Nice skyboxes, of course
. The star one is quite terrifying... (While I think of it, you know that glare effect when you look directly at the star in regular open-space missions? I was wondering whether a 360-degree form of that could be used to help replicate the star cluster from 'The Passage', presuming a mission for that episode is planned?)
Good to see a great selection of ships! Colonial Cylotron Mk IX, Viper Mk II, Viper Mk IV, Viper Mk VII, Viper Mk VIIe, Combat Raptor, Gemeni Freighter, and another dark, shrouded capital ship I couldn't identify? Plus the Cyclon Raider and Heavy Raider. Whoa! Possibly 8 ship choices for multiplayer! The Cyclotron is going to be flyable, right?
But the Cylon Raider doesn't seem to have a ship icon yet
I liked Shade's in-game realisation that you can just fly between the cargo containers in a Viper, haha.
I can't quite tell, but is the issue fixed where background stars show through a skybox planet?
In addition to posting pics (that serve to show what you've done), do you reckon the dev blog could be updated with some of the more technical learnings from the multi match? It'd be an interesting insight to see just what remains to be fixed, i.e. that you had a weird bug where X happened, or that you found that ship Y was way out of balance, etc etc.
Keep up the good work!