Author Topic: Nameplate glowmap issue  (Read 1557 times)

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Nameplate glowmap issue
So, I want the Vigilant to have a nice glowing nameplate. Problem is, it keeps looking like this, no matter what I do. I don't have a shinemap of it anywhere, I've cleared the cache, to no avail. Any help would be most appreciated :D The nameplates are attached below, in case anyone wants to take a look.



[attachment stolen by Slimey Goober]

 

Offline karajorma

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Re: Nameplate glowmap issue
Using 3.6.9? Cause there was an issue that was fixed recently IIRC.
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Offline blowfish

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Re: Nameplate glowmap issue
The presence of normal maps would indicate that he is using a 3.6.10 build...

 
Re: Nameplate glowmap issue
Yep. Nightly 4985 (or so), dl'ed the day the new mvps were released.

  

Offline Zacam

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Re: Nameplate glowmap issue
The Aeolus specifically still has an unresolved issue with the nameplates.

We are still looking in to it, but it is not a shaders issue. Or a normal map issue. You can disable both and have the same issue.

There _is_ a shaders issue related to nameplates though. And it has just gotten fixed and will be in the patch.
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Re: Nameplate glowmap issue
So, basically, the patch will make it work?

 

Offline Zacam

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Re: Nameplate glowmap issue
The patch will resolve the issues with the nameplates on almost all of the ships.

There is more going on with the Aeolus though than just shaders or normal maps. It is actually some sort of a model or rendering issue, but we haven't yet sorted out which yet. Or it is a possible combination of both.
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"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Vasudan Admiral

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Re: Nameplate glowmap issue
It's bizzare. It only shows up with normal maps on, and the polygons of the nameplate just don't behave like regular polygons. They shine when they shouldn't, are black when they shouldn't be, and don't shine when they should. It's more than a simple inverted normal or anything like that too. :\
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