Author Topic: Branching campaigns through choices.  (Read 1802 times)

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Offline LeGuille

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Branching campaigns through choices.
I remember a long time ago playing the FS(1 or 2) campaign and at one point you had the option via the command debrief ( i think) to take the campaign one way or another. Well, needless to say, I was wondering how you make a choice-based menu. Where you get to select, yes or no. Is it via the campaign editor?
4 "Beware of the truth.... Although much sought after, truth can be dangerous to the seeker." -- God-Emperor Leto II, God Emperor of Dune

 

Offline FUBAR-BDHR

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Re: Branching campaigns through choices.
Well the most basic would be based on the accept / decline at the end of the mission.  No loop event but just one branch goes to one mission if you hit accept the other goes the other route if you decline.  You could then start adding events/goals to the equation like is-event-true-delay and accept go one way.  Is-event-true-delay and decline go another.  Is-event-false loop. 

With some of the new stuff you can toss persistent variables, storing key presses, and all kinds of stuff into the works. 
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Offline General Battuta

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Re: Branching campaigns through choices.
But don't most players always press 'Accept'? You'd have to specify it in the debrief.

 

Offline FUBAR-BDHR

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Re: Branching campaigns through choices.
Well a quick look at SM1-10 and the main FS2 campaign it seems that is how :v: did it.  Different debriefing stages and the accept/decline. 
« Last Edit: October 23, 2008, 11:34:40 pm by FUBAR-BDHR »
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline General Battuta

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Re: Branching campaigns through choices.
Oh, okay. Like accepting or declining a mission from SOC.

 

Offline FUBAR-BDHR

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Re: Branching campaigns through choices.
Exactly like that. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

  

Offline Trivial Psychic

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Re: Branching campaigns through choices.
Follow up question... using the same optional branch method to perform campaign splits, does the game auto-generate the "you have been offered an assignment with Special Operations Command" message, or can you customize it?  I ask because it you were designing a branching campaign centered on Vasudans, prior to the formation of the GTVA, you wouldn't want your assignment to be offered by SOC.
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Offline FUBAR-BDHR

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Re: Branching campaigns through choices.
I believe when I looked it was just a debriefing stage so you could probably have it say whatever you wanted it to.  Just open up the mission and see how :v: did it.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline JGZinv

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Re: Branching campaigns through choices.
This is relevant to the topic.. just taking it another step...

What if you want to give the player more than one mission to accept or decline,
like say make 3+ ones you could pick from? With some menu art recreated, is that possible?

If you need an example. Let's say you're a merc and you're presented with several "jobs"
some with conflict of interest, etc.
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Offline FUBAR-BDHR

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Re: Branching campaigns through choices.
There may be another way but right now the only too ways I can think of.  Instead of warping out (alt-j) at the end have three possible exits and let the player choose.  Second would be some sort of training message and variable system with a key press. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras