put that TBL into a VP with the missions, then will only that campaign will use that TBL, or all missions I begin?


FS2 will use the first table it comes across. If you have another table in your data/tables folder it will always use that. Then after looking through data it will use the first table in the first .vp file it comes across (vp's are checked alphabetically so if your .vp has a name behind root.vp FS2 will never see it).

This remains true even if your missions are in the same vp as the table. FS2 always uses the first table it sees.
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Offline TopAce

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Better way of releasing mods?
What a stupid thing!
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Offline KARMA

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Better way of releasing mods?
stupid?
it is what makes fs2 an heavy moddable game so i wont call it stupid

 

Offline karajorma

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Quote
Originally posted by TopAce
What a stupid thing!


Not really. It seems pretty sensible to me. All you've got to do is make sure there are no other table files around and make sure your .vp starts with a letter before R.
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Offline J.F.K.

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Better way of releasing mods?
The difficult thing is the tables (ie. between small things like fighters). What we need is a program that will add a chunk of table data into the standard ships.tbl.
.
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Offline karajorma

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Quote
Originally posted by J.F.K.
The difficult thing is the tables (ie. between small things like fighters). What we need is a program that will add a chunk of table data into the standard ships.tbl.


What's wrong with cut and Paste in wordpad??? :confused:
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Better way of releasing mods?
Quote
Originally posted by J.F.K.
The difficult thing is the tables (ie. between small things like fighters). What we need is a program that will add a chunk of table data into the standard ships.tbl.


a table is pure ASCII, right?

if so, you can easily do that using QBasic, this would be the code:

OPEN "tbl path +filename" FOR APPEND AS #1,
OPEN "tbl data chunk path+filename" FOR INPUT AS #2,
DO
INPUT #2, data$
PRINT#1, data$
LOOP UNTIL EOF(2)


EDIT: my register datre has been fixed, when did that happen?
« Last Edit: June 21, 2003, 06:37:53 am by 936 »
just another newbie without any modding, FREDding or real programming experience

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Offline aldo_14

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Better way of releasing mods?
Quote
Originally posted by J.F.K.
The difficult thing is the tables (ie. between small things like fighters). What we need is a program that will add a chunk of table data into the standard ships.tbl.


I thought of doing this, but I couldn't think of a way that would really be any better than just using wordpad.

 
Better way of releasing mods?
Quote
Originally posted by aldo_14


I thought of doing this, but I couldn't think of a way that would really be any better than just using wordpad.


the only thing i can think of is a little program which opens the tables, places the pof in the right place, puts the textures where they belong and checks for tbl limits.

now, if all of the stuff, (textures,model and data chunks) is in one dirt and unzipped, i can make a little MS-DOS thing to do all of this, but i think someone else can do it in windows, and even include something to unzip the files.

together with a packaging program, you can just distribute exe's which put everything where it's supposed to be.
just another newbie without any modding, FREDding or real programming experience

you haven't learned masochism until you've tried to read a Microsoft help file.  -- Goober5000
I've got 2 drug-addict syblings and one alcoholic whore. And I'm a ****ing sociopath --an0n
You cannot defeat Windows through strength alone. Only patience, a lot of good luck, and a sledgehammer will do the job. --StratComm

 

Offline TopAce

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Better way of releasing mods?
Quote
Originally posted by KARMA
stupid?
it is what makes fs2 an heavy moddable game so i wont call it stupid


The stupid thing is FS2 can't detect the right TBL for the right campaign/mod. It is evident that a mission in XC.vp would use the table in XC.vp, and HF.vp will use HF.vp's table. :confused:

I have no doubts how moddable FS2 is.
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Offline karajorma

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Quote
Originally posted by TopAce


The stupid thing is FS2 can't detect the right TBL for the right campaign/mod. It is evident that a mission in XC.vp would use the table in XC.vp, and HF.vp will use HF.vp's table. :confused:

I have no doubts how moddable FS2 is.


The rules are pretty simple. Stick the table in data and it will replace any other table. I don't know why you want a more complicated method of doing things.
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