Author Topic: Crash caused by self-destructing player in single.  (Read 1236 times)

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Offline FUBAR-BDHR

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Crash caused by self-destructing player in single.
Don't think this is really a bug but it's something I just ran into testing the Inferno build for TBP.  Yes I confirmed it in the regular build as well.  It's in some debug code from 2/25/98.   :eek2:  Just in case it is something that could cause a problem:

Int3(): From e:\storage\fso\fs2_open\code\mission\missionlog.cpp at line 585

It triggers when the mission is ended by self-destructing the player ship. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 
Re: Crash caused by self-destructing player in single.
Code: [Select]
if ( i == last_entry ){
Int3(); // get Allender -- cannot find any departed ships from wing that supposedly departed.
}
STRONGTEA. Why can't the x86 be sane?