Author Topic: Waypoint speed on larger ships?  (Read 4045 times)

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Offline dragonsniper

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Waypoint speed on larger ships?
I'm having some trouble getting the speed I want on larger ships like the Orion, Typhoon etc when adding waypoints to it's initial orders. I'll add the order to the ship in the events editor but when the ship starts to head towards the waypoint, it'll only go 15 at max. Is there a SEXP that can be used to make the ship run a certain speed when the order is added? I'm aware of the cap-waypoint-speed SEXP but I don't think that'll do it.

Do or do not, there is no try...
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          ~~2008-201x~~

 

Offline FUBAR-BDHR

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Re: Waypoint speed on larger ships?
Cap-waypoint-speed is exactly what you would use to set it but it will only work up to the maximum speed of the ship. 

Just looked and the Typhoon has a maximum speed of 15 so that is most likely why you are having a problem.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline dragonsniper

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Re: Waypoint speed on larger ships?
What about an Orion?
Do or do not, there is no try...
~HLP Member and Modder~
          ~~2008-201x~~

 

Offline Angelus

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Re: Waypoint speed on larger ships?
In the ship editor in FRED, you can check the table entries for each ship, by clicking on tableinfo.

It shows you all information about the model, speed, hitpoints, weapons a.s.o.

 

Offline dragonsniper

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Re: Waypoint speed on larger ships?
How can you edit the tables and if so, do you have to repackage them into a VP folder? I found the ship i want, but it can only go up to 15. Can that be changed through the table?
Do or do not, there is no try...
~HLP Member and Modder~
          ~~2008-201x~~

 

Offline Angelus

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Re: Waypoint speed on larger ships?
How can you edit the tables and if so, do you have to repackage them into a VP folder? I found the ship i want, but it can only go up to 15. Can that be changed through the table?

You need to extract the the VP ( check freespacemods for the tools), open it in notepad, copy the ship data to a new rextfile, edit the values and save it as whatevershp.tbm, tbm is in this case the file ending.

No need to make a new vp, just create a folder in your gamefolder, name it whatever you want, example MYMOD.
Inside that folder create another one named data, inside that one create another one named tables.
Put the shp.tbm in the tablefolder.

Run the launcher, select the mod tab, the click on mod and select the MYMOD, hit apply.
Then create a desktop short cut for FRED, and add -mod MYMOD to the command line.

This is way better then a vp, since you can access the files directly.

Hope this helps.

 

Offline dragonsniper

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Re: Waypoint speed on larger ships?
That's quite a mouthful. :eek2: I'll have to try it right away. Thanks.
Do or do not, there is no try...
~HLP Member and Modder~
          ~~2008-201x~~

 

Offline Stormkeeper

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Re: Waypoint speed on larger ships?
Basically, what you have to do is:

1) Open up the vp with a VP viewer.
2) Extract the relevant table, which in this case would be ships.tbl
3) Open the table in notepad, locate the ship you want to modify and copy its table entry into a new notepad file
4) Save this notepad file as xxx-shp.tbm, where xxx is whatever name you want. Make sure it has start and end tags
5) Place it in your FS2 data/tables folder.

Your tbm file should look something like this:

Code: [Select]
#Ship Classes

$Name:                          GTVA Titan
$Short name:            TTitan
$Species:                       Terran
+Tech Description:
XSTR("", -1)
$end_multi_text
$POF file:                      Titan3.pof
$Detail distance:       (0, 4000, 25000, 40000)
$Show damage:           NO
$Density:                       1
$Damp:                          0.2
$Rotdamp:                       1.5
$Max Velocity:          0.0, 0.0, 25.0
$Rotation time:         200.0, 200.0, 200.0
$Rear Velocity:         0.0
$Forward accel:         20.0
$Forward decel:         10.0
$Slide accel:           0.0
$Slide decel:           0.0
$Expl inner rad:        500.0
$Expl outer rad:        7400.0
$Expl damage:           800.0
$Expl blast:            8500.0
$Expl Propagates:       YES            ; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed:       600.0           ;; speed shockwave expands at, 0 means no shockwave
$Shockwave Count: 2
$Default PBanks:        ()
$Default SBanks:        ()
$SBank Capacity:        ()
$Shields:                       0
$Power Output:          100.0
$Max Oclk Speed:        8.0
$Max Weapon Eng:        100.0
$Hitpoints:                     500000
$Flags:                         ( "supercap" "big damage"  )
$AI Class:                      Captain
$Afterburner:           NO
$Countermeasures:       0
$Scan time:                     6000
$EngineSnd:       106                   ;; Engine sound of ship
$Closeup_pos:           0.0, 0.0, -5920
$Closeup_zoom:          0.5
$Score:             10000

;Flak type turrets

$Subsystem:                     Turret21, 1.0, 3.0
$Default PBanks:        ( "Long Range Flak" )
$Subsystem:                     Turret73, 0.3, 2.0
$Default PBanks:        ( "Long Range Flak" )
$Subsystem:                     Turret22, 0.3, 2.0
$Default PBanks:        ( "Long Range Flak" )
$Subsystem:                     Turret77, 0.3, 2.0
$Default PBanks:        ( "Long Range Flak" )
$Subsystem:                     Turret67, 0.3, 2.0
$Default PBanks:        ( "Long Range Flak" )
$Subsystem:                     Turret70, 0.3, 2.0
$Default PBanks:        ( "Long Range Flak" )
$Subsystem:                     Turret76, 0.3, 2.0
$Default PBanks:        ( "Long Range Flak" )
$Subsystem:                     Turret80, 0.3, 2.0
$Default PBanks:        ( "Long Range Flak" )

;Missile turrets

$Subsystem:                     Turret68, 0.3, 2.0
$Default PBanks:        ( "Piranha" )
$Subsystem:                     Turret69, 0.3, 2.0
$Default PBanks:        ( "Piranha" )
$Subsystem:                     Turret75, 0.3, 2.0
$Default PBanks:        ( "MX-52" )
$Subsystem:                     Turret79, 0.3, 2.0
$Default PBanks:        ( "MX-52" )
$Subsystem:                     Turret23, 0.3, 2.0
$Default PBanks:        ( "MX-52" )
$Subsystem:                     Turret24, 0.3, 2.0
$Default PBanks:        ( "MX-52" )
$Subsystem:                     Turret74, 0.3, 2.0
$Default PBanks:        ( "Piranha" )
$Subsystem:                     Turret78, 0.3, 2.0
$Default PBanks:        ( "Piranha" )

;Laser turrets

$Subsystem:                     turret26, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret27, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret28, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret29, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret30, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret31, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret32, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret33, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret34, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret35, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret36, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret37, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret38, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret39, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret40, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret41, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret42, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret43, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret44, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret45, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret46, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret47, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret48, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret49, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret50, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret51, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret52, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret53, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret54, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret55, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret56, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret57, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret58, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret59, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret60, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret61, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret62, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret63, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret64, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret65, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret66, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )
$Subsystem:                     turret85, 0.833, 1.0
        $Default PBanks:                                ( "Terran Turret" )

;Beam Turrets - Done

$Subsystem:                     Turret17, 0.3, 2.0
$Default PBanks:        ( "BFred" )
$Subsystem:                     Turret18, 0.3, 2.0
$Default PBanks:        ( "BFred" )
$Subsystem:                     Turret06, 0.3, 2.0
$Default PBanks:        ( "LRed" )
$Subsystem:                     Turret01, 0.3, 2.0
$Default PBanks:        ( "LRed" )
$Subsystem:                     Turret81, 0.3, 2.0
$Default PBanks:        ( "LRed" )
$Subsystem:                     Turret82, 0.3, 2.0
$Default PBanks:        ( "ULTRA Anti-Fighter Beam" )
$Subsystem:                     Turret05, 0.3, 2.0
$Default PBanks:        ( "ULTRA Anti-Fighter Beam" )
$Subsystem:                     Turret71, 0.3, 2.0
$Default PBanks:        ( "LRed" )
$Subsystem:                     Turret10, 0.3, 2.0
$Default PBanks:        ( "ULTRA Anti-Fighter Beam" )
$Subsystem:                     Turret09, 0.3, 2.0
$Default PBanks:        ( "LRed" )
$Subsystem:                     Turret13, 0.3, 2.0
$Default PBanks:        ( "LRed" )
$Subsystem:                     Turret14, 0.3, 2.0
$Default PBanks:        ( "ULTRA Anti-Fighter Beam" )
$Subsystem:                     Turret02, 0.3, 2.0
$Default PBanks:        ( "ULTRA Anti-Fighter Beam" )
$Subsystem:                     Turret07, 0.3, 2.0
$Default PBanks:        ( "LRed" )
$Subsystem:                     Turret03, 0.3, 2.0
$Default PBanks:        ( "LRed" )
$Subsystem:                     Turret83, 0.3, 2.0
$Default PBanks:        ( "LRed" )
$Subsystem:                     Turret84, 0.3, 2.0
$Default PBanks:        ( "ULTRA Anti-Fighter Beam" )
$Subsystem:                     Turret08, 0.3, 2.0
$Default PBanks:        ( "ULTRA Anti-Fighter Beam" )
$Subsystem:                     Turret72, 0.3, 2.0
$Default PBanks:        ( "LRed" )
$Subsystem:                     Turret12, 0.3, 2.0
$Default PBanks:        ( "ULTRA Anti-Fighter Beam" )
$Subsystem:                     Turret11, 0.3, 2.0
$Default PBanks:        ( "LRed" )
$Subsystem:                     Turret15, 0.3, 2.0
$Default PBanks:        ( "LRed" )
$Subsystem:                     Turret16, 0.3, 2.0
$Default PBanks:        ( "ULTRA Anti-Fighter Beam" )
$Subsystem:                     Turret04, 0.3, 2.0
$Default PBanks:        ( "ULTRA Anti-Fighter Beam" )
$Subsystem:                     Turret20, 0.3, 2.0
$Default PBanks:        ( "BFred" )
$Subsystem:                     Turret19, 0.3, 2.0
$Default PBanks:        ( "BFred" )


$Subsystem:                     power, 25, 0.0
$Subsystem:                     navigation,     3, 0.0
$Subsystem:                     communication,  3, 0.0
$Subsystem:                     weapons,        5, 0.0
$Subsystem:                     sensors,        5, 0.0
$Subsystem:                     bridge,        5, 0.0
$Subsystem:                     fighterbay,     5, 0.0
$Subsystem:   engine 1,  7, 0.0
$Engine Wash: Default1500
$Subsystem:   engine 2,  7, 0.0
$Engine Wash: Default1500
$Subsystem:   engine 3,  7, 0.0
$Engine Wash: Default1500
$Subsystem:   engine 4,  7, 0.0
$Engine Wash: Default1500

#End

If you have more than one ship in your tbm file, using ';;' will cause anything after the ;; to be a comment, i.e will not be read by FS2, so you can use it to put an 'anchor' of sorts to seperate your ship entries and make it easier for you to locate them simply by using notepad's 'Find' tool.
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Offline dragonsniper

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Re: Waypoint speed on larger ships?
If I don't have a data/tables folder can I just create one? (I have the data folder, du :doubt: but I don't have a table folder.)
Do or do not, there is no try...
~HLP Member and Modder~
          ~~2008-201x~~

 

Offline Droid803

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Re: Waypoint speed on larger ships?
Yes, just create it.
(´・ω・`)
=============================================================

 

Offline Angelus

  • 210
  • The Angriest Angel
Re: Waypoint speed on larger ships?
If I don't have a data/tables folder can I just create one? (I have the data folder, du :doubt: but I don't have a table folder.)

Like i said in my previous post:

Open your game folder, inside that folder create a folder name it what you want, in this example MYMOD.

Inside that folder create a folder named data.

Inside that folder create a folder named tables.


I suggest to use mod folders, if you place it in FS2/data/tables, it'll affect all games/ campaigns.

 

Offline dragonsniper

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Re: Waypoint speed on larger ships?
Will it affect a mission I'm testing in data/missions?

Just tested it. Nope (dang-it)
Do or do not, there is no try...
~HLP Member and Modder~
          ~~2008-201x~~

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
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Re: Waypoint speed on larger ships?
If you have the mod turned on yes.  It would be better to put the mission in the data\mission folder under the mod as well.  That way when you are ready to release everything you need to pack into the vp is in the mod directory.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline dragonsniper

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Re: Waypoint speed on larger ships?
It's not a mod, it's just a mission I made that requires a speed edit for the Orion. The mission is under data/missions. Could i put the table file in the missions folder?

Do or do not, there is no try...
~HLP Member and Modder~
          ~~2008-201x~~

 

Offline Angelus

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Re: Waypoint speed on larger ships?
It's not a mod, it's just a mission I made that requires a speed edit for the Orion. The mission is under data/missions. Could i put the table file in the missions folder?



NO!

The fact that your mission isn't affected by the tbm, implies that you haven't added the -mod MYMOD to the FRED commandline, nor checked the mod box in the launcher.

If you create a tbm, or edit a table, it's always considered a mod-ification.


 

Offline Stormkeeper

  • Interviewer Extraordinaire
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Re: Waypoint speed on larger ships?
Yep. Since you require a table edit of the Orion, its considered a mod, because the mission will play incorrectly with the normal version of the Orion.
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Offline dragonsniper

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Re: Waypoint speed on larger ships?
It works well, thx. :D I have one more problem though. As soon as I changed the mod and added the table it screwed up the subspace view. Here's a picture. I don't know if it's normal for you guys, but it isn't for me.


 

[attachment deleted by admin]
Do or do not, there is no try...
~HLP Member and Modder~
          ~~2008-201x~~

 

Offline Angelus

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Re: Waypoint speed on larger ships?
Hm, i assume, you have by adding your mod folder, disabled the media.vp's.
Not a big thing, start your launcher, go to Features tab, then add this line to the Custom Flag field:

-mod mediavps

this should fix it.

 

Offline dragonsniper

  • 29
  • Master of the Irrelevant
    • Steam
Re: Waypoint speed on larger ships?
Thanks a lot. :) Works like a charm now. Sorry, but I have another question about a table. How can I get the weapons table to work for this as well? I've tried, but it doesn't register if i just save the file name as "weapons.tbm" 
Do or do not, there is no try...
~HLP Member and Modder~
          ~~2008-201x~~

 

Offline Angelus

  • 210
  • The Angriest Angel
Re: Waypoint speed on larger ships?
name it aaa-wep.tbm

and make sure you have only ONE tbm file of each kind, means only ONE ship.tbm or aaa-wep.tbm or adv-stars.tbm.