heh, well youre gonna love the damage i did to particle spews

on the bright side it will make the particle spew system

more fun, useful and cool as well give us an excuse to make it go to the hardware. frankly the old weapons effects were getting, well, old.
up to 4 particle spew definitions per weapon (maybe more)
6 types of spew patterns (more as i think of them)
an offset so you can do multiple particle thrusters for missiles and stuff
a normal for directional spews (photon torpedoes ftw)
internally the pspew now has its own struct (i used beam sections as a template) and weapon_info has an array of that struct. im currently tying up loose ends and have to do a few more types but il probibly have a demo build and diff out by tomorrow id i dont have any major problems. too bad were in a code freeze