Forward it to Jadehawk...
TBH I find a lot of Jadehawk's textures a bit cartoonish, in comparison to the MVP textures.
Well yeah they are and you know why? Because this is what the masses wanted when I made some that way. Had I done them the way I truly believe they should be to portray something realistic, none would like them. Take the normals for example, 9 times out of 10 they are way too exaggerated and would be gaps large enough to stick your hand into. But then you can really see them from a distance and in real life, you would not anyway. Just the masses wish to see them so I make it so.
Besides, what is real anyway? The ones I use for myself are far more subtle in nature just because I have worked and lived around military equipment and aircraft for 20 plus years it because normal to me to see them the way I have them.
See my Ezechiel thread for an example about all this in this forum.
As for the this here, if it's gonna be a full texture job, I would start with like 2 or three 2048 size textures to it and see if that works out well. As much as I have used tiling and how easy it is to do, I'm starting to believe a full texture would be better for most of the ship with some repetitive places done with tiles. Better control over the design and once you get everything in place such as the layered template for the texture, would be far much easier to change things. But that is just my opinion!
