Author Topic: Colossus model sugestion  (Read 10571 times)

0 Members and 1 Guest are viewing this topic.

Colossus model sugestion
Hi! I would like to suggest a small fix of GTVA Colossus model. I'm not a modeller so I don't know if this is possible or make sense but let me try :)

Colossus model seems to have its 'catchment point' (rotation axis) moved to the rear so it doesn't turn around the center (like other ships) but rather around its rear, 'swinging around like a baseball bat' (try to rotate Colossus in FRED around X or Y axis to see what I mean). This effect can be also observed in model viewer programs so I assume it's the matter of model, not tbl values. Maybe it would be possible to move the catchment point closer to the center of the model to make Colossus turn more realistically? This probably won't change much in original FS2 campaign (this glitch was in Retail too) as Colossus is usually standing still, but may be useful for fan-made missions using Colossus model.

Also one more thing:

The cutscene about Colossus tells it has missile launchers. Tbl shows it has them, but mounted in primary banks - '$Default PBanks:        ( "MX-52" )' - what makes it impossible to change in FRED, because, when selected, this banks becomes primary and can hold only cannons. This can be fixed by changing this banks to '$Default SBanks'. Again, it won't change much, but would be useful for FREDers :)
« Last Edit: October 14, 2008, 07:22:06 am by psyhotik »

 

Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
Re: Colossus model sugestion
Genius :yes:

Both good points, but the axis one iirc is related to the mission before last where the colly dies /me salutes
Or something :nervous:
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline Vasudan Admiral

  • Member
  • Moderator
  • 211
    • Twisted Infinities
Re: Colossus model sugestion
Unfortunately we can't change either of those things, as doing so would break backwards compatability with the retail campaign - as much as I would like to fix the former one. Mods can do that if they need to and I know it *shouldn't* affect anything, but you'd be surprised by the kinds of changes that can break or unbalance retail. ;)

The new Aten I built for example managed to utterly devastate FS' particle rendering system just by being present in a mission. :D
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 
Re: Colossus model sugestion
Hmm... That's a point... So maybe a standalone model that campaing creators could download, use and attach to their VPs, so it wouldn't cripple retail campaign? (May not be worth of trouble; I don't know how much work is needed to fix this things.).

 

Offline Galemp

  • Actual father of Samus
  • Moderator
  • 212
  • Ask me about GORT!
    • Steam
    • User page on the FreeSpace Wiki
Re: Colossus model sugestion
There is a reason for this. See the Mantis note on it.

The missile launcher thing though is obviously a bug.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline Vasudan Admiral

  • Member
  • Moderator
  • 211
    • Twisted Infinities
Re: Colossus model sugestion
The missile launcher thing though is obviously a bug.
Oh right - sorry I didn't quite read that one right. Yeah that sort of thing we can fix. ;)
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Stormkeeper

  • Interviewer Extraordinaire
  • 211
  • Boomz!
Re: Colossus model sugestion
So just correcting the table entry will fix the missile bank issue?
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Colossus model sugestion
The new Aten I built for example managed to utterly devastate FS' particle rendering system just by being present in a mission. :D
This I need to see. :lol:

 

Offline Zacam

  • Magnificent Bastard
  • Administrator
  • 211
  • I go Sledge-O-Matic on Spammers
    • Steam
    • Twitter
    • ModDB Feature
Re: Colossus model sugestion
The full fix is the following as a *-shp.tbm file:
Code: [Select]
+Name: GTVA Colossus
+nocreate
$Subsystem: Turret38, 0.3, 2.0
$Default SBanks: ( "Prianha" )
$Subsystem: Turret39, 0.3, 2.0
$Default SBanks: ( "MX-52" )
$Subsystem: Turret42, 0.3, 2.0
$Default SBanks: ( "MX-52" )
$Subsystem: Turret44, 0.3, 2.0
$Default SBanks: ( "MX-52" )
$Subsystem: Turret45, 0.3, 2.0
$Default SBanks: ( "MX-52" )
$Subsystem: Turret46, 0.3, 2.0
$Default SBanks: ( "MX-52" )
$Subsystem: Turret47, 0.3, 2.0
$Default SBanks: ( "Piranha" )
$Subsystem: Turret48, 0.3, 2.0
$Default SBanks: ( "MX-52" )
$Subsystem: Turret49, 0.3, 2.0
$Default SBanks: ( "MX-52" )
$Subsystem: Turret50, 0.3, 2.0
$Default SBanks: ( "MX-52" )

It has been tested and works, not surprisingly.

This fix will be in the 3.6.10.
« Last Edit: October 16, 2008, 11:34:46 pm by Zacam »
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Re: Colossus model sugestion
What about news of the high-poly Colossus being downgraded to where it could be usable ingame?

 

Offline blowfish

  • 211
  • Join the cult of KILL MY ROUTER!!!!!!!!!!1
Re: Colossus model sugestion
The full fix is the following as a *-shp.tbm file:
Code: [Select]
+Name: GTVA Colossus
+nocreate
$Subsystem: Turret38, 0.3, 2.0
$Default PBanks: ( "Prianha" )
$Subsystem: Turret39, 0.3, 2.0
$Default PBanks: ( "MX-52" )
$Subsystem: Turret42, 0.3, 2.0
$Default PBanks: ( "MX-52" )
$Subsystem: Turret44, 0.3, 2.0
$Default PBanks: ( "MX-52" )
$Subsystem: Turret45, 0.3, 2.0
$Default PBanks: ( "MX-52" )
$Subsystem: Turret46, 0.3, 2.0
$Default PBanks: ( "MX-52" )
$Subsystem: Turret47, 0.3, 2.0
$Default PBanks: ( "Piranha" )
$Subsystem: Turret48, 0.3, 2.0
$Default PBanks: ( "MX-52" )
$Subsystem: Turret49, 0.3, 2.0
$Default PBanks: ( "MX-52" )
$Subsystem: Turret50, 0.3, 2.0
$Default PBanks: ( "MX-52" )

It has been tested and works, not surprisingly.

This fix will be in the 3.6.10.

Eh ... that still says Pbanks :wtf:

 

Offline Zacam

  • Magnificent Bastard
  • Administrator
  • 211
  • I go Sledge-O-Matic on Spammers
    • Steam
    • Twitter
    • ModDB Feature
Re: Colossus model sugestion
HAH! So that does. But you get the idea, neh?
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: Colossus model sugestion
well, just change all those P's to S'es when making that TBM.
(´・ω・`)
=============================================================

 

Offline Zacam

  • Magnificent Bastard
  • Administrator
  • 211
  • I go Sledge-O-Matic on Spammers
    • Steam
    • Twitter
    • ModDB Feature
Re: Colossus model sugestion
Well, it may not actually be that easy. Damn infernal logic.
More in this space in a bit.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: Colossus model sugestion
Unfortunately we can't change either of those things, as doing so would break backwards compatability with the retail campaign - as much as I would like to fix the former one. Mods can do that if they need to and I know it *shouldn't* affect anything, but you'd be surprised by the kinds of changes that can break or unbalance retail. ;)


So? Ship a fixed mission together with the Collie. Crysis averted. :rolleyes:
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Stormkeeper

  • Interviewer Extraordinaire
  • 211
  • Boomz!
Re: Colossus model sugestion
IMO, mebe you should just release a fixed Coli, and table file, as a seperate download. Then the people can use as and when they wish.
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 
Re: Colossus model sugestion
Or make a separate tbl entry (add another ship) for fixed Colossus, using fixed model. Retail campaign will use old Colossus and mission creators could use fixed version.

 

Offline Zacam

  • Magnificent Bastard
  • Administrator
  • 211
  • I go Sledge-O-Matic on Spammers
    • Steam
    • Twitter
    • ModDB Feature
Re: Colossus model sugestion
Or make a separate tbl entry (add another ship) for fixed Colossus, using fixed model. Retail campaign will use old Colossus and mission creators could use fixed version.

A good idea, except it then reduces the available # of ship slots-. Remember, we still have a ship limit until at least 3.7. Not to worry though, a viable solution is being in the works on this.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Vasudan Admiral

  • Member
  • Moderator
  • 211
    • Twisted Infinities
Re: Colossus model sugestion
So? Ship a fixed mission together with the Collie. Crysis averted. :rolleyes:
It's finding the errors that's the tough part. :p

Ships getting destroyed faster than usual because a slightly different beam arrangement on one ship means more guns point at another, new debris chunks behaving differently from the way the original ones did - hitting and doing massive damage to other ships where they shouldn't, different capship radii or bounding boxes meaning that they collide with other capships where they shouldn't, bug fixes like repaired shields making certain ships tougher to kill, or correcting docking paths so they look right for most ships breaking docking for others (as has apparently happened with the new Iceni).

Moving the model centre so the colossus rotates around the middle would mean updating every mission with the colossus in it so that the thing didn't have an extra half-length to travel to reach it's waypoints and was in the right beam cannon sights when it should be. Then of course the big dramatic explosion of the colossus that Galemp describes in a bug report wouldn't occur.

I just don't see this as anywhere near a big enough problem to warrent that sorta fixing effort. As I said, if mods need it they can do it themselves. :p
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline Flipside

  • əp!sd!l£
  • 212
Re: Colossus model sugestion
As VA says, changes like that can snowball throughout the entire campaign. The only real solution is to have two Colossi (sp?) which are identical apart from their rotation point (which is a big drag on resources) or to simply supply the required Colossus with the campaign if needed.

Though, from a purely personal perspective, I think the Colossus was a one-off, I don't see the GTVA building another one, but then, if the campaign is well written, no-one would care ;)