Author Topic: 3.6.10 house of horrors.  (Read 6748 times)

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Offline LT

  • 25
Re: 3.6.10 house of horrors.
Okay, so browsing tech room again everything " Seemed to be working fine "

Then I found yet again missing ships, fenris doesn't want to show up now lul

tried to look at some other ships, game froze, ect


Isn't this the sexiest orion you've ever seen? Its like, we want to battle shivans, but we don't want to spend alot of money.


* News Flash Edit*


Okay so I still crash when looking at the medusa and the vasuden Bes is probably the ugliest looking mediavp I have ever witnessed. Its like going back in time and adding blur and shine to it.

Code: [Select]
Error: Bad ID in model file <bomber04.pof>
File: ModelRead.cpp
Line: 2116


Call stack:
------------------------------------------------------------------
------------------------------------------------------------------
Code: [Select]
Warning: Couldn't open texture 'glass'
referenced by model 'fighter01.pof'

File: ModelRead.cpp
Line: 3285


Call stack:
------------------------------------------------------------------
    read_model_file()    model_load()    techroom_select_new_entry()    techroom_change_tab()    techroom_init()    game_enter_state()    gameseq_set_state()    game_process_event()    gameseq_process_events()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816fd7()
------------------------------------------------------------------


Code: [Select]

Warning: Couldn't open texture 'glass'
referenced by model 'fighter01.pof'

File: modelread.cpp
Line: 3378


Call stack:
------------------------------------------------------------------
    fs2_open_3_6_10d-20090115_r5039.exe 00933482()
    fs2_open_3_6_10d-20090115_r5039.exe 00935e15()
    fs2_open_3_6_10d-20090115_r5039.exe 009a97b7()
    fs2_open_3_6_10d-20090115_r5039.exe 009ab78e()
    fs2_open_3_6_10d-20090115_r5039.exe 009ac754()
    fs2_open_3_6_10d-20090115_r5039.exe 0073d16b()
    fs2_open_3_6_10d-20090115_r5039.exe 00951e06()
    fs2_open_3_6_10d-20090115_r5039.exe 0073b897()
    fs2_open_3_6_10d-20090115_r5039.exe 009523d8()
    fs2_open_3_6_10d-20090115_r5039.exe 0073efb8()
    fs2_open_3_6_10d-20090115_r5039.exe 0073f24e()
    fs2_open_3_6_10d-20090115_r5039.exe 00c957c6()
    fs2_open_3_6_10d-20090115_r5039.exe 00c9564f()
    kernel32.dll 7c816fd7()
------------------------------------------------------------------

[attachment stolen by Slimey Goober]
« Last Edit: January 16, 2009, 07:26:58 am by LT »

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
Re: 3.6.10 house of horrors.
The basic old techroom is not a good place to preview things - go to the ship lab (Main hall -> press F3 -> Ships -> Orion -> LOD 0)

To me it looks like maybe a combination of a few possible problems.

The first is that judging by that screenshot, whatever textures are showing are looking pretty ugly mipmap wise. To fix that you'll need to go into the Nvidia control panel and set 3d rendering to quality rather than performance.

The second thing is those missing textures - the holes in the orion are interesting, because they appear to be killing off only textures that would ordinarily have glowmaps....

........

In fact....the more I look at these errors - I realise the only thing they all have in common is that they're all files from MV_Assets, so maybe yours is corrupt - try deleting the one in your mediavps folder and replacing it with a fresh one from the release thread here: http://www.hard-light.net/forums/index.php/topic,58230.0.html

Basically, bomber04.pof is in Assets, the shivan weapons TBM is in Assets, all the ships (including the missing fenris) are stored in assets, all glowmaps are in assets as are all textures including glass.dds. A problem like old drivers might cause the missing orion textures, but it wouldn't account for the shivan cluster bomb problem. Nor would rogue data account for missing textures. It just has to be the MV_Assets.VP file itself.
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline LT

  • 25
Re: 3.6.10 house of horrors.
The basic old techroom is not a good place to preview things - go to the ship lab (Main hall -> press F3 -> Ships -> Orion -> LOD 0)

To me it looks like maybe a combination of a few possible problems.

The first is that judging by that screenshot, whatever textures are showing are looking pretty ugly mipmap wise. To fix that you'll need to go into the Nvidia control panel and set 3d rendering to quality rather than performance.

The second thing is those missing textures - the holes in the orion are interesting, because they appear to be killing off only textures that would ordinarily have glowmaps....

........

In fact....the more I look at these errors - I realise the only thing they all have in common is that they're all files from MV_Assets, so maybe yours is corrupt - try deleting the one in your mediavps folder and replacing it with a fresh one from the release thread here: http://www.hard-light.net/forums/index.php/topic,58230.0.html

Basically, bomber04.pof is in Assets, the shivan weapons TBM is in Assets, all the ships (including the missing fenris) are stored in assets, all glowmaps are in assets as are all textures including glass.dds. A problem like old drivers might cause the missing orion textures, but it wouldn't account for the shivan cluster bomb problem. Nor would rogue data account for missing textures. It just has to be the MV_Assets.VP file itself.


In the words of Harabec Pheonix,

..Don't you just love shaking down this new tech?

 

Offline aRaven

  • 28
Re: 3.6.10 house of horrors.
The basic old techroom is not a good place to preview things - go to the ship lab (Main hall -> press F3 -> Ships -> Orion -> LOD 0)

Its  ****in' F3!! I searched for the correct ship lab key combination for years!! 

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
Re: 3.6.10 house of horrors.
In the words of Harabec Pheonix,

..Don't you just love shaking down this new tech?
Aaaand that means absolutely nothing to me, and I'm far too tired to google it. :p

Let me know if a new copy of the VP works. ;)
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline LT

  • 25
Re: 3.6.10 house of horrors.
In the words of Harabec Pheonix,

..Don't you just love shaking down this new tech?
Aaaand that means absolutely nothing to me, and I'm far too tired to google it. :p

Let me know if a new copy of the VP works. ;)


Check, check and check.

Everything is fine, no problems!

Its an old old old ollllld qoute from a game called StarSiege, eh, I figured some one who enjoyed freespace would know that one.

I'd see if that other guy qouted in here has some bad assets as well, speaking of which I had downloaded 2 different assets that seem to be bad. One is off tureys auto installer and the other is from somewhere on the 3.6.10 page. I'd report this to some one, but I'm not entirely sure who to go to about it.

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: 3.6.10 house of horrors.
Surely you have noticed that if you play on a widescreen resolution and the 3.6.9 build, the suns and other background elements tend to "wander" when you turn your ship. This issue has been resolved on 3.6.10 builds for quite some time now. Granted, the interface art and the HUD remain a bit stretched but that is insignificant.
If you inferred sarcasm from my post, than that was not intended. If you didn't, well, I apologize. :nervous:

I did notice when I originally tried widescreen with the older builds that the HUD elements were stretched and targeting brackets were out of wack. I did not hear about this being fixed in 3.6.10
I merely wanted to point out that you must have noticed these weird things with widescreen, all of which can be fixed by using a 3.6.10 build. As a confirmatory sort of thing.

Everything is fine, no problems!
http://www.billandted.org/sounds/ea/eaexcellent.mp3
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Rick James

  • Scathed By Admins
  • 27
Re: 3.6.10 house of horrors.
The basic old techroom is not a good place to preview things - go to the ship lab (Main hall -> press F3 -> Ships -> Orion -> LOD 0)

To me it looks like maybe a combination of a few possible problems.

The first is that judging by that screenshot, whatever textures are showing are looking pretty ugly mipmap wise. To fix that you'll need to go into the Nvidia control panel and set 3d rendering to quality rather than performance.

The second thing is those missing textures - the holes in the orion are interesting, because they appear to be killing off only textures that would ordinarily have glowmaps....

........

In fact....the more I look at these errors - I realise the only thing they all have in common is that they're all files from MV_Assets, so maybe yours is corrupt - try deleting the one in your mediavps folder and replacing it with a fresh one from the release thread here: http://www.hard-light.net/forums/index.php/topic,58230.0.html

Basically, bomber04.pof is in Assets, the shivan weapons TBM is in Assets, all the ships (including the missing fenris) are stored in assets, all glowmaps are in assets as are all textures including glass.dds. A problem like old drivers might cause the missing orion textures, but it wouldn't account for the shivan cluster bomb problem. Nor would rogue data account for missing textures. It just has to be the MV_Assets.VP file itself.


In the words of Harabec Pheonix,

..Don't you just love shaking down this new tech?

<3

Me love Starsiege long time.

Boystrous 19 year old temp at work slapped me in the face with an envelope and laughed it off as playful. So I shoved him over a desk and laughed it off as playful. It's on camera so I can plead reasonable force.  Temp is now passive.