esarai, did you convert the GTC Garm, or something?
I'm really close to having it done. There are a few textures that need to be finished, but past that, converting the model to pof is pretty simple... Blender has so many useful export tools.
I must warn you though that to me, PCS2 is a complete jerk and only lets me change textures around. Anything else and it practically goes "F*** YOU!" and disappears. With the very roundabout path I have to use (involving PCS1, ModelView and the only portions of PCS2 that will obey my computer), I can get turrets, LODs and debris working fine, but the non-combat subsystems like comms and weapons every now and again have a habit of not appearing in-game despite each and every pof editor saying they exist and each table telling FS2 the same.
Does anyone know if FS2 will ignore a subsystem if you give that system a rotation time when it has no rotational submodel? I've mixed up rotation time and the percent health value before. Perhaps that's the culprit.
We've got Thanksgiving break this week, and our teachers are actually recognizing that we have social lives and aren't just mind slaves.