Author Topic: RELEASE: Flames of War - Coming of the Storm  (Read 91338 times)

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Offline Dey

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Re: RELEASE: Flames of War - Coming of the Storm
Thank you, I thought that might be an outdated version, so I didn't thought about downloading it.
100mb isn't that bad, might take a while but at least i'll have a new campaign to play :)

 
Re: RELEASE: Flames of War - Coming of the Storm
Thank you, I thought that might be an outdated version, so I didn't thought about downloading it.
100mb isn't that bad, might take a while but at least i'll have a new campaign to play :)

Well it's the version I'm playing so hopefully it's the right one. Just apply the FIX to it afterwards which is either on FSMods or you can get it from mediafire where he's hosting it and the other files.

 
Re: RELEASE: Flames of War - Coming of the Storm
Okay I finally finished it, comments:

Spoiler:
It was a pretty fun campaign with lots of new ships and so forth. Some of the new ships were hit and miss. Well most of Trashman's ships were fun to fly but like the Perseus DH or whatever, what's the point? I'll just fly the Falcon instead. The HoL ships are of course cool though the HLCv seems to be missing its subsystems?? Or at least I tried to target it's engines once and could target nothing but turrets. Still cool to see some ships from OTT being used and they work pretty well though the Carrier's not my favourite design. Oh hey I'll do the NGMT style:

The Good:
-Varied missions and lots of them.
-Cool new ships
-pretty free of spelling errors and so forth at this point

The Bad:
-Some of the missions could've been a bit more varied. Most of the missions the player was essentially in an interceptor squadron. There weren't too many bomber or heavy assault missions. And did the Ares get changed? I thought it had a higher missile load.
-Some missions were big beam fests that the player had little to no control over. Like the Mjolnir defence mission. Or some of the capital ship battles. It can look pretty cool but at the same time there's so much beam fire flying around I don't know what's going on and then the mission is done 30 seconds in and I'm jumping out somewhere else.
-Some missions were a bit hard in their difficulty and required me to pull rabbits out of a hat. Which isn't so much bad, but it's just odd for command to complain about my performance when any normal human couldn't be held accountable. Like the escort mission where  you're bringing a convoy through an asteroid field and then some Carrier jumps in. So then singlehandidly I have to shoot down most of the bombers, and disarm pretty much every facing weapon on the carrier before it blows the convoy to pieces (as its beams and plasma cannons will make short work of anything). I just think it would be better if Command assumed I was one of the normal peeps.
-Some of the ships could've used waypoints. Like the final mission for example didn't even have waypoint paths for the ships (or maybe they end at some point) so the two ships close and then make these jarring movements that go with any "attack ship" order given to capital ships.
-I miss slash beams. Where'd they all go?
-Essentially I think what I'm saying is that a lot of the missions were cool, but they could've used a little a more scripting. Like instead of having five ships all open up with beams at once, you can stagger their beam free sexps so that it's just more visually interesting (to me anyway). Think to Bear Baiting right, if the mission opened with the Phoenix or whatever it's called opening up and the Sathanas opening up at the same time 5 seconds in, it would've been a bit lame. But instead you get some frantic comchatter, the anticipation, and then the Sathanas opens up and the ship gets wasted (or magically saved the case may be).

The Bugs:
-I got a bonus objective in the aforementioned escort mission for pulling all the ships through okay even though I lost one.
-During the Sizifus deployment mission, I got some magic egg for no reason. I just deploy, said I get an egg, and then there's something about the inquisition and wierd noises going on and I don't know what the deal is. Also in that mission I get a bad debrief for letting the AWACs leave the area even though I destroyed the radar array so they had no reason to complain.

Anyway it was some good fun.  :D

 

Offline TrashMan

  • T-tower Avenger. srsly.
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  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: RELEASE: Flames of War - Coming of the Storm
To answer some of your questions:

Spoiler:
- yes, the Ares had it's capacity changed. All ships did. I wanted more dogfighting and less missile chugging. Missiles were made more powerful to conpensate. 1 harpoon does almost the same damage as 2 stock ones.

- some missions are rather hectic and a lot of things happen fast. If you're ever confused, pause the game and look up the mission communications.

- the escort mission with the carrier shouldn't be a problem. The carrier arrives can only fire 1 beam. It wont' fire after that since a vasudan destroyer will chase it off. Unless something didn't trigger properly, you don't have to bother with the carrier at all. If a freighter is damaged there's a good chance that one beam will destroy it, but that's war for you. Getting all 4 trough never was required.

- eh? I'm pretty sure the last mission does have both ships following waypoints.

- the Sizifus mission easter egg? It's a hommange to Monty Python (the GTC Inquisitor sends the "No one excpets the spanish inquisition" message as it depolys) and Saint Seiya (a cruiser names Aeolia fireing a zillion yellow plasma beams with the sound of the lion roaring in the background...google Leo Aeolia if you don't get that one)


Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Re: RELEASE: Flames of War - Coming of the Storm
Replies in italics.

Spoiler:
- the escort mission with the carrier shouldn't be a problem. The carrier arrives can only fire 1 beam. It wont' fire after that since a vasudan destroyer will chase it off. Unless something didn't trigger properly, you don't have to bother with the carrier at all. If a freighter is damaged there's a good chance that one beam will destroy it, but that's war for you. Getting all 4 trough never was required.

Hmmn, the carrier fired both a beam off its nose and off its mid section beneath the neck. It also lobs those plasma cannon rounds at the freighters which seem to kill them pretty good as well. Played that mission a great many times


- eh? I'm pretty sure the last mission does have both ships following waypoints.

Oh that may be true. I just know as the ships get closer, the Eternity for example does some pretty abrupt course changes.


- the Sizifus mission easter egg? It's a hommange to Monty Python (the GTC Inquisitor sends the "No one excpets the spanish inquisition" message as it depolys) and Saint Seiya (a cruiser names Aeolia fireing a zillion yellow plasma beams with the sound of the lion roaring in the background...google Leo Aeolia if you don't get that one)

Well it's not clear to me why I got the easter egg is all. Most of your eggs are hidden from what I can tell, relatively. But in that mission all I did was start the mission and I got an easter egg so not sure what I did to deserve it. (waiting for the cutscene to run its course???)

Anyway just some comments not so much complaints or anything. Always good I find to receive feedback other than bugs complaints  :lol:

 

Offline Dey

  • 22
Re: RELEASE: Flames of War - Coming of the Storm
I ran into a problem with a mission lately
Spoiler:
I don't know the mission's name, so I'll describe it:
You are flying a Pegasus stealth fighter an scanned some HoL ships. Then you head back through subspace, no problem until this point.
When I drop out of subspace nothing works, it's like a cutscene. I got no ship but the HUD is displayed. 2 HoL destroyers jump in and destroy the GTVA capital ships, move a bit and then stop. The mission doesn't end, so I think it's not meant to be a cutscene.

What could I do about it?

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: RELEASE: Flames of War - Coming of the Storm
Ugh...some strange bug you got there.. Do you have the fix from freespacemods?

You'll have to re-start the mission chain  (scanning HOL ships) so that the red alert can trigger properly. You have hte "replay previous mission" option.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline High Max

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Re: RELEASE: Flames of War - Coming of the Storm
^_^
« Last Edit: January 04, 2010, 06:18:23 pm by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^

 

Offline Dey

  • 22
Re: RELEASE: Flames of War - Coming of the Storm
I was quite certain, that I had installed the Fix. I installed it again, just in case i was wrong and luckily I was. The mission works fine withaut the need of doing the whole mission chain again.
Thanks for the help.

BTW: I just realised that the HoL destroyers remind me a bit of the terran ships in the game "Sword of the Stars" because of their engine section :D
TrashMan, are you the same TrashMan from that's game official forum?

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: RELEASE: Flames of War - Coming of the Storm
Yes. I get around. A lot.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline High Max

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Re: RELEASE: Flames of War - Coming of the Storm
^_^
« Last Edit: January 04, 2010, 06:18:46 pm by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^

 

Offline Spoon

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Re: RELEASE: Flames of War - Coming of the Storm
I was quite certain, that I had installed the Fix.

You mean my fix to the campaign?
Is your fix a different one from the one posted in the opening post?
Cause i'm like halfway through this campaign and suddenly... SPELLING ERRORS! EVERYWHERE! While the first bunch of missions are fine.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
Re: RELEASE: Flames of War - Coming of the Storm
Great mod, loved it, spelling errors weren't bad enough to overwhelm me.

One little thing though.  You have the Argos system.  Argos has no naval yards.  The Argos system must contain the Argos naval yards.  Maybe Argos could get some naval yards in your next campaign.  (Yes, I know this campaign was released before ANY was released, but you really have no excuse for not including any naval yards in Argos in your next campaign, especially with a mission titled "Sword of the Stars".)
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline High Max

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Re: RELEASE: Flames of War - Coming of the Storm
^_^
« Last Edit: January 04, 2010, 06:19:11 pm by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^

 

Offline Dey

  • 22
Re: RELEASE: Flames of War - Coming of the Storm
I was quite certain, that I had installed the Fix.

You mean my fix to the campaign?
Is your fix a different one from the one posted in the opening post?
Cause i'm like halfway through this campaign and suddenly... SPELLING ERRORS! EVERYWHERE! While the first bunch of missions are fine.

My fix can be found here: http://www.freespacemods.net/download.php?view.514 and all spelling and grammar is fixed, including some bugs, as long as TrashMan uploaded all my missions into the pack. There should be no spelling or grammar errors in my patch. I went over it and did another campaign playthrough after fixing up and testing each mission through my first playthrough. As I was playing through the campaign a second time, I fixed even more stuff. If I wasn't sure of the spelling of a word, I put it in MS Word to spell check it.

I was pretty sure I installed this fix from freespacemods.net, but it seems that it wasn't the case.
I don't know if there are any spelling or grammer errors anywhere, I had no time concerning about that because of the Vasudans on my tail ;)
Nice campaign anyways, I had a lot of fun playing it. I just hope there is something to follow sometime.
« Last Edit: August 27, 2009, 05:56:40 am by Dey »

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • FLAMES OF WAR
Re: RELEASE: Flames of War - Coming of the Storm
One little thing though.  You have the Argos system.  Argos has no naval yards.  The Argos system must contain the Argos naval yards.  Maybe Argos could get some naval yards in your next campaign.  (Yes, I know this campaign was released before ANY was released, but you really have no excuse for not including any naval yards in Argos in your next campaign, especially with a mission titled "Sword of the Stars".)

Great Idea. I'll keep it in mind ;)

EDIT: and there already is a mission titled Sword of the Stars.
« Last Edit: August 29, 2009, 04:19:27 am by TrashMan »
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Re: RELEASE: Flames of War - Coming of the Storm
I know.  It was an awesome mission, Claymore bomber FTW.  I'm saying that if you are going to throw Sword of the Stars Easter eggs in there you really can't neglect the Argos Naval Yards.
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline Nehemiah

  • 26
  • I prefer exploding spaceships to blood and gore.
Re: RELEASE: Flames of War - Coming of the Storm
So how do you get your wingmates to not destroy Fort Knox after the generator is destroyed???  The IFF status never changes to unknown, it stays hostile and they destroy it.
The Babylon Project was our last, best hope for peace.  It failed...

No no!  I love the mod!  That's just what Commander Ivanova says at the beginning of B5 season 3.

 

Offline Droid803

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Re: RELEASE: Flames of War - Coming of the Storm
Order them to ignore it? (C-3-6 IIRC)
(´・ω・`)
=============================================================

 

Offline Nehemiah

  • 26
  • I prefer exploding spaceships to blood and gore.
Re: RELEASE: Flames of War - Coming of the Storm
The wingmen disregard my order to ignor Fort Knox, and the cruiser keeps shooting it anyway, so that's not the answer.  In addition, I redownloaded COTS to see if it was a problem with the version I had (I got mine from freespacemods.net), and now I am told I am missing models in the second mission when you have to destroy part of the pirate convoy and destroy the other.
The Babylon Project was our last, best hope for peace.  It failed...

No no!  I love the mod!  That's just what Commander Ivanova says at the beginning of B5 season 3.