Author Topic: OT: StarCraft mission design  (Read 2374 times)

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Offline Corsair

  • Gull Wings Rule
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OT: StarCraft mission design
Anybody out there make missions for StarCraft? I'm trying to do some and...I made one have most of my triggers, locations, etc. in place but:
There are three players. One human controlled, two AIs. The AIs are enemies but they both go right through each other's bases to attack me and they don't fight with each other. How do I get them to fight each other too?

P.S. Yes I'm making a multiplayer for this mission too if anybody wants it.
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline vadar_1

  • Mr. Crispy
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    • http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/
OT: StarCraft mission design
ahh yes, the good old days of starcraft. It helps if you have version 1.09 (actually v1.04 from bw is sufficient)

- For Player 3
- Always
- SET ALLIANCE STATUS
  {Set Player 2 to Enemy}

- For Player 2
- Always
- SET ALLIANCE STATUS
  {Set Player 3 to Enemy}
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline Thorn

  • Drunk on the east coast.
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  • What is this? I don't even...
OT: StarCraft mission design
I think its in the Teams settings, you can have a max of four teams I think (unless you change them with triggers). Just put them all in different teams..
Its been years since I've touched StarEdit...

 

Offline vadar_1

  • Mr. Crispy
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    • http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/
OT: StarCraft mission design
Quote
Originally posted by Thorn
I think its in the Teams settings, you can have a max of four teams I think (unless you change them with triggers). Just put them all in different teams..
Its been years since I've touched StarEdit...


AI Still fights 'neutral' to each other (they dont attack each other  but they dont help each other out). If that worked there would be so many more maps with AI working against each other. Starcraft mappers aren't as... evolved as you might think though, most of them dont even explore all the triggers. Its a shame
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)

 

Offline Setekh

  • Jar of Clay
  • 215
    • Hard Light Productions
OT: StarCraft mission design
Mmmm, SC. I should play that again sometime.

Anyone know anything about SC 2? :)
- Eddie Kent Woo, Setekh, Steak (of Steaks), AWACS. Seriously, just pick one.
HARD LIGHT PRODUCTIONS, now V3.0. Bringing Modders Together since January 2001.
THE HARD LIGHT ARRAY. Always makes you say wow.

 

Offline Admiral LSD

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OT: StarCraft mission design
Quote
Originally posted by Setekh
Anyone know anything about SC 2? :)


Hopefully we'll see that once Blizzard get this WarCraft 3 and Worlds of WarCraft bull**** out of the way...
00:19  * Snail cockslaps BotenAnna
00:19 -!- Snail was kicked from #hard-light by BotenAnna [Don't touch me there! RAPE!!!]

15:36 <@Stealth_T1g4h> MASSIVE PENIS IN YOUR ASS Linux

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Get Internet Explorer!

 

Offline Reaper

  • Swarmer
  • 28
    • http://www.winissimo.net/ww3/
OT: StarCraft mission design
In trigger editor make a trigger for 2nd player. Than set Always or something like that. Click next and than set. Set alliance status, and than set there 3rd player. Do this in the opposite too. :)
There is full moon shining on the sky... It's midnight... I'm rising from my grave... I have my scythe and i'm thirsty for blood... I'm ready, i'm ready to steal souls and feed on them... I'm ready to kill
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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
OT: StarCraft mission design
Quote
Originally posted by Admiral LSD


WarCraft 3 and Worlds of WarCraft bull****  


:snipe:
SCREW CANON!

 

Offline Shrike

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OT: StarCraft mission design
The think that always cheesed me off about SC was that when you did a skirmish, the AI ONLY went for you.

Stupid.
WE ARE HARD LIGHT PRODUCTIONS. YOU WILL LOWER YOUR FIREWALLS AND SURRENDER YOUR KEYBOARDS. WE WILL ADD YOUR INTELLECTUAL AND VERNACULAR DISTINCTIVENESS TO OUR OWN. YOUR FORUMS WILL ADAPT TO SERVICE US. RESISTANCE IS FUTILE.

 

Offline Darkage

  • CRAZY RENDER RABBIT
  • 211
OT: StarCraft mission design
i like the game.....but i do not realy like it, just a shrike saided they only come after you..That can be very annoying.
[email protected]
Returned from the dead.

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
OT: StarCraft mission design
Quote
Originally posted by Shrike
The think that always cheesed me off about SC was that when you did a skirmish, the AI ONLY went for you.

Stupid.


I agree. However, I think the rest of the games is pure ****, also. I mean, come on, wow, amnazing plotline; Zerg=bad, Zerg attack Us, we make mistake and attack Protoss, now Protoss=bad, too. And in almost every cutscene the Protoss perform some sort of sacrifice, or they die, whether it be their beam sword isn't working, they have to blow themselves up, or they have to forgo a chance to blow Jessica Simpson(;7), it's just plane stupid. And on top of that, the game includes bland, boring graphics that were going out-of-date the time it was released, and a non-inventive game model.
Bleh. I hat that game, HW is much, much better. Even Star Trek: Armada 1 is better!

 

Offline Thorn

  • Drunk on the east coast.
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OT: StarCraft mission design
Quote
Originally posted by Shrike
The think that always cheesed me off about SC was that when you did a skirmish, the AI ONLY went for you.

Stupid.


Yeah, in melee game types..
Set it to free for all and they'll fight with each other..

 

Offline Unknown Target

  • Get off my lawn!
  • 212
  • Push.Pull?
OT: StarCraft mission design
yesa, but you have to go out and buy an expansion pack=$40! to get that one feature!(along with others)

 

Offline Corsair

  • Gull Wings Rule
  • 29
OT: StarCraft mission design
Quote
Originally posted by Thorn
Yeah, in melee game types..
Set it to free for all and they'll fight with each other..

I mean for use map settings...cuz that's what makes this mission cool.
Wash: This landing's gonna get pretty interesting.
Mal: Define "interesting".
Wash: *shrug* "Oh God, oh God, we're all gonna die"?
Mal: This is the captain. We have a little problem with our entry sequence, so we may experience some slight turbulence and then... explode.

 

Offline Thorn

  • Drunk on the east coast.
  • 210
  • What is this? I don't even...
OT: StarCraft mission design
Quote
Originally posted by Unkown Target
yesa, but you have to go out and buy an expansion pack=$40! to get that one feature!(along with others)

Or you could just download the 1.5 meg patch for free....

 

Offline Stryke 9

  • Village Person
    Reset count: 4
  • 211
OT: StarCraft mission design
Quote
Originally posted by Unkown Target


I agree. However, I think the rest of the games is pure ****, also. I mean, come on, wow, amnazing plotline; Zerg=bad, Zerg attack Us, we make mistake and attack Protoss, now Protoss=bad, too. And in almost every cutscene the Protoss perform some sort of sacrifice, or they die, whether it be their beam sword isn't working, they have to blow themselves up, or they have to forgo a chance to blow Jessica Simpson(;7), it's just plane stupid. And on top of that, the game includes bland, boring graphics that were going out-of-date the time it was released, and a non-inventive game model.
Bleh. I hat that game, HW is much, much better. Even Star Trek: Armada 1 is better!


Much as I have a distaste for SC, I think I need to rectify a few points here:

1. Actually, the Terrans were hardly sympathetic characters. It's telling when the main hero of the Terran missions has only the one eyebrow, but they were kinda... neutral, between the cheesy evil and the cheesy good, which made the Terran missions actually interesting for a time. I will, however, agree on the Protoss. Cliches in the Stone Age, and they ain't getting better.

2. Eh? The graphics were actually quite good for the time. Compared to the other stuff out at the time, the units moved smoothly and freely, the background blended nicely with the action, and the effects were purty enough to keep it interesting. Gimmicky and outdated now, but they're still quite well put together, for graphics that have passed their time. And the cutscenes were fantastic. If you really noticed that everything looked plasticky, or that the Protoss special effects resembled something that could have appeared in Tron, you still had to give it that they had fantastic dialogue, ship detailing, and subplot.

3. Graphics and plot do not a game make. Some of the best strats had neither- Master of Orion, anyone?

 

Offline vadar_1

  • Mr. Crispy
  • 29
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    • http://dynamic4.gamespy.com/~freespace/hosted/fullcircle/
OT: StarCraft mission design
Quote
Originally posted by Thorn


Yeah, in melee game types..
Set it to free for all and they'll fight with each other..


OOOOOrrr you could try playing it multiplayer on bnet
"Shockingly, checking Draw Lines Between Marked Icons draws lines between the marked icons. " -Volition quality help files

Projects;
The Full Circle Project (site down - server side problem)
Paradox (site down - server side problem)