Author Topic: Ship Limit.  (Read 4862 times)

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Offline Retsof

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In all the other threads on this subject they always say the same thing... use an Inferno build.  So how hard is it really to increase the ship limit?  I'm guessing it's harder than changing a couple numbers or everyone would do it...
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Offline Solatar

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If I understand correctly you can run into problems if you enable higher numbers of ships. That's why the standard build hasn't been raised (or it's only been raised by a little, I can't remember)

 

Offline Droid803

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Pilot files get messed up, as in you have to create a new pilot, but I believe that was about it.
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Offline FUBAR-BDHR

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Multiplayer breaks too. 
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Offline Hellstryker

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Ok, but I think we'd all like to know, how do you do it  :nod:

 

Offline Solatar

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Well, it's hardcoded so you'd have to figure out what to change and then compile your own build. I'm not sure how simple or complicated it is to actually code, so hopefully a coder will pop in here to help you out more.

 

Offline Droid803

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You need more ships than an INF build allows?
Is TotT really going to be that huge? *shudders*
(´・ω・`)
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No, we'll need to either delete a dozen stock ships or use an Inferno build. But since the topic's up, I'm also interested how 'hard' is the hard coded limit  :p
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Offline karajorma

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It buggers up quite a few things in the pilot file. It's not just the multiplayer thing cause I added code to fix that bloody ages ago. It's in the old HEAD branch but it does exist.


But basically it boils down to this. If was really easy to increase the ship limit, why the **** wouldn't we have done it already? It's not like having to maintain separate Inferno and standard builds is particularly easy or fun.
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Offline Getter Robo G

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So in other words ship limit increase INF builds are no longer supported...

There is no need to wait for 3.10. If we want more ship, use the old INF build? Where would you get such a .exe still available for valid Download?

If I were to use that in teh short term, but then wanted to switch later when 3.10 comes out, would anything critical have to be changed aside from trimming an overflooded ship list?

I'm just weighing options here...
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Offline karajorma

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I didn't say that Inferno builds weren't supported. I said that they were a pain in the arse to support. :p
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Offline Hellstryker

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I didn't say that Inferno builds weren't supported. I said that they were a pain in the arse to support. :p

Thinking of which, when is a 3.6.10 inf build coming out...  :(

 

Offline Mobius

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I guess it'll be released with INFA, so... :)
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Offline Snail

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I thought there were a few 3.6.9 builds (at least) floating around...

 

Offline Mobius

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Isn't the build released with INFA a 3.6.9? It's available to the public, right?
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Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
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A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline Snail

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I know for sure there's at least one 3.6.9 build out there, which is the one Karajorma posted to fix the  hits-left-subsystem problem.

 

Offline Mobius

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There must be one in the regular INFA package. It's on FSMods.
The Lightblue Ribbon

Inferno: Nostos - Alliance
Series Resurrecta: {{FS Wiki Portal}} -  Gehenna's Gate - The Spirit of Ptah - Serendipity (WIP) - <REDACTED> (WIP)
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A tribute to FreeSpace in my book: Riflessioni dall'Infinito

 

Offline Hellstryker

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Yes, but the new MVPs give rather odd glitches when not using a 3.6.10 build  :rolleyes:

 

Offline Droid803

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Yes, but the new MVPs give rather odd glitches when not using a 3.6.10 build  :rolleyes:

LIES.
(´・ω・`)
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