Hey there.
I'm trying to have a ship (Hecate) move through an active asteroid field, but due to the ship being quite large, it's hard to shoot down the asteroids quickly enough. Enabling anti-fighter beams on the Hecate works a bit better, but the gunners need a lesson in targeting, and I would like to not free any beams on the Hecate at this stage. It seems, even if I decrease the number of asteroids in the field, it still generates and throws a very large number of collision-committed asteroids at the Hecate. I want to have an active field and make you need to defend it, but right now unless you have at least say two wings of fighters the Hecate will get slowly pummeled to death with any neglect at all, as it's trip is longer than average.
If I decrease the asteroids to a number the ship can tolerate without hardcore asteroid interception techniques, (Causing you to lose focus on other mission objectives) the asteroid field seems piddely and not as menacing. Is there a way to maybe get the hecate to use its flak cannons on the asteroids, or the asteroids to not collide with the ship as much? Or do I just have the option of some more fighter cover on the beast?