Author Topic: Imperial II-class Star Destroyer Reborn  (Read 125691 times)

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Offline brandx0

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Re: Imperial II-class Star Destroyer Reborn
I think he's asking whether it's a solid mesh or not.  No it's not solid
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Offline chief1983

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Re: Imperial II-class Star Destroyer Reborn
Also, normal mapping wouldn't work very well for those objects.  They may seem small now, but in game even the smaller of those bumps is probably TIE Fighter-size.

Brand, feel like rendering a TIE Fighter just in front of the bridge for comparison?  Granted you did it with the X-wing before but we don't have either of those models now.
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Offline brandx0

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Re: Imperial II-class Star Destroyer Reborn
Ask and ye shall recieve

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"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline brandx0

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Re: Imperial II-class Star Destroyer Reborn
In fact better yet:

I have hidden 9 TIEs throughout this scene.  Find all of them and I will give you a kiss.  A kiss like I give a woman.



Hopefully we get a sense of scale from this.
« Last Edit: June 10, 2009, 08:27:29 pm by brandx0 »
Senior Modeler, Texturer and Content Moderator, Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline colecampbell666

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Re: Imperial II-class Star Destroyer Reborn
Solution

Hidden for spoilers
« Last Edit: June 11, 2009, 07:39:34 pm by brandx0 »
Gettin' back to dodgin' lasers.

 

Offline brandx0

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Re: Imperial II-class Star Destroyer Reborn
Well done.  Now report to my house for your kiss like I give a woman
Senior Modeler, Texturer and Content Moderator, Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline colecampbell666

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Re: Imperial II-class Star Destroyer Reborn
Why not wild sex?
Gettin' back to dodgin' lasers.

 

Offline brandx0

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Re: Imperial II-class Star Destroyer Reborn
That's the prize for finding the 2000 TIEs i'm going to spread around the Executor when I get around to it
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"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline chief1983

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Re: Imperial II-class Star Destroyer Reborn
That thing is so bloody awesome.  Why would ever even _need_ more than one in game?
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Narvi

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Re: Imperial II-class Star Destroyer Reborn
The Executor's big enough that its geometry alone could serve as an entire level in some other videogames. It'll be interesting seeing how the AI will handle it.

I'm guessing badly.
« Last Edit: June 11, 2009, 02:43:06 am by Narvi »

 
Re: Imperial II-class Star Destroyer Reborn
Holy Jesus that things freaking huge!!

Congrats on the amazing model, can't wait to fly around in my TIE and just glimpse at it from my cockpit. (While listening to Imperial March)

 

Offline chief1983

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Re: Imperial II-class Star Destroyer Reborn
Hopefully there are some AI improvements in the pipe that will keep them from running into it.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Sushi

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Re: Imperial II-class Star Destroyer Reborn
Hopefully there are some AI improvements in the pipe that will keep them from running into it.

Cool... who's working on that? :) I have it in my "things to look at sometime" file, but it certainly isn't on my shortlist. And if someone else is doing it, I sure don't want to step on their toes...

 

Offline Dragon

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Re: Imperial II-class Star Destroyer Reborn
The Executor's big enough that its geometry alone could serve as an entire level in some other videogames. It'll be interesting seeing how the AI will handle it.

I'm guessing badly.

There already are ships which are around 8km ,just take a look at Amaterasu ,it's shape is even similar to that of Executor. (I even imagined reskinned Amaterasu as next-gen SSD)

 

Offline chief1983

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Re: Imperial II-class Star Destroyer Reborn
Who said anything about 8km?  The Executor is 19km.

Also, oh well Sushi, I guess we'll have to leave with dumb AI then for a while.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline TopAce

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Re: Imperial II-class Star Destroyer Reborn
A 19 km-long ship doesn't need to be given attack orders to be effective. Following waypoints when the FREDder wants it to be on patrol is the only thing I can think of. It will automatically attack anything and everything that dares get within its firing range.
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Offline General Battuta

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Re: Imperial II-class Star Destroyer Reborn
The concern isn't the behavior of the 19-kilometer-long ship, it's the behavior of the fighters that are going to keep ramming into it.

 

Offline aRaven

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Re: Imperial II-class Star Destroyer Reborn
the executor is 17,5km long!

 

Offline Snail

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Re: Imperial II-class Star Destroyer Reborn
It's all well and good the ship being huge when in a picture, but FS2 is kinda known for making big things look tiny (the Colossus is fricken huge, and yet from your cockpit it looks no bigger than a relatively large building). Will you be "handling" this?

 

Offline Topgun

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Re: Imperial II-class Star Destroyer Reborn
-fov
done.