Author Topic: Transcend effect? (Those of you who've played it will knoe wat im talkn bout)  (Read 2956 times)

0 Members and 1 Guest are viewing this topic.

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Transcend effect? (Those of you who've played it will knoe wat im talkn bout)
does anyone knoe in transcend where ur in the nebula escorting like an argo (i think, i havent played in at leats 6 montsh), and the transcendant appears in front of you and eveyrhting else dissapears during this stage and suddenyl appears back as the transcdent appears and reppears? Could someone tell me how this is done in terms of sexp-ing?

 

Offline Stormkeeper

  • Interviewer Extraordinaire
  • 211
  • Boomz!
Re: Transcend effect? (Those of you who've played it will knoe wat im talkn bout)
I can only guess. But I suspect its a mix of moving the player's ship to a far away location and back.
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Re: Transcend effect? (Those of you who've played it will knoe wat im talkn bout
I can only guess. But I suspect its a mix of moving the player's ship to a far away location and back.

yea i thought of that... but i have no idea how to do it and i 'inspected' the list of sexps and couldnt find one that did that, but im sure there is one. Ill keep looking

 
Re: Transcend effect? (Those of you who've played it will knoe wat im talkn bout)
"You need to believe in things that aren't true. How else can they become?" -DEATH, Discworld

 

Offline Rodo

  • Custom tittle
  • 212
  • stargazer
    • Steam
Re: Transcend effect? (Those of you who've played it will knoe wat im talkn bout)
Or, you can open the mission and take a look at the work of a genius.
el hombre vicio...

 

Offline Stormkeeper

  • Interviewer Extraordinaire
  • 211
  • Boomz!
Re: Transcend effect? (Those of you who've played it will knoe wat im talkn bout)
Or, you can open the mission and take a look at the work of a genius.
I'd reccomend that.
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Transcend effect? (Those of you who've played it will knoe wat im talkn bout)
Or, you can open the mission and take a look at the work of a genius.

The problem with opening missions by the really good FREDders is that due to the lack of comments it can be very hard to follow what is going on. I remember opening the last mission of Transcend and taking a good few minutes to make the slightest clue of what was going on. :D

That doesn't mean you can't learn from those missions, just that it might not be as simple as asking. :D
« Last Edit: October 22, 2008, 01:51:35 pm by karajorma »
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 
Re: Transcend effect? (Those of you who've played it will know wat Im talkn bout
It's easier if you play the mission first :D

It is indeed moving the player to a far-away place and using player-use-ai and ai-play-dead to make sure he doesn't move.

One example is in TransE3M5:

[attachment deleted by Tolwyn]

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Transcend effect? (Those of you who've played it will knoe wat im talkn bout)
It's easier if you play the mission first :D

I had. :) That mission is particularly hard to understand because it's the big climactic finale.

Comments would make it easier. I've been telling myself I'll get off my arse and implement them for ages now. I guess I'll try to do it for 3.6.11.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Stormkeeper

  • Interviewer Extraordinaire
  • 211
  • Boomz!
Re: Transcend effect? (Those of you who've played it will knoe wat im talkn bout)
Comments would make it easier. I've been telling myself I'll get off my arse and implement them for ages now. I guess I'll try to do it for 3.6.11.
Would help the mission maker keep track of what the events are for too.
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: Transcend effect? (Those of you who've played it will knoe wat im talkn bout)
Yep. That's the entire idea. You could just add a comment on the event explaining what it did. It might be nice to add the comments at the node level so that if you are making a complicated SEXP you need only comment on the SEXP in question but that would be more complicated.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Stormkeeper

  • Interviewer Extraordinaire
  • 211
  • Boomz!
Re: Transcend effect? (Those of you who've played it will knoe wat im talkn bout)
I actually added '//' when I was FREDing last night and not paying attention to what I was typing. :doubt:
Ancient-Shivan War|Interview Board

Member of the Scooby Doo Fanclub. And we're not talking a cartoon dog here people!!

 

Offline Dilmah G

  • Failed juggling
  • 211
  • Do try it.
Re: Transcend effect? (Those of you who've played it will knoe wat im talkn bout
set-object-position


Ahhh thank you, and yes i also did a runthrough of some missions in transcend and got so put off by the lack of any consistency or order between the events that i gave up after a solid 30 seconds