Author Topic: Question, Static Space camera view??  (Read 5358 times)

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Question, Static Space camera view??
I'm not that familiar wit Freepace 2 but can somebody tell me if there's a kinda "Static camera" that u can place somewhere in space wherever u want, or at least a "Drop camera", that would be a nice view, I remeber XWA "Video Room" Where u could watch the mission from every
Angle again wit a Free Camera, would be an nice feature for all the movie makers, expecialy with those Nice looking Star Wars Models :nod:

 
Re: Question, Static Space camera view??
i d love a replay and a possiblity to extract a video from it frame bv frame, that would mean that the computer's power do not take into account for frame rate when sorting a video...
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Offline chief1983

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Re: Question, Static Space camera view??
There is no replay that I know of, but there are a lot of filming options you can use to make fanimations.
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Offline TopAce

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Re: Question, Static Space camera view??
You can learn to make cutscenes in FRED. It's possible to use a static camera there and control your ship. For more serious or ambitious animations, you're probably better of with a real animator program, however. FRED is nice for some random eye-candy, but if there's a strict screenplay you want to stick it, there are severe limitations in the FRED way.
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Re: Question, Static Space camera view??
 :confused: :confused: Thanx so far, but where can I get this "FRED" and which keys do i have to press to use this camera inside of the Game... :confused: :confused:

 

Offline chief1983

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Re: Question, Static Space camera view??
It's not a camera you just freely control in game, it's something you build into a mission.  FRED is the mission editor, it comes with Freespace.  I don't think there's anything quite as easy to use as you might be hoping though...
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline FUBAR-BDHR

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Re: Question, Static Space camera view??
Just had an interesting thought on this that might interest the coders.  If you think about it all the data you would need to replay a mission is already being packed up and transfered in multiplayer.  If you would store that data then wouldn't it be possible to play the whole mission back from any objects point of view?  I'm not saying it wouldn't be a lot of work just tossing the idea out there.  Also the multiplayer packets would have to be generated and stored for single as well. 
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Offline Flipside

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Re: Question, Static Space camera view??
I believe this topic was raised once before, and part of the problem is that, whilst the Multiplayer packets deal with some of the data involved, testing to see if the Hull is zero etc is done at the Client end. There were concerns, from what I remember, that the replay would not always run through in exactly the same manner as the game progressed in real time because there are random factors involved with how much hull is taken per hit.

I'd have to track down the thread, but I think it went something like that.

 

Offline chief1983

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Re: Question, Static Space camera view??
Even IL-2 has those kinds of issues.   I've saved tracks that on occasion seem to play back a bit differently each time, even in single player only mode.  May just be corruption though.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline aRaven

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Re: Question, Static Space camera view??
Even IL-2 has those kinds of issues.   I've saved tracks that on occasion seem to play back a bit differently each time, even in single player only mode.  May just be corruption though.

I had the same experience with IL2...

I also used to modify the craft attributes in XWA, which also resulted in altered playback behavior.

 

Offline chief1983

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Re: Question, Static Space camera view??
I guess the point is that if even professional games haven't been able to get it perfect, getting it close is about all anyone could hope for, if someone were to attempt it.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline brandx0

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Re: Question, Static Space camera view??
Not that I'm saying anything about the replay or camera view, but I know I'm shooting for this mod to be better than professional quality =P

Chief, you're such a downer
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Offline chief1983

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Re: Question, Static Space camera view??
Nonsense, if all you're hoping for is par, and you do even better, then it exceeds your expectations :)
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline brandx0

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Re: Question, Static Space camera view??
Who's hoping for par?  I can't exceed my expectations, my rabid coffee and cigarette addictions won't allow anything less than perfection. =P
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I love you with a highly symbolic torpedo up the exhaust port"
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Offline Flipside

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Re: Question, Static Space camera view??
Woohoo! I'm not the only Nicotine/Caffeine powered modder on the Forum!

 

Offline brandx0

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Re: Question, Static Space camera view??
That's news to you?  Jeez where have you been since I showed up?  Everyone knows that it's the caffeine and nicotine that give me my power
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
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I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline Flipside

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Re: Question, Static Space camera view??
Nope, always thought I was pretty much the only smoker on Hard Light to be honest, though admittedly, a lot of programmers are Caffeine to Code conversion systems ;)

 

Offline brandx0

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Re: Question, Static Space camera view??
Nope, definitely a heavy smoker, coffee drinker as well here.  It's the source of my modeling prowess
Former Senior Modeler, Texturer and Content Moderator (retired), Fate of the Galaxy
"I love your wrong proportions--too long, no, wait, too short
I love you with a highly symbolic torpedo up the exhaust port"
-swashmebuckle's ode to the transport

 

Offline TopAce

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Re: Question, Static Space camera view??
I don't smoke and I can't model. I'm happy that way.
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Offline Flipside

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Re: Question, Static Space camera view??
Well, the reason I don't usually mention the fact I smoke is simply because I just know I'd get a barrage of people telling me (a) that it is anti-social and (b) that it is bad for me, and then I'm forced to point out that (a) I'm anti-social and (b) I know.