Author Topic: My own little tribute to the line of the battlestars  (Read 12117 times)

0 Members and 1 Guest are viewing this topic.

Offline ssmit132

  • 210
  • Also known as "Typhlomence"
    • Steam
    • Twitter
Re: My own little tribute to the line of the battlestars
Okay, sounds good.

 

Offline boewolf

  • 28
Re: My own little tribute to the line of the battlestars
The details on the fighter launch pods.





I'm going to try and do something like this on sections of the front and back ends.

As for size.  I was planing something around Orion.  At this moment I have a layout of 36 turrets.  I might add two more on the sides and four large main guns on the fighter pods (two front two back).

Can what is setup as a multipart turret in truespace be used as a single part turret in game without counting towards the multipart turret limit?

 

Offline Black Wolf

  • Twisted Infinities
  • 212
  • Hey! You! Get off-a my cloud!
    • Visit the TI homepage!
Re: My own little tribute to the line of the battlestars
I don't think ships are quite as big as FS ships in the BSG universe. Galactica is supposed to be around 1400m and pegasus 1850. So an Orion sized (2100m) would certainly be coceiveable, but it would be really big by in-universe standards.
TWISTED INFINITIES · SECTORGAME· FRONTLINES
Rarely Updated P3D.
Burn the heretic who killed F2S! Burn him, burn him!!- GalEmp

 

Offline boewolf

  • 28
Re: My own little tribute to the line of the battlestars
So I'll have the Battlestar Titan ;7  :yes: :no:

EDIT:  I have my main LOD finished.  (adding more was crashing truespace.  (I don't know why.  It started to CTD.)).

Starting a LOD 2, 3 and 4.  Then debris.
« Last Edit: December 12, 2008, 10:13:45 am by boewolf »

 

Offline boewolf

  • 28
Re: My own little tribute to the line of the battlestars
I've finished the LOD's, Debris. Turrets.  I would like to ask for some help with texturing.  Its the last thing that needs to be done before I convert and start pofing.  Does anyone want to have a go?

 

Offline boewolf

  • 28
Re: My own little tribute to the line of the battlestars
Raises hand in guilt.  I admit it.  I got it in game.  I can load it in PCS2.  I can't get any turret data into the pof file.  I have tried three different versions of PCS2 and the turret section crashes.  The textures are tiled crap so I could try and get some pof data in.  I've hit a big brick wall.

Texturing to me is something I don't understand.  The tutorials I read and try leave me blank. 

I can load it in PCS 1 and add data through that.  But there I am only guessing on if I am getting things in the right locations.

I guess what I am saying is that I have done all I can at this point.  And admitting that I need help.

Anyone?  Please...



EDIT:  Got the turrets working.  I don't quite have the firing points in the right place.  But they work.  Just pathing and subsystems to go.
« Last Edit: December 15, 2008, 05:24:41 am by boewolf »

 

Offline shiv

  • Don't forget Poland!
  • 211
  • FRED me!
    • http://freespace.pl
Re: My own little tribute to the line of the battlestars
Good job :yes: Really looks and feels like classic '80 series Battlestar.
However; it could use more of mapping work... :doubt:
http://www.sectorgame.com/vega
The Apocalypse Vega - Join the battle! A campaign for FreeSpace 2 Open

http://www.game-warden.com/earthdefence
Earth Defense project - Coming soon...

 

Offline boewolf

  • 28
Re: My own little tribute to the line of the battlestars
Well its going a little better now.  Most of the turret normals are fixed.  But the subsystems aren't showing ingame or in fred.

*table entry*

$Subsystem: sensors, 5, 0.0
$Subsystem: communications, 5, 0.0
$Subsystem: weapons, 5, 0.0
$Subsystem: navigation, 5, 0.0
$Subsystem: engine1, 5, 0.0
    $Engine Wash: Default900
$Subsystem: engine2, 5, 0.0
    $Engine Wash: Default900
$Subsystem: engine3, 5, 0.0
    $Engine Wash: Default100
$Subsystem: engine4, 5, 0.0
    $Engine Wash: Default900
$Subsystem: fighterbay1, 0, 0.0
$Subsystem: fighterbay2, 0, 0.0

*PCS data* example of one system.  they are all setup the same way.

name: sensors
radius: 20
properties: $special=subsystem

The location indicates that about half the target box resides inside the model itself.  and PCS also indicates that the size is good for this model.

Any ideas what I have done wrong here?

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Re: My own little tribute to the line of the battlestars
Run a debug build if you haven't already. See what happens.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline boewolf

  • 28
Re: My own little tribute to the line of the battlestars
All my subsystems and two turrets are spiting up the following error.

Warning: Invalid subobj_num or model_num in subsystem 'navigation' on ship type 'TC-TRI'.
Not linking into ship!

(This warning means that a subsystem was present in mv_textures-shp.tbm and not present in the model
it should probably be removed from the table or added to the model.)

File:J:\src\cvs\fs2_open_3_6_9.final\code\ship\Ship.cpp
Line: 5690
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    ship_set()    ship_create()    parse_create_object_sub()    parse_create_object()    mission_parse_maybe_create_parse_object()    post_process_ships_wings()    post_process_mission()    parse_mission()    parse_main()    mission_load()    game_start_mission()    game_enter_state()    gameseq_set_state()    game_process_event()    gameseq_process_events()------------------------------------------------------------------

*full table entry*

$Name: TC-TRI
$Short name: TC-TRI
$Species: Terran
+Tech Description:
XSTR("TC-TRI containers are made by Triton Dynamics specifically to house fragile replacement parts for TD vessels that must be repaired in the field. Once these parts have been placed in storage at a repair facility, the GTVA reuses the containers in many capacities.", 3039)
$end_multi_text
$POF file: bstar.pof
$Detail distance: (0, 3500, 9000, 22000)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.2
$Max Velocity: 0.0, 0.0, 30.0
$Rotation time: 20.0, 20.0, 20.0
$Rear Velocity: 0.0
$Forward accel: 0.0
$Forward decel: 0.0
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 50.0
$Expl blast: 100.0
$Expl Propagates: NO ;; If set to Yes, then when the ship dies, the explosion propagates through it.
$Shockwave Speed: 0.0 ;; speed shockwave expands at, 0 means no shockwave
$Default PBanks: ()
$Default SBanks: ()
$SBank Capacity: ()
$Shields: 0
$Power Output: 0.0
$Max Oclk Speed: 0.0
$Max Weapon Eng: 0.0
$Hitpoints: 100000
$Flags: ( "capital" "big damage" )
$AI Class: none
$Afterburner: NO
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: -1 ;; Engine sound of ship
$Closeup_pos: 0.0, 0.0, -317
$Closeup_zoom: 0.7
$Score: 0
$Subsystem: Turret01,1,3.0
    $Default PBanks: ( "Terran Turret" "Terran Turret" )
$Subsystem: Turret02,1,3.0
    $Default PBanks: ( "Terran Turret" "Terran Turret" )
$Subsystem: Turret03,1,3.0
    $Default PBanks: ( "Terran Turret" "Terran Turret" )
$Subsystem: Turret04,1,3.0
    $Default PBanks: ( "Terran Turret" "Terran Turret" )
$Subsystem: Turret05,1,3.0
    $Default PBanks: ( "Terran Turret" "Terran Turret" )
$Subsystem: Turret06,1,3.0
    $Default PBanks: ( "Terran Turret" "Terran Turret" )
$Subsystem: Turret07,1,3.0
    $Default PBanks: ( "Terran Turret" "Terran Turret" )
$Subsystem: Turret08,1,3.0
    $Default PBanks: ( "Terran Turret" "Terran Turret" )
$Subsystem: Turret09,1,3.0
    $Default PBanks: ( "Terran Turret" "Terran Turret" )
$Subsystem: Turret10,1,3.0
    $Default PBanks: ( "Terran Turret" "Terran Turret" )
$Subsystem: Turret11,1,3.0
    $Default PBanks: ( "Terran Turret" "Terran Turret" )
$Subsystem: Turret12,1,3.0
    $Default PBanks: ( "Terran Turret" "Terran Turret" )
$Subsystem: Turret13,1,3.0
    $Default PBanks: ( "Terran Turret" "Terran Turret" )
$Subsystem: Turret14,1,3.0
    $Default PBanks: ( "Terran Turret" "Terran Turret" )
$Subsystem: Turret15,1,3.0
    $Default PBanks: ( "Terran Turret" "Terran Turret" )
$Subsystem: Turret16,1,3.0
    $Default PBanks: ( "Terran Turret" "Terran Turret" )
$Subsystem: Turret17,1,3.0
    $Default PBanks: ( "Terran Turret" "Terran Turret" )
$Subsystem: Turret18,1,3.0
    $Default PBanks: ( "Terran Turret" "Terran Turret" )
$Subsystem: Turret19,1,3.0
    $Default PBanks: ( "Terran Turret" "Terran Turret" )
$Subsystem: Turret20,1,3.0
    $Default PBanks: ( "Terran Turret" "Terran Turret" )
$Subsystem: Turret21,1,3.0
    $Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem: Turret22,1,3.0
    $Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem: Turret23,1,3.0
    $Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem: Turret24,1,3.0
    $Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem: Turret25,1,3.0
    $Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem: Turret26,1,3.0
    $Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem: Turret27,1,3.0
    $Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem: Turret28,1,3.0
    $Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem: Turret29,1,3.0
    $Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem: Turret30,1,3.0
    $Default PBanks: ( "Terran Huge Turret" "Terran Huge Turret" )
$Subsystem: Turret31,1,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: Turret32,1,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: Turret33,1,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: Turret34,1,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: Turret35,1,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: Turret36,1,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: Turret37,1,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: Turret38,1,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: Turret39,1,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: Turret40,1,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: Turret41,1,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: Turret42,1,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: Turret43,1,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: Turret44,1,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: Turret45,1,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: Turret46,1,1.0
    $Default PBanks: ( "Terran Turret" )
$Subsystem: sensors, 5, 0.0
$Subsystem: communications, 5, 0.0
$Subsystem: weapons, 5, 0.0
$Subsystem: navigation, 5, 0.0
$Subsystem: engine1, 5, 0.0
    $Engine Wash: Default900
$Subsystem: engine2, 5, 0.0
    $Engine Wash: Default900
$Subsystem: engine3, 5, 0.0
    $Engine Wash: Default100
$Subsystem: engine4, 5, 0.0
    $Engine Wash: Default900
$Subsystem: fighterbay1, 0, 0.0
$Subsystem: fighterbay2, 0, 0.0

 
Re: My own little tribute to the line of the battlestars
the "not-linking" errors generally mean one of the following:

1: The sub system in question doesn't exist in the model pof
2: The sub system table entry doesn't match the sub system in the pof. The names have to be exactly the same, the only exception to that is sub systems like "Communication" and "Communications" will equate to the same thing in more recent builds, how ever debug builds i believe will still give you a notice about it saying something to that effect.

Double check in the POF that the sub systems have "$special=subsystem" in the editable box when you select the sub system name. (underneath where you type in the name and radius)

The same thing applies for the turrets. Here's a copy of an entry from the Orion from the media vp's:

Turret 01a
Code: [Select]
$special=subsystem
$fov=160
$name=main turret

Anyone wanna share what the "$name" field does exactly since it just caught my eye? :)

 

Offline boewolf

  • 28
Re: My own little tribute to the line of the battlestars
POF data and table file checked, double checked and triple checked.  Same problem...

Is there a Doc in the house!  I got one sick model here...

  
Re: My own little tribute to the line of the battlestars
mind sending me your pof and texture(s)?  i may can do something with it

 

Offline boewolf

  • 28
Re: My own little tribute to the line of the battlestars
mind sending me your pof and texture(s)?  i may can do something with it

No much of a problem there.  How do you want me to send it off?  E-mailed in a rar or how do you prefer?  (no web space to host it on).

 
Re: My own little tribute to the line of the battlestars
email is fine, [email protected]

and .zip is preferred =p i hate rars

 
Re: My own little tribute to the line of the battlestars
ok i've found one of the problems right off the bat. the sub system names all need to begin with "$" so like "$Sensors" etc

 

Offline boewolf

  • 28
Re: My own little tribute to the line of the battlestars
Thank you.  I didn't know about that detail.  Now just to fix that and work on some docking paths and fighterbay paths.

 
Re: My own little tribute to the line of the battlestars
that was the only bug problem other than a null moment of inertia. You can either click on the recalculate button under Moment of Inertia with the header selected. or copy and paste one from a ship of comparable size.

good work so far =) not counting the mapping, the ship looks good. once you figure out how UV mapping works, im sure this will turn out quite nice =)

 

Offline Water

  • 210
Re: My own little tribute to the line of the battlestars
Anyone wanna share what the "$name" field does exactly since it just caught my eye? :)
It's the turret name when you are targeting turrets. Might be k hotkey

 
Re: My own little tribute to the line of the battlestars
i thought they only showed up as beam turret, laser turret, missile launcher when targeted