Author Topic: Carrier command: Gaea Mission  (Read 8572 times)

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Offline Colonol Dekker

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Carrier command: Gaea Mission
www.carriercommand.com
 
Like some gaming deity was hearing Karajormas unconsous pleads, :nervous: carrier commands getting a remake. ;)

 

Offline Vidmaster

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Re: Carrier command: Gaea Mission
i dont believe it  :eek2:
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Offline karajorma

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Re: Carrier command: Gaea Mission
Yeah. I posted a link to that one a while back when everyone was talking about Hostile Waters. :)

I'm still waiting to see how this one turns out. :)
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Colonol Dekker

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Re: Carrier command: Gaea Mission
I noticed a snippet about it in uk PC Gamer. :yes:

This pic leads me tyo believe it will contain extra Awesome and i sincerely hope it has a set of modding tools when released..  xD




Just downloading the teaser (53mb video) available from link in first post.

 

Offline BloodEagle

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Re: Carrier command: Gaea Mission
I'm curious as to how they expect that body armor to work.  :rolleyes:

 

Offline Colonol Dekker

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Re: Carrier command: Gaea Mission
Clips probably, buttons would just pop off and Zips are too annoying... :yes:


edit-- ohh. her Armour? Well distraction would definitely factor into me missing the target. :lol:
« Last Edit: December 01, 2008, 08:35:14 pm by Colonol Dekker »

 

Offline karajorma

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Re: Carrier command: Gaea Mission
I'm just wondering what the multiplayer will be like. Hostile Waters is great but it really did miss multiplayer.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Vidmaster

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Re: Carrier command: Gaea Mission
as long as this has a decent SinglePlayer and won't be an MMO  :rolleyes: I buy it.
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 
Re: Carrier command: Gaea Mission
Yowsah... :eek2:

I hope the AI will be smart enough to handle things, the original always had me controlling several stations at once when in combat (although trying to simultaneously do strafing runs in the Manta, steering the Walrus around trying to launch a virus bomb at that enemy carrier, launching cruise missiles and decoys etc etc made for one of the most tense and exciting gaming experiences I've had).

*nostalgia*

 

Offline General Battuta

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Offline karajorma

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Re: Carrier command: Gaea Mission
Hmmmm. £16 to play the game now.

Karajorma is very tempted not to wait.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Dragon

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Re: Carrier command: Gaea Mission
I was tracking it for quite some time (it's a BI game, from the same guys as ArmA), and I'm looking forward to it. Not interested enough to pre-order the beta, but I'll buy it when it appears on Steam and has a semi-decent price cut on it.

 

Offline crizza

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Re: Carrier command: Gaea Mission
Necrothread....
So, I bought this today and its fun to play...
Although the planes take some time to get used to them...
Check out my blog:

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Offline z64555

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Re: Carrier command: Gaea Mission
Do want. :D
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Offline Colonol Dekker

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Re: Carrier command: Gaea Mission
It's out then? Oooohhh... Let us know good stuff like replayability and if the campaign's long enough. All I remember is that the body armour from the trailer didn't look like it covered enough.

 

Offline crizza

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Re: Carrier command: Gaea Mission
Uh...ok...
the campaign starts out as a first person shooter, but this is rather...borin, since the KI is honestly dumb.
So you capture a badly damaged enemy carrier and head of to another island and thats when the funny part begins.
Your carrier needs fuel for traveling as well as for repairs, so expect a damaged carrier for the prolog missions.
So, your carrier starts out with no defensiv and offensiv power, all you got is a Walrus ATV armed with a machine gun, but this is no problem, since you only face dumd droids and occasionaly an enemy Walrus. So you capture the first islands, while yopur carrier repairs itselfs slowly, get a second Walrus and then a Manta, a VTOL armed with a machine gun, which is nice for scouting and, if you get the hang of it, taking out targets at extreme range.
So...after that your carrier is fully online, but needs supplies for itself and your forces.
Island capping is pretty much the same: One Walrus gets a hacking capsule, you go in and capture the enemy command center, which is protected by firewalls, shields or scramblers, the later are mean, cause they interrupt your contol over your units, be it direct control or remote, so your carrier needs to be as close to the island as possible, risking to hit the shoreline, while your view gets all dizzy and hazy.

As of now I realy like the game but:
The AI is realy stupid, since you can engage enemy units at long range with you ground units, while they sit around and let themselves being killed.
They supplies take time and as I said, everything you can produce while be placed on your stockpile island and then delievered by a submarine, be it fuel, a laser, armor for your units and so on.
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Offline Nemesis6

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Re: Carrier command: Gaea Mission
Don't buy this game yet, the AI is terribly broken. The developers have acknowledged this, and are working on it for the next patch. The current patch is 1.02. It, too, addressed the issue, but didn't result in any noticeable remedy. The problem is that air and especially ground-units are very, very bad at pathfinding.

But crizza summed it up pretty well. By the way, KI = AI.

 

Offline crizza

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Re: Carrier command: Gaea Mission
Isn't KI german for "Künstliche Intelligenz" and AI "artificial intelligence"?

But the broken pathfinding skills are usefull, since the enemy has this problem too.
To funny if the enemy ground units charge your carrier...the plasma gun is deadly^^

Edit: Ah, reread my post, sry, I'm from germany and mixed KI and AI.
« Last Edit: October 08, 2012, 11:30:27 am by crizza »
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Offline Dragon

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Re: Carrier command: Gaea Mission
BI has a long tradition of making clueless AI. Especially patchfinding is one of the things people always complain about on forums, especially about ArmA. It also has a long tradition of buggy releases. I guess that at the time of economic crisis, they had to cut costs, so they merged the traditions and released with a buggy AI patchfinding. :)

 

Offline crizza

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Re: Carrier command: Gaea Mission
Isn't ARMA the game where a player breaks a leg when jumping from a 2metre high thing?
This would explain why a ****ing future ATV gets damaged by driving over a little...rock.
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