Author Topic: Sound engineer needed for Silent Threat: Reborn  (Read 9270 times)

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Offline Goober5000

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Sound engineer needed for Silent Threat: Reborn
Due to an unfortunate turn of events, we no longer have a sound engineer for ST:R.  This is somewhat problematic due to the need to post-process over 1000 voice files between now and the Christmas release.  Our schedules are already packed to the gills finishing up last minute details for ST:R, the next release of the Port, and certain other promotional items.

So, this is a general call to the HLP populace to see if any prospective sound engineers would be willing to help us out.  In return, you'd get access to the FSPort internal as well as pre-release access to ST:R and other goodies. :)

 

Offline Bob-san

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Re: Sound engineer needed for Silent Threat: Reborn
Due to an unfortunate turn of events, we no longer have a sound engineer for ST:R.  This is somewhat problematic due to the need to post-process over 1000 voice files between now and the Christmas release.  Our schedules are already packed to the gills finishing up last minute details for ST:R, the next release of the Port, and certain other promotional items.

So, this is a general call to the HLP populace to see if any prospective sound engineers would be willing to help us out.  In return, you'd get access to the FSPort internal as well as pre-release access to ST:R and other goodies. :)
One or multiple? And what type of hardware, if any, will we need? And I'm assuming this includes sorting them out and packaging them up?
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Offline Galemp

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Re: Sound engineer needed for Silent Threat: Reborn
AFAIK all the filenames are in place and all the missions are set up to use them. Hardware isn't necessary either, just some good software and the experience to know how to use it.
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Offline Bob-san

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Re: Sound engineer needed for Silent Threat: Reborn
AFAIK all the filenames are in place and all the missions are set up to use them. Hardware isn't necessary either, just some good software and the experience to know how to use it.
Count me out then. :P You mentioned the word "experience", of which I have none.
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Re: Sound engineer needed for Silent Threat: Reborn
you mean that a 1000 or so voice files need to be:

Converted to .wav (Could fsopen handle .ogg voice files already?)
Normalized (so you don't need to pump up the volume to hear one voice file and then the other one blows your ear off).

Isn't that basic Audacity stuff, or am I completely missing the point here?

 

Offline Mobius

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Re: Sound engineer needed for Silent Threat: Reborn
you mean that a 1000 or so voice files need to be:

Converted to .wav (Could fsopen handle .ogg voice files already?)
Normalized (so you don't need to pump up the volume to hear one voice file and then the other one blows your ear off).

Isn't that basic Audacity stuff, or am I completely missing the point here?

Same thing here. I don't get what's needed.
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Re: Sound engineer needed for Silent Threat: Reborn
you mean that a 1000 or so voice files need to be:

Converted to .wav (Could fsopen handle .ogg voice files already?)
Normalized (so you don't need to pump up the volume to hear one voice file and then the other one blows your ear off).

Isn't that basic Audacity stuff, or am I completely missing the point here?

Same thing here. I don't get what's needed.

Someone who is willing to do 11,11 voice files a day?

 

Offline Bob-san

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Re: Sound engineer needed for Silent Threat: Reborn
Hell--if there's a script for it, I have plenty of CPU power and more is on-call.
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Offline Goober5000

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Re: Sound engineer needed for Silent Threat: Reborn
Most of it is basic Audacity stuff.  However it's necessary for the end results to have a standard volume and quality, even though the voice files may not.

And for the zillionth time, ST:R does not require FSO. :rolleyes:

 

Offline Droid803

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Re: Sound engineer needed for Silent Threat: Reborn
Uh...if it doesn't require FSO, then what's with that Hi Poly Hades which will probably make any FSO version lover than 3.6.10 crash due to being unable to generate vertex buffer data due to it having too many polies like the Hi Poly PVI Karnak?

Or is that not going in? (BIG  :( )
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Offline Goober5000

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Re: Sound engineer needed for Silent Threat: Reborn
There is a major difference between a campaign that takes advantage of SCP features when run under FSO, and a campaign that will not run except under FSO.

I find it astonishing that so many people have trouble grasping that.

 

Offline Galemp

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Re: Sound engineer needed for Silent Threat: Reborn
It's necessary for the end results to have a standard volume and quality, even though the voice files may not.

Quoted, for emphasis. All of the lines that have been recorded need to have their volume normalized to the same level, and they all need to be converted to a Freespace Retail usable format (WAV.)

We also need mixing done on the 100 Vasudan Translator lines done.

All of this can be done by someone with Audacity but everyone on staff is busy.
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Offline Mongoose

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Re: Sound engineer needed for Silent Threat: Reborn
I'd offer to give it a whirl myself, even though I don't have a whole ton of experience in editing audio files, but I sort of feel like I wouldn't want to utterly spoil myself on all of ST:R's storyline before getting the chance to play it. :p

 

Offline captain-custard

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Re: Sound engineer needed for Silent Threat: Reborn
i run  samplitude ,audacity and a few other music apps on my computer and can use them reasonably well , if you give me a sample o try i can see if my works up to good enough standard
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Offline LeGuille

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Re: Sound engineer needed for Silent Threat: Reborn
GoldWave 5.23 has a MaxMatch and alot of editing options. It isn't multi-layed out like Audacity, it's a little more complex, but if you want to match volumes, it may help.

Only annoying thing is that every time you load it you get 150 commands without interruption. After that it pops-up asking to register. Outside of that, it is A-MAZING stuff. Has a lot of pre-sets, easily changed options and lots of effect tools, volume editors, voice-editing software, equation-based sound effects. It's powerful as hell.

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Offline Colonol Dekker

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Re: Sound engineer needed for Silent Threat: Reborn
Define post-process, i'm guessing you want the thousand files standardised in volume and given radio-noise?
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Offline Galemp

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Re: Sound engineer needed for Silent Threat: Reborn
Define post-process, i'm guessing you want the thousand files standardised in volume and given radio-noise?

That's what I said. Plus mixing for the Vasudan lines.
"Anyone can do any amount of work, provided it isn't the work he's supposed to be doing at that moment." -- Robert Benchley

Members I've personally met: RedStreblo, Goober5000, Sandwich, Splinter, Su-tehp, Hippo, CP5670, Terran Emperor, Karajorma, Dekker, McCall, Admiral Wolf, mxlm, RedSniper, Stealth, Black Wolf...

 

Offline captain-custard

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Re: Sound engineer needed for Silent Threat: Reborn
send me a link or some files and what you need done with them and ill put them together and if the result is what you want then im happy to do more (all)

ill probably use samplitude as it has more features than audacity (basically it is a full studio for sound ,and can work with up to 24 channels at 32 bit)
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Offline chief1983

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Re: Sound engineer needed for Silent Threat: Reborn
If Audacity can't batch-convert and normalize, I know other free apps that can.  But I'm guessing you need a little more expertise than just that.
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Offline Goober5000

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Re: Sound engineer needed for Silent Threat: Reborn
We have one possible lead outside of HLP.  What about in this thread... Bob-san and LeGuille are maybes?

I'm PMming andicirk.