Author Topic: GTI Arcadia Got Beams?  (Read 7724 times)

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Offline CKid

GTI Arcadia Got Beams?
So I am replaying the main campaign with the new mediavps and I just got to the mission "The Sixth Wonder" and I noticed something different. The station has two BGreen's. In a matter of moments, the station destroyed the NTC Cato and the NTCv Hawkwood before the Colossus could even jump in. I am trying to figure out how the hell this happen. I have played this mission countless times before and this is the first time I've ever the station armed with such firepower. The only thing that is different from the last time I played this mission is that I am using 3.9.10 Mediavps.

Edit: It is also armed with 2 AAAF's, 10 Standard Flak, 2 Harpoon missile launchers and 1 MX-52 launcher.
« Last Edit: December 11, 2008, 07:06:55 pm by CKid »
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Offline tinfoil

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Re: GTI Arcadia Got Beams?
what the ****??? enif is a civilian station.
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Offline terran_emperor

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Re: GTI Arcadia Got Beams?
Does that second cruiser still warp in after the Hawkwood is distroyed?
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Offline Mars

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Re: GTI Arcadia Got Beams?
Did you mess around with FRED?

 

Offline CKid

Re: GTI Arcadia Got Beams?
Does that second cruiser still warp in after the Hawkwood is distroyed?

Second cruiser? What the @#$! you talking about? There never been a second cruiser. As soon as Enif station wiped out the Hawkwood I quit the game to type up this post.

Checks "The Sixth Wonder" in Fred. Holy crap, where did that cruiser come from. That's never been there before.

Did you mess around with FRED?

No I have not.
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Offline Droid803

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Re: GTI Arcadia Got Beams?
The NTC Conquest has always been there.
 I guess Enif Station has always had BGreens, it just wasn't beam-freed...until now. I'll check retail to be sure.

EDIT: Nope, Enif Station doesn't have beams in retail, nor does it have beams in the 3.6.10 missions. You must have a mod somewhere that's interfering.
« Last Edit: December 11, 2008, 07:31:44 pm by Droid803 »
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Offline CKid

Re: GTI Arcadia Got Beams?
The NTC Conquest has always been there.

Has not. It was always been just the Cato and Hawkwood. After you take out Cato, the Hawkwood jumps in and pounds the station for a while and then the Colossus would jump in and destroy the Hawkwood. After that you would get the order to jump back to base.
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Offline Droid803

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Re: GTI Arcadia Got Beams?
The Conquest has always been in the mission.
Its arrival trigger is when the Hawkwood is destroyed AND the Colossus has not arrived.
That is impossible to do in the main campaign aside from cheating, due to the "big damage" flag.
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Offline CKid

Re: GTI Arcadia Got Beams?
Ok, I have found the problem. I had the campaign "Second Front" in my Freespace folder as vp file, which used a heavy-armed Arcadia. I find it weird that I have played the mission "The Sixth Wonder" many times before when I had the Second front campaign in my freespace directory and never had the problem before.

The Conquest has always been in the mission.
Its arrival trigger is when the Hawkwood is destroyed AND the Colossus has not arrived.
That is impossible to do in the main campaign aside from cheating, due to the "big damage" flag.

??? I can honesty say that I never seen the Conquest in that mission. I can still remember from the first day that I played Freespace 2 in 2000, I never engaged that warship before.
« Last Edit: December 11, 2008, 08:06:57 pm by CKid »
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Offline ssmit132

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Re: GTI Arcadia Got Beams?
Probably because the 3.9.10 version of "The Sixth Wonder" has beam-free-all.

Wait, no. I've just looked at the mission in notepad from the 3.9.10 VPs, and there is an event that beam-frees Enif, Hawkwood and Cato at the start. However, this is present in the retail version, too.

(Although not canon, in my opinion the Arcadia should have a few anti-cap beams on it.)

 

Offline Mars

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The reactor may not support them

 

Offline Herra Tohtori

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Ok, I have found the problem. I had the campaign "Second Front" in my Freespace folder as vp file, which used a heavy-armed Arcadia. I find it weird that I have played the mission "The Sixth Wonder" many times before when I had the Second front campaign in my freespace directory and never had the problem before.


Well there you go. I was already about to check the Arcadia tables in mediaVP's, but it's good to notice that FSU team is not needed to solve every issue after all... ;)

Quote
The Conquest has always been in the mission.
Its arrival trigger is when the Hawkwood is destroyed AND the Colossus has not arrived.
That is impossible to do in the main campaign aside from cheating, due to the "big damage" flag.

??? I can honesty say that I never seen the Conquest in that mission. I can still remember from the first day that I played Freespace 2 in 2000, I never engaged that warship before.

That's because the Hawkwood is pretty much impossible to destroy in the retail aside from cheating, so the Colossus will be the element that destroys it, and after it's jumped in, the Conquest doesn't jump in.

I think :v: included the Conquest in the early phase of the campaign, for extra content for players who managed to wipe out the Hawkwood, but added the "big damage" flag later to put some missions on the plot-required railroad tracks (ie. prevent the players from destroying things they shouldn't destroy) or something like that, which made the Conquest redundant in 6th Wonder, but they didn't bother to remove it.
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Offline Black Wolf

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I'd disagree on anti cap, but IIRC it's even missing AAA beaams, which it should have.
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Offline CKid


That's because the Hawkwood is pretty much impossible to destroy in the retail aside from cheating, so the Colossus will be the element that destroys it, and after it's jumped in, the Conquest doesn't jump in.

I think :v: included the Conquest in the early phase of the campaign, for extra content for players who managed to wipe out the Hawkwood, but added the "big damage" flag later to put some missions on the plot-required railroad tracks (ie. prevent the players from destroying things they shouldn't destroy) or something like that, which made the Conquest redundant in 6th Wonder, but they didn't bother to remove it.

Ok, Now it makes sense.
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Offline terran_emperor

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The reactor may not support them

Or they were installed, but no-one remembered to plug them in
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Offline Rodo

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Conquest?? what Conquest?? there's no Conquest in that mission, just the transport, the Hackwood and the Cato, there's seriously another cruiser in that mission?
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Offline Androgeos Exeunt

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If there was a ship named the Conquest, it should show up in FRED. Everything does.

By the way, speaking of previously unknown stuff, I heard, for the first time, a short description of the NTCv Danton (in Endgame) by Command. It sounds a bit like this:

Quote from: Command
The NTCv Danton has jumped in! Engage at your discretion pilots. We've lost [number] wings and [number] ships in [system] engaging this warship.
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Offline Droid803

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Well, the Danton gets vaporized by the Colossus pretty fast, so I guess there wasn't a point in making it sound fearsome.
Anyone else every find Endgame to be a little...too easy compared to the previous two missions? All you need to do is take out one wing of Zeus bombers going after the GTCv Monitor, sit back, and watch.
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Offline Mars

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The fact that it gets vaporized instantly by the Colossus is an excellent reason to make it sound fierce

 

Offline terran_emperor

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Conquest?? what Conquest?? there's no Conquest in that mission, just the transport, the Hackwood and the Cato, there's seriously another cruiser in that mission?

Use cheats to kill the Deimos, and lo behold as the NTC Conquest warps in.
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