Author Topic: Idea for multiplayer docking workaround  (Read 1204 times)

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Offline Backslash

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Idea for multiplayer docking workaround
So I was thinking about how to make a player ship able to dock in multiplayer.  Afaik player-use-ai doesn't work in multiplayer, so using that to dock yourself with a ship doesn't work.  Then I had an inspiration:

Can a specially designed support ship dock with the player, then be told to go dock using a second docking point to something else, like a station?  Would that second docking process 'bring the player along'?

And if so, could the support ship be made invisible? ;7

  

Offline karajorma

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Re: Idea for multiplayer docking workaround
That's probably all possible. Just be sure the invisible ship can win the tug of war against the player should the player decide to fly off somewhere.


That should be just a stop-gap really though since player-use-ai really should be fixed for multiplayer anyway.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Backslash

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Re: Idea for multiplayer docking workaround
Oh!  I didn't know fixing player-use-ai for multiplayer was an option.  Yeah that would be better.

But this could be pretty interesting in the meantime.  Thanks for the input.  Now all I have to do is learn more about making paths and whatever else is needed on such a model. ;)