Are subsystems ALWAYS defined by the box you seem in something like Modelview?
For example, let's say I have a cube on top of my ship and I call that cube the bridge subsystem. Now, with that subobject, do I still need to define it's area with the box in modelview (or whatever). And if for example, that box is defined as being larger than the model itself will it still take damage?
Basically, my question is, what is the connection between a polygon-represented/link subsystem and the means it takes damage. Is damage ALWAYS taken according to the constraints of the box itself. Or can damage be taken rather when the subsystem-polygon model itself is hit directly? So if the subsystem was for example, an irregular shape, like let's say the Faustus' radar dish was a fork shape, extending first up and then forward such that the overall shape is a U on it's side rather than an I upright. Obviously the radar is no longer a cube shape, so would a person have to define the whole area where it rotates as being the radar, to accomodate this? (even if a shot, misses the radar and strikes the hull instead because the forward fork of the radar happens to be at a different position in rotation at that point in time).
A convulted worded question perhaps, though fairly simple.