If you've ever played a WW2 flight simulator you will know EXACLY what im talking about, i wanna hit the deck on galactica after a hard mission with a smoking crate of a viper 
More subsystem damage!!!
QFT
I play IL-2 Sturmovik : 1946. On full realism settings, oil blots your forward view, a series of holes in one wing causes the plane to tip that way, the engine is grinding, belching forth black obscuring smoke, your pilot's wounded, there's cracked instrumentation and a holed canopy, you're out of ammo which doesn't matter as the guns are shot away/jammed, you're losing fuel and just when you think your safe on your final approach to the airfield, your nemesis comes out of the sun and rips the life out of you.
Brutal, hard, real. That's a fighter's life.
Adding consequences to the action of being shot can only add to the game and the relief and joy of only just getting back alive is why I keep returning to flight sims that reward smart pilots.