Author Topic: 3.6.10 house of horrors.  (Read 8021 times)

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Offline LT

  • 25
3.6.10 house of horrors.
I've just recently updated to 3.6.10, I sat down and I went through the checklist and paced myself to ensure everything ran smoothly.


Unfortunately it didn't, first run had a few errors when starting up and finally I ran to the techroom as fast as I could. When it opened up my jaw dropped and my eyebrows slanted and I screamed.

Alot of the ships were very.....ugly...no thats being nice, they were god awful, it looked like some of them had their original retail textures on, but with some blurring effects as well as being burned. It was like if the SSD Lucifer was a burn victim, this is what it would look like.

But this is not my issue, I understand that in order for progress there must be some sacrifices and that doesn't bother me too much.

My main issue is that I couldn't view one of the bombers before crashing, the Orion was missing parts of its skin, the glitches and problems were so bad I really couldn't play. What is this? hell? Crashing on start up, crashing on loading a menu, crashing when crashing, crashing, crashing, yo dawg we heard you like crashes so we put crashes in your carwrecks so you can crash when you crash.

I want to go back, I want my 3.6.9, but it seems when I return to turey and beg for retribution no mediavps files for 3.6.9 are added, neither is my fs2port.

Did I do something wrong? Something I missed? Why is this being so damn difficult?


 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: 3.6.10 house of horrors.
Did I do something wrong? Something I missed? Why is this being so damn difficult?
Yes. Probably. No, it's not.

Could you run a debug build and post the fs2_open.log file it generates to \freespace2\data\?
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline LT

  • 25
Re: 3.6.10 house of horrors.
Did I do something wrong? Something I missed? Why is this being so damn difficult?
Yes. Probably. No, it's not.

Could you run a debug build and post the fs2_open.log file it generates to \freespace2\data\?

Yeah, but you're going to have to wait, I nuked it all and in the process of downloading it yet again.

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: 3.6.10 house of horrors.
I nuked it all
Most excellent. In that case I hope that you either own a copy of FS2 or are going to buy it for six dollars at GOG.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline LT

  • 25
Re: 3.6.10 house of horrors.
I nuked it all
Most excellent. In that case I hope that you either own a copy of FS2 or are going to buy it for six dollars at GOG.


HOPE?! If I'm any god damn freespace loving individual I will own the game good sir!

Actually I've been hunting for the boxart for months. I think some one threw it out which is going to get me really really pissed. Because no one makes boxart like that any more. I would gladly give my pair for the boxart.

 

Offline LT

  • 25
Re: 3.6.10 house of horrors.
Hah, wow still doing it!

In tech room viewing Medusa Bomber I get error.

Error: bad ID in model file <bomber04.pof>
File:j: \src\cvs\fs2open_3_6_9.final\code\model\modelread.cpp
Line:2014

This filename points to the location of a file on the computer thats built this executable

call stack : ---- - -- - - - -- - - --



Orion still has missing textures, as do alot of ships, some things like containers are just not showing up.....

lets see, time for the debugger...


uhhh...


Warning: Illegal to have two spawn types for one weapon.
Ignoring weapon Shivan Cluster
File:J:\src\cvs\fs2_open_3_6_9.final\code\Weapon\Weapons.cpp
Line: 1532
[This filename points to the location of a file on the computer that built this executable]

Call stack:
------------------------------------------------------------------
    parse_weapon()    parse_weaponstbl()    parse_modular_table()    weapon_init()    game_init()    game_main()    WinMain()    WinMainCRTStartup()    kernel32.dll 7c816fd7()
------------------------------------------------------------------



 

Offline Rick James

  • Scathed By Admins
  • 27
Re: 3.6.10 house of horrors.
Are you attempting to run the game using Direct3D settings or else an older launcher or FSO Exe build? I suggest the following for the best graphical performance:

- 3.6.10 MediaVPs
- Launcher 5.5d
- A bleeding edge nightly exe build.

Also, if you're using a Radeon video card, those have been known to cause issues. The new MediaVPs demand the use of OpenGL, which tends to run better on Geforce cards.

Boystrous 19 year old temp at work slapped me in the face with an envelope and laughed it off as playful. So I shoved him over a desk and laughed it off as playful. It's on camera so I can plead reasonable force.  Temp is now passive.

 

Offline LT

  • 25
Re: 3.6.10 house of horrors.
Are you attempting to run the game using Direct3D settings or else an older launcher or FSO Exe build? I suggest the following for the best graphical performance:

- 3.6.10 MediaVPs
- Launcher 5.5d
- A bleeding edge nightly exe build.

Also, if you're using a Radeon video card, those have been known to cause issues. The new MediaVPs demand the use of OpenGL, which tends to run better on Geforce cards.

Have a Geforce card.

Haven't got the 6.10 or the 5.5d, but it was doing the same things as its doing now if not worse when I had them. Right now some of the ships are looking alot better than they had this morning.

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: 3.6.10 house of horrors.
That fs2_open.log sure would be awesome.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline LT

  • 25
Re: 3.6.10 house of horrors.
That fs2_open.log sure would be awesome.

I was just getting to that.

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
Passed cmdline options:
  -2d_poof
  -alpha_env
  -env
  -jpgtga
  -mipmap
  -missile_lighting
  -glow
  -spec
  -ballistic_gauge
  -dualscanlines
  -orbradar
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -warp_flash
  -mod mediavps
Building file index...
Searching root 'C:\games\freespace2\mediavps\'
Searching root pack 'C:\games\freespace2\mediavps\MV_Advanced.vp'
Searching root pack 'C:\games\freespace2\mediavps\MV_Assets.vp'
Searching root pack 'C:\games\freespace2\mediavps\MV_Core.vp'
Searching root pack 'C:\games\freespace2\mediavps\MV_Effects.vp'
Searching root pack 'C:\games\freespace2\mediavps\MV_Music.vp'
Searching root 'C:\games\freespace2\'
Searching root pack 'C:\games\freespace2\FS2OGGcutscenepack.vp'
Searching root pack 'C:\games\freespace2\multi-mission-pack.vp'
Searching root pack 'C:\games\freespace2\multi-voice-pack.vp'
Searching root pack 'C:\games\freespace2\root_fs2.vp'
Searching root pack 'C:\games\freespace2\smarty_fs2.vp'
Searching root pack 'C:\games\freespace2\sparky_fs2.vp'
Searching root pack 'C:\games\freespace2\sparky_hi_fs2.vp'
Searching root pack 'C:\games\freespace2\stu_fs2.vp'
Searching root pack 'C:\games\freespace2\tango1_fs2.vp'
Searching root pack 'C:\games\freespace2\tango2_fs2.vp'
Searching root pack 'C:\games\freespace2\tango3_fs2.vp'
Searching root pack 'C:\games\freespace2\warble_fs2.vp'
Found 19 roots and 12843 files.
Setting language to English
Initializing OpenAL...
  Using 'Generic Software' as OpenAL sound device...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

... OpenAL successfully initialized!
GR_CPU: Family 15, MMX=Yes
Initializing OpenGL graphics device at 1440x900 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1
  OpenGL Vendor     : NVIDIA Corporation
  OpenGL Renderer   : GeForce 7800 GT/PCI/SSE2/3DNOW!
  OpenGL Version    : 2.1.1

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Unable to find extension "GL_APPLE_client_storage".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Found special extension function "wglSwapIntervalEXT".

  Max texture units: 4
  Max elements vertices: 4096
  Max elements indices: 4096
  Max texture size: 4096x4096
  Can use compressed textures: YES
  Texture compression available: YES
  Using trilinear texture filter.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
OpenGL: Created 512x512 FBO!
OpenGL: Reusing 512x512 FBO!
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Performing global function/(library/object) name repeat check...
LUA: Performing library/object name repeat check...
LUA: Performing object/object name repeat check...
LUA: Performing library/library name repeat check...
LUA: Initializing library functions...
LUA: Initializing object functions...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
Unable to parse scripting.tbl!  Code = 5.
SCRIPTING: Inititialization complete.
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
Unable to parse interface.tbl!
cf_get_file_list_preallocated looking for type=7, filter="*-sdf.tbm"
TBM  =>  Starting parse of 'mv_adveffects-sdf.tbm' ...
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
ANI 2_radar1 with size 170x170 (33.6% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
cf_get_file_list_preallocated looking for type=7, filter="*-mus.tbm"
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
cf_get_file_list_preallocated looking for type=7, filter="*-mfl.tbm"
TBM  =>  Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
Unable to parse armor.tbl!
cf_get_file_list_preallocated looking for type=7, filter="*-amr.tbm"
cf_get_file_list_preallocated looking for type=7, filter="*-wxp.tbm"
TBM  =>  Starting parse of 'mv_adveffects-wxp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
cf_get_file_list_preallocated looking for type=7, filter="*-wep.tbm"
TBM  =>  Starting parse of 'mv_adveffects-wep.tbm' ...
BMPMAN: Found EFF (particle_red.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps.
TBM  =>  Starting parse of 'mv_models-wep.tbm' ...
Int3(): From j:\src\cvs\fs2_open_3_6_9.final\code\globalincs\windebug.cpp at line 1227

« Last Edit: January 16, 2009, 07:13:10 am by LT »

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: 3.6.10 house of horrors.
Excellent. Could you wrap some "code" tags around it so that it wouldn't take so much vertical space?
Code: [Select]
Like this.
Now, you do indeed have the 3.6.10 MediaVPs (hopefully the official release instead of the Betas), which work best with a recent enough 3.6.10 build. At least for most people. Download the latest nightly build from the Nightly Builds board (link in my signature) and use it. It will complain about the -jpgtga flag, since 3.6.10 builds enable those by default, so just OK yourself through it. Then, tick on Enable normal maps from the Launcher. And before running the game, go through all the \data\cache\ folders under your \freespace2\ folder and delete any files they might contain.

With a 3.6.10 build you should also notice that playing with a widescreen resolution is far more enjoyable.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline Vasudan Admiral

  • Member
  • 211
    • Twisted Infinities
Re: 3.6.10 house of horrors.
Well firstly, you're not seeing normal maps with that command line configuration, so:
1) Get a nightly build and set the launcher to use it instead of the 3.6.9 build.
2) Follow step 4 of the MVP release thread to set up your command lines.
3) Look at it in-game again, and maybe get us a screenie of the lucifer from the ship lab (to get to it, in the main hall press F3->ship->shivan->Lucifer->LOD 0)

That way we'll be able to see what's wrong directly.
Get the 2014 Media VPs and report any bugs you find in them to the FSU Mantis so that we may squish them. || Blender to POF model conversion guide
Twisted Infinities

 

Offline ssmit132

  • 210
  • Also known as "Typhlomence"
    • Steam
    • Twitter
Re: 3.6.10 house of horrors.
With a 3.6.10 build you should also notice that playing with a widescreen resolution is far more enjoyable.

Really? I should try that. :)

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: 3.6.10 house of horrors.
Surely you have noticed that if you play on a widescreen resolution and the 3.6.9 build, the suns and other background elements tend to "wander" when you turn your ship. This issue has been resolved on 3.6.10 builds for quite some time now. Granted, the interface art and the HUD remain a bit stretched but that is insignificant.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
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Re: 3.6.10 house of horrors.
Also, don't forget to download the latest launcher, 5.5d, which is fully (normal maps) 3.6.10-compatible.

 

Offline LT

  • 25
Re: 3.6.10 house of horrors.
Are you attempting to run the game using Direct3D settings or else an older launcher or FSO Exe build? I suggest the following for the best graphical performance:

- 3.6.10 MediaVPs
- Launcher 5.5d
- A bleeding edge nightly exe build.

Also, if you're using a Radeon video card, those have been known to cause issues. The new MediaVPs demand the use of OpenGL, which tends to run better on Geforce cards.

Have a Geforce card.

Haven't got the 6.10 or the 5.5d, but it was doing the same things as its doing now if not worse when I had them. Right now some of the ships are looking alot better than they had this morning.


I don't know if you had noticed but I had said I was getting the same errors with these things. The only thing differently I am doing is deleting from my data cache but it only has 1 item in it any way. And its that bomber04

So basically it still doesn't explain to me why I'm missing textures and why suddenly some ships are looking better than they had this morning.

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: 3.6.10 house of horrors.
Also, don't forget to download the latest launcher, 5.5d, which is fully (normal maps) 3.6.10-compatible.
Link in my signature for those who need it.

So basically it still doesn't explain to me why I'm missing textures and why suddenly some ships are looking better than they had this morning.
In regards to morning, you might have had a completely ****ed-up installation if you didn't know what you were doing during update, but that we shan't find out, since you liquidated your previous installation. In regards to your other problems: I do hope that you've updated your graphics drivers as well. And it probably wouldn't hurt to go through your graphics drivers' settings and make sure that everything in there places the emphasis on quality instead of performance.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

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15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

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11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
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Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: 3.6.10 house of horrors.
In-game settings too. The default settings of FS2 after installation are "High" which in fact does not maximize all options, so hit F2 in-game, go to Details and max everything out if you haven't done so already.

Also, I can't help but wonder if there's something oddly similar going on as here, even though the GPU in this case is vastly superior... :nervous:


EDIT: Hud elements being stretched is due to interface resolution being 1024x768 - it's stretched at any higher resolution anyway. The bugs with background elements and HUD elements not being aligned with the 3D environment have been fixed though, and the stretching/aspect distortion of the HUD is not really an eyesore at all, more like something you can tell if you know it's there but while playing you forget it.
« Last Edit: January 16, 2009, 06:13:34 am by Herra Tohtori »
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline LT

  • 25
Re: 3.6.10 house of horrors.
In-game settings too. The default settings of FS2 after installation are "High" which in fact does not maximize all options, so hit F2 in-game, go to Details and max everything out if you haven't done so already.

Also, I can't help but wonder if there's something oddly similar going on as here, even though the GPU in this case is vastly superior... :nervous:

That looks pretty closely to what I saw on " some " of the ships. I have a feeling we got a overlooked bug, it would be my luck to get something like that.

I'd like to thank everyone for taking the time to help me out. I really really really hope this is a fluke or something stupid I overlooked, because I've been excited for this update and enjoy playing freespace this way.

 

Offline ssmit132

  • 210
  • Also known as "Typhlomence"
    • Steam
    • Twitter
Re: 3.6.10 house of horrors.
Surely you have noticed that if you play on a widescreen resolution and the 3.6.9 build, the suns and other background elements tend to "wander" when you turn your ship. This issue has been resolved on 3.6.10 builds for quite some time now. Granted, the interface art and the HUD remain a bit stretched but that is insignificant.
If you inferred sarcasm from my post, than that was not intended. If you didn't, well, I apologize. :nervous:

I did notice when I originally tried widescreen with the older builds that the HUD elements were stretched and targeting brackets were out of wack. I did not hear about this being fixed in 3.6.10

PS: Sorry for hijacking your thread, LT.