Author Topic: Unable to get proper pixel format for OpenGL W32! -Using D3D. What.  (Read 6997 times)

0 Members and 1 Guest are viewing this topic.

Unable to get proper pixel format for OpenGL W32! -Using D3D. What.
Hullo again.

Once I had installed the TBP files and installed it, upon running the game from the launcher after adjusting the settings, I get the:
Unable to get proper pixel format for OpenGL W32! - error.
Which is annoying, because I've gotten the game to run using D3D, but that option doesn't work with the TBP.

So, I'm sorry if a fix has been posted, but seriously, I'm not going to rummage through 90+ pages, and I couldn't think of search queries to match the problem.
« Last Edit: December 23, 2008, 12:17:20 pm by Fjellsveis »

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • Moderator
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Re: Unable to get proper pixel format for OpenGL W32! -Using D3D. What.
This isn't the BP mod area.  If you meant TBP then you have a problem with your video card and/or drivers.  Check here for info:  http://www.hard-light.net/forums/index.php/topic,56279.msg1180356.html#msg1180356
« Last Edit: December 23, 2008, 12:14:04 pm by FUBAR-BDHR »
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 
Re: Unable to get proper pixel format for OpenGL W32! -Using D3D. What.
Yes, well, I've tried both of the 'fixes' when I first got the FSO, which didn't work for no goddamn reason, that's why I'm running D3D in the first place.

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: Unable to get proper pixel format for OpenGL W32! -Using D3D. What.
Run debug build. Find 'freespace/data/fs2_open.log' as described here... http://www.hard-light.net/forums/index.php/topic,56279.msg1180359.html#msg1180359 - section marked Your fs2_open.log:

Post the log here using 'code' tags and lets have a look at it.
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • Moderator
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Re: Unable to get proper pixel format for OpenGL W32! -Using D3D. What.
What video card/chipset do you have.  I'm guessing Intel.   

You can try a 3.6.10 build and see if that helps.  If you still get the crash run the debug build and attach the fs2_open.log from the data folder.
The other option if you card wont' support OpenGL is a D3D exe.  There is one posted around here somewhere.

Note: 3.6.10 isn't officially supported for TBP unless it's multiplayer. 


@ Wanderer:  What the heck are we going to keep posting at the same time all day or what?
« Last Edit: December 23, 2008, 12:36:04 pm by FUBAR-BDHR »
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 
Re: Unable to get proper pixel format for OpenGL W32! -Using D3D. What.
What video card/chipset do you have.  I'm guessing Intel.   

You can try a 3.6.10 build and see if that helps.  If you still get the crash run the debug build and attach the fs2_open.log from the data folder.
The other option if you card wont' support OpenGL is a D3D exe.  There is one posted around here somewhere.

Note: 3.6.10 isn't officially supported for TBP unless it's multiplayer. 


@ Wanderer:  What the heck are we going to keep posting at the same time all day or what?

I'm using Nvidia nForce 570 SLI chipset.

I'll run the debugging in a little.

 
Re: Unable to get proper pixel format for OpenGL W32! -Using D3D. What.
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Passed cmdline options:
  -missile_lighting
  -dualscanlines
  -orbradar
  -targetinfo
  -mod cardinalspear,fsport,mediavps
Building file index...
Searching root 'C:\progra~1\gog.com\freesp~1\cardinalspear\'
Searching root pack 'C:\progra~1\gog.com\freesp~1\cardinalspear\fsport-cardinalspear-voice.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\cardinalspear\fsport-cardinalspear.vp'
Searching root 'C:\progra~1\gog.com\freesp~1\fsport\'
Searching root pack 'C:\progra~1\gog.com\freesp~1\fsport\FS1OGGcutscenepack.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\fsport\fsport-hi_res.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\fsport\fsport-missions.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\fsport\fsport3_0_4.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\fsport\sparky_hi_fs1.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\fsport\stu_fs1.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\fsport\tango_fs1.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\fsport\warble_fs1.vp'
Searching root 'C:\progra~1\gog.com\freesp~1\mediavps\'
Searching root pack 'C:\progra~1\gog.com\freesp~1\mediavps\mp-710_adveffects.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\mediavps\mp-710_effects.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\mediavps\mp-710_models.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\mediavps\mv_adveffects.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\mediavps\mv_core.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\mediavps\mv_effects.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\mediavps\mv_models.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\mediavps\mv_music.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\mediavps\mv_textures.vp'
Searching root 'C:\progra~1\gog.com\freesp~1\'
Searching root pack 'C:\progra~1\gog.com\freesp~1\Crucible.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\FS2OGGcutscenepack.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\fsport-cardinalspear-voice.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\fsport-cardinalspear.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\Homesick.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\Root_fs2.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\smarty_fs2.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\sparky_fs2.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\sparky_hi_fs2.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\stu_fs2.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\tango1_fs2.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\tango2_fs2.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\tango3_fs2.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\warble_fs2.vp'
Found 37 roots and 15310 files.
Setting language to English
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
GR_CPU: Family 15, MMX=Yes
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
  Initializing WGL...

This is what the debug turned up.
System specs are, the top portion of the DxDiag;
------------------
System Information
------------------
Time of this report: 12/12/2008, 16:27:36
       Machine name: POSTEITRYNET
   Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.080814-1233)
           Language: English (Regional Setting: Norwegian (BokmÃ¥l))
System Manufacturer: MSI
       System Model: MS-7250
               BIOS: Default System BIOS
          Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 4200+,  MMX,  3DNow (2 CPUs), ~2.2GHz
             Memory: 3072MB RAM
          Page File: 568MB used, 3878MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.2180 32bit Unicode

------------
DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce 8800 GT
     Manufacturer: NVIDIA
        Chip type: GeForce 8800 GT
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_0611&SUBSYS_23331682&REV_A2
   Display Memory: 512.0 MB
     Current Mode: 1280 x 1024 (32 bit) (60Hz)
          Monitor: Plug and Play Monitor
  Monitor Max Res: 1600,1200
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0011.8048 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 11/12/2008 14:54:00, 6148864 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 11/12/2008 14:54:00, 6188320 bytes
Device Identifier: {D7B71E3E-4551-11CF-426A-380303C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x0611
        SubSys ID: 0x23331682
      Revision ID: 0x00A2
      Revision ID: 0x00A2
      Video Accel: ModeMPEG2_C ModeMPEG2_D ModeWMV9_B ModeWMV9_A
 Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run
___________________________

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • Moderator
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Re: Unable to get proper pixel format for OpenGL W32! -Using D3D. What.
Thats not a log from The Babylon Project it's from FSPort Cardinal Spear. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Wanderer

  • Wiki Warrior
  • 211
  • Mostly harmless
Re: Unable to get proper pixel format for OpenGL W32! -Using D3D. What.
Regardless where the log is from... Driver seems to be ok. Card itself certainly is. Hmmm... Make sure you have not enabled the extension limits (check from Nvidia control panel).. And as expected the game starts in OpenGL mode regardless (its better to choose that from the list in the first place).
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
    • Twitter
Re: Unable to get proper pixel format for OpenGL W32! -Using D3D. What.
Not related to TBP or the issue at hand:

Code: [Select]
Searching root pack 'C:\progra~1\gog.com\freesp~1\Crucible.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\fsport-cardinalspear-voice.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\fsport-cardinalspear.vp'
Searching root pack 'C:\progra~1\gog.com\freesp~1\Homesick.vp'
There shouldn't be any non-retail vp files in your root directory, apart from the cutscene pack and possibly the two multiplayer vps. And you already had Cardinal Spear in its own subfolder so I can't understand why you'd have it in the root directory as well.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 
Re: Unable to get proper pixel format for OpenGL W32! -Using D3D. What.
Thats not a log from The Babylon Project it's from FSPort Cardinal Spear. 

Ooh, bollocks. Is this the correct log, then? I've kind of lost track, with all these modification instructions the different campaigns come with.
And Lobo, I'm not sure what exactly to delete here. I mean, the files aren't exactly called 'Irrelevantfile.vp'.

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Passed cmdline options:
  -ambient_factor 65
  -env
  -jpgtga
  -mipmap
  -missile_lighting
  -glow
  -nomotiondebris
  -spec
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -warp_flash
  -tbp
Building file index...
Searching root 'C:\program files\gog.com\freespace 2\babylon\'
Searching root pack 'C:\program files\gog.com\freespace 2\babylon\B5-C-sp-EMW-3_0.vp'
Searching root pack 'C:\program files\gog.com\freespace 2\babylon\B5-C-sp-RW-3_0.vp'
Searching root pack 'C:\program files\gog.com\freespace 2\babylon\B5-Core-3_4.vp'
Searching root pack 'C:\program files\gog.com\freespace 2\babylon\B5-M-MultiPack-1_0.vp'
Searching root pack 'C:\program files\gog.com\freespace 2\babylon\Root_fs2.vp'
Searching root pack 'C:\program files\gog.com\freespace 2\babylon\sparky_fs2.vp'
Searching root pack 'C:\program files\gog.com\freespace 2\babylon\sparky_hi_fs2.vp'
Searching root pack 'C:\program files\gog.com\freespace 2\babylon\stu_fs2.vp'
Searching root 'd:\'
Found 10 roots and 8579 files.
Setting language to English
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
GR_CPU: Family 15, MMX=Yes
Initializing OpenGL graphics device at 1280x1024 with 32-bit color...
  Initializing WGL...

Oh. Happy Christmas or whatever.
« Last Edit: December 25, 2008, 12:38:29 pm by Fjellsveis »

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • Moderator
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Re: Unable to get proper pixel format for OpenGL W32! -Using D3D. What.
No idea why you have ballistic-gauge turned on but I don't think that is causing the problem. 

Do I understand you right that you are saying you can run FS2 in D3D mode but not OpenGL?  If so I think there is a D3D version of TBP.  Can't say it's 100% tested but I'll try to dig it up.

No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline karajorma

  • King Louie - Jungle VIP
  • Administrator
  • 214
    • Karajorma's Freespace FAQ
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • Moderator
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Re: Unable to get proper pixel format for OpenGL W32! -Using D3D. What.
Thanks.  Spent about an hour hunting for those before I gave up. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 
Re: Unable to get proper pixel format for OpenGL W32! -Using D3D. What.
No idea why you have ballistic-gauge turned on but I don't think that is causing the problem. 

Do I understand you right that you are saying you can run FS2 in D3D mode but not OpenGL?  If so I think there is a D3D version of TBP.  Can't say it's 100% tested but I'll try to dig it up.



Yes, I cannot.

http://www.hard-light.net/forums/index.php/topic,58280.0.html

And thanks for the links, Karaj.

Update: I had some odd problems with the smoke/fires from hull-breaches on ships. The same thing when, for example, I blew up an asteroid. Basically, instead of fires and smokes, I get huge white blocks. In the case of the asteroids, my screen turns white from the hugeness of the block. So when I tweaked the features in the Launcher to see if I could fix it, I get this error when I try to start it up again;

Warning: Too many ship classes before 'Sinclair's Aurora'; maximum is 130, so only the first 130 will be used
File:D:\C++\Freespace\fs2_open 3.6.9 - BtRL\code\ship\Ship.cpp
Line: 2884
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_shiptbl()    parse_modular_table()    ship_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816fd7()
------------------------------------------------------------------



NEW UPDATE: Fixed the Launcher-error by running the game directly from the .exe instead of the Launcher. Tried different settings on the particle qualities, etc, only succeeded in slightly turning the horrible lag I get from watching the white blocks down.
« Last Edit: December 26, 2008, 01:08:46 pm by Fjellsveis »

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • Moderator
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Re: Unable to get proper pixel format for OpenGL W32! -Using D3D. What.
Those warning only appear in the debug builds.  Switch back to the regular one.  As for the boxes make sure you have the -jpgtga flag on.  Looks like you did but switching builds will sometimes disable it.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 
Re: Unable to get proper pixel format for OpenGL W32! -Using D3D. What.
Those warning only appear in the debug builds.  Switch back to the regular one.  As for the boxes make sure you have the -jpgtga flag on.  Looks like you did but switching builds will sometimes disable it.

Adding in the flag didn't fix it.

 

Offline FUBAR-BDHR

  • Self-Propelled Trouble Magnet
  • Moderator
  • 212
  • Master Drunk
    • 165th Beer Drinking Hell Raisers
Re: Unable to get proper pixel format for OpenGL W32! -Using D3D. What.
Can't believe I didn't notice this before.  Why do you have TBP under your FS2 folder?  TBP is a standalone program and not a mod.  It should not be under your FS2 folder.  You are loading both TBP and FS2 stuff at the same time that is bound to cause problems.  I suggest a complete reinstall of TBP in the correct folder for starters. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 
Re: Unable to get proper pixel format for OpenGL W32! -Using D3D. What.
Can't believe I didn't notice this before.  Why do you have TBP under your FS2 folder?  TBP is a standalone program and not a mod.  It should not be under your FS2 folder.  You are loading both TBP and FS2 stuff at the same time that is bound to cause problems.  I suggest a complete reinstall of TBP in the correct folder for starters. 


[Words that describe rage and frustration well]

 
Re: Unable to get proper pixel format for OpenGL W32! -Using D3D. What.
Reinstalled in an entirely different directory. The problem is still there. Smoke effects are still white blocks and lags me horribly.