It turns out that 90m/s is about 200 miles per hour. With the Vmod, that makes the faster ships go about 400 mph, and about 550 on afterburner. That makes the combat style more like the Korean War era- but with missiles.
It turns out that if you go much faster, gun kills become almost impossible. Modern jet combat, for example, is mostly missiles launched from beyond visual range. Not nearly as fun.
Yes, I sped up the capital ships as well. I considered slowing them to original speed, but decided to try being completely consistent at first-I wanted EVERYTHING to go twice as fast, just to be even across the board.
I think it makes capship battles more interesting and fun, but you are correct that it messes up some missions- the one mission where the Aten jumps in and tries to ram the Galatea is particularly nasty. In defense of my decision though,(which is still flexible) some escort missions would also have been messed up if I HADN'T made them faster. If the enemy is trying to intercept at twice the speed the transports are expected to escape at, you have problems.
Besides, increased speed for capships makes for some interesting ramming effects. I was playing one mission based(very loosely) on Tombough station, involving a Typhon and several Fenris, Leviathan, and Aten class cruisers trying hopelessely to destroy the lucifer. They were milling all around each other, and at one point a weak Fenris moved in front of the Lucifer's path-and the force of the collision destroyed it.
The short version: I hear your cry, but I'm not about to change anything just yet.
And yes, of course there will be an FS2 version. As soon as Chips&Bits sends me my new copy(old one got destroyed by a friend's psycho cat, he's buying.
) If you don't want to wait, everything I changed for the FS1 version was documented in both the TBL file and the Readme. If you're willing to spend the time, you could just go through the file yourself and do it...
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Sushi- the OTHER white meat!