Author Topic: Nightly (Linux): 24 Oct 2008 - Revision 4920  (Read 764 times)

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Offline SirKnightly

  • George or Keira?
  • 211
Nightly (Linux): 24 Oct 2008 - Revision 4920
Here is the nightly for Linux on 24 Oct 2008 - Revision 4920

fso-LINUX-20081024_r4920.tar.bz2
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Code: [Select]
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r4900 | Goober5000 | 2008-10-21 16:37:37 -0500 (Tue, 21 Oct 2008) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/voiceactingmanager.cpp

one last fix
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r4901 | Wanderer | 2008-10-22 08:56:19 -0500 (Wed, 22 Oct 2008) | 1 line
Changed paths:
   M /trunk/fs2_open/code/object/collideshipweapon.cpp

fix for surface shields selecting wrong hit quadrant
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r4902 | Wanderer | 2008-10-22 23:30:09 -0500 (Wed, 22 Oct 2008) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/ai_profiles.cpp
   M /trunk/fs2_open/code/ai/ai_profiles.h
   M /trunk/fs2_open/code/ai/aiturret.cpp
   M /trunk/fs2_open/code/globalincs/def_files.cpp

allow option to prevent turrets from targeting too distant bombs
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r4903 | taylor | 2008-10-22 23:38:17 -0500 (Wed, 22 Oct 2008) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/network/multiutil.cpp

fix some weird signature checks from retail code

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r4904 | taylor | 2008-10-22 23:39:54 -0500 (Wed, 22 Oct 2008) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/network/stand_gui.cpp

fix some NaN that gave invalid values in the standalone UI

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r4905 | taylor | 2008-10-22 23:41:19 -0500 (Wed, 22 Oct 2008) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/network/multi_respawn.cpp

fix V's "hack" so that it actually works and doesn't leave unused objects hanging around

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r4906 | taylor | 2008-10-22 23:43:19 -0500 (Wed, 22 Oct 2008) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/io/keycontrol.cpp

pass correct object to primary cycling (fix for multiplayer)

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r4907 | taylor | 2008-10-22 23:44:25 -0500 (Wed, 22 Oct 2008) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/stats/scoring.cpp

ingame join related crash fix (the correct value is put in after mission sync)

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r4908 | taylor | 2008-10-22 23:47:41 -0500 (Wed, 22 Oct 2008) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/network/multimsgs.cpp
   M /trunk/fs2_open/code/ship/ship.cpp

basic fixing for cmeasure handling over the network, not 100% without packet breaking though (Mantis #1098)

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r4909 | taylor | 2008-10-22 23:49:24 -0500 (Wed, 22 Oct 2008) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/network/multi_respawn.cpp

set player speed after respawn to be initial velocity specified in mission (Mantis #1198)

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r4910 | taylor | 2008-10-22 23:51:02 -0500 (Wed, 22 Oct 2008) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/network/multi_pinfo.cpp

fix stupid bug that messed up last flight date (Mantis #1274)

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r4911 | Wanderer | 2008-10-23 01:47:12 -0500 (Thu, 23 Oct 2008) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aiturret.cpp

improved readability per taylor's suggestion
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r4912 | Wanderer | 2008-10-23 05:09:12 -0500 (Thu, 23 Oct 2008) | 1 line
Changed paths:
   M /trunk/fs2_open/code/model/modelinterp.cpp
   M /trunk/fs2_open/code/weapon/weapons.cpp

added 2 missing newlines to debug spew
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r4913 | taylor | 2008-10-23 08:00:21 -0500 (Thu, 23 Oct 2008) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/network/multimsgs.cpp
   M /trunk/fs2_open/code/network/multimsgs.h
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/weapon/beam.cpp
   M /trunk/fs2_open/code/weapon/beam.h

final part of the fighter beam fix; freaky as it is, it actually managed to not break anything :D  (Mantis #1795)

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r4914 | taylor | 2008-10-23 08:21:02 -0500 (Thu, 23 Oct 2008) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/network/multiui.cpp

restart sounds/music on game browser screen (Mantis #1279)

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r4915 | taylor | 2008-10-23 08:22:11 -0500 (Thu, 23 Oct 2008) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp

this assert will happen during normal multi play, nothing ingame related

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r4916 | taylor | 2008-10-23 08:23:45 -0500 (Thu, 23 Oct 2008) | 3 lines
Changed paths:
   M /trunk/fs2_open/code/windows_stub/stubs.cpp

output warnings, errors and asserts to debug log for Linux/OSX
allow -no_warn to skip asserts like it does on Windows builds (for consistent behavior)

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r4917 | taylor | 2008-10-23 08:25:19 -0500 (Thu, 23 Oct 2008) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/network/multiui.cpp

be sure that we sort the mission list properly for a host that isn't the master (for consistency with host-master behavior)

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r4918 | taylor | 2008-10-23 08:26:35 -0500 (Thu, 23 Oct 2008) | 4 lines
Changed paths:
   M /trunk/fs2_open/code/network/multimsgs.cpp
   M /trunk/fs2_open/code/network/psnet2.cpp

fix bogus ml_printf strings
use ml_string over ml_printf where possible
remove newlines from ml_* calls, since it gets added already

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r4919 | taylor | 2008-10-23 08:27:21 -0500 (Thu, 23 Oct 2008) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   M /trunk/fs2_open/code/network/multi_endgame.cpp

mode if statement fixage

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r4920 | Wanderer | 2008-10-23 10:38:57 -0500 (Thu, 23 Oct 2008) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/ai_profiles.cpp
   M /trunk/fs2_open/code/ai/ai_profiles.h
   M /trunk/fs2_open/code/ai/aiturret.cpp
   M /trunk/fs2_open/code/globalincs/def_files.cpp

patch to improve turret subsystem targeting
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