Author Topic: Lucika's Encyclopedy of Very Basic Questions  (Read 16783 times)

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Offline Lucika

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Re: Lucika's Encyclopedy of Very Basic Questions
RESURRECTION!

I added a bunch of nebulae but they don't show up in the mission.
Events added later are woking correctly tho.
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Offline Angelus

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Re: Lucika's Encyclopedy of Very Basic Questions
RESURRECTION!

I added a bunch of nebulae but they don't show up in the mission.
Events added later are woking correctly tho.


Did you add them to stars.tbl or stars.tbm?
What format are they ( .jpg, .pcx, .dds )?

 

Offline Lucika

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Re: Lucika's Encyclopedy of Very Basic Questions
RESURRECTION!

I added a bunch of nebulae but they don't show up in the mission.
Events added later are woking correctly tho.


Did you add them to stars.tbl or stars.tbm?
What format are they ( .jpg, .pcx, .dds )?

Retail nebulae - not the Gamma Draco, but the normal one.
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Offline Lucika

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Re: Lucika's Encyclopedy of Very Basic Questions
So, I added these "dneb001" stuffs.
Now I added them to another mission, and after I save the FRED file again,  it disappears in FRED-
Help, please!
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Offline Rodo

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Re: Lucika's Encyclopedy of Very Basic Questions
So, I added these "dneb001" stuffs.
Now I added them to another mission, and after I save the FRED file again,  it disappears in FRED-
Help, please!

are you using some of those alredy created background, those you paste in the mission directly or are you just placing the nebulae in fred?
el hombre vicio...

 

Offline Lucika

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Re: Lucika's Encyclopedy of Very Basic Questions
So, I added these "dneb001" stuffs.
Now I added them to another mission, and after I save the FRED file again,  it disappears in FRED-
Help, please!

are you using some of those alredy created background, those you paste in the mission directly or are you just placing the nebulae in fred?

Just placin'


- Another question: how can I check out which turret is which of a ship? I am searching for the two frontal beam turrets of the Sobek -
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Offline Rodo

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Re: Lucika's Encyclopedy of Very Basic Questions
Just placin'
strange... check that you have mediavps selected as mod, you might have fred using mediavps but your actual mod in game is different.

- Another question: how can I check out which turret is which of a ship? I am searching for the two frontal beam turrets of the Sobek -

select the ship in fred and circle through turrets with the letter "K"
el hombre vicio...

 

Offline Lucika

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Re: Lucika's Encyclopedy of Very Basic Questions
Just placin'
strange... check that you have mediavps selected as mod, you might have fred using mediavps but your actual mod in game is different.



How can I check the mod used in FRED?
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Offline karajorma

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Re: Lucika's Encyclopedy of Very Basic Questions
You won't be using a mod unless you created a shortcut. If you did, look at it's properties.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline Lucika

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Re: Lucika's Encyclopedy of Very Basic Questions
You won't be using a mod unless you created a shortcut. If you did, look at it's properties.
Nope, I didn't. OK. I'll check sg out since it is possible that Derelict was the ingame mod.
EDIT: Yup, now it works. Thx.
« Last Edit: May 31, 2009, 10:10:24 am by Lucika »
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Offline Lucika

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Re: Lucika's Encyclopedy of Very Basic Questions
Other issues:

1) I'd like to add a "Capture Ship" directive (a transport docks with it and 30 secs pass)
2) I'd like to add a "Protect Another Ship" directive and the ship isn't present at the beginning of the mission. No matter what I add, it says complete immediately (and I was unable to use the idea on page 2)
3) I'd like to add an AWOL debriefing.
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Offline karajorma

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Re: Lucika's Encyclopedy of Very Basic Questions
What do you have so far? :)

Sure we can just answer those questions but it's better for you if you tell us your ideas and we help you refine them.
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Offline Lucika

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Re: Lucika's Encyclopedy of Very Basic Questions
What do you have so far? :)

Sure we can just answer those questions but it's better for you if you tell us your ideas and we help you refine them.

Well, let's see...

1) There is an event with the Argo docking and after 30 secs the IFF changing to friendly. I tried "is-event-true-delay" but it didn't work.
2) It is clear until the point of "when;not;is-destroyed-delay", but I am just unable to add a point of reference, since I am unable to insert the part on page 2 since I cannot add "has-arrived-delay" at the "true" field, and no matter where I try to add or insert an operator, I am unable to recreate the "arrival of reinforcements" thing.
3) My idea was that if the player leaves the field before the very first event, then he gets the AWOL one. Now I suppose that I should add a "Return to base" directive at the end of the mission but I still have no idea what to do with those events (probably an "is-event-false-delay").


So, these are my ideas.
In the middle of this brainstorming, I created my very first cutscene and I am quite proud of it :)
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Offline Rodo

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Re: Lucika's Encyclopedy of Very Basic Questions
for the AWOL debrief make a line checking if the first event is false and the argo was not destroyed... if it's false and the argo was ok then it means the player departed before ordered, or you could just skip the hole thing and make the AWOL debrief appear if the player departs BEFORE he get's the Return to base directive which I guess it would be better.


for the capture one, just make a directive checking if the enemy ship changed it's IFF to friendly or if it departed.. what suits you, and you'll have to chain the even so it doesn't show right at the beggining of the mission. (like making an event that will become true when the Argo-capture-ship arrives and then place the directive event right after it and chain it).

I'm kinda lost about what you want to do with the 2nd one.
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Offline Lucika

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Re: Lucika's Encyclopedy of Very Basic Questions
Okay, so AWOL - RTB
Capture: the IFF-changing event? And it should show from the beginning.
The 2nd one is about the Argo what arrives in the middle of the mission. I wanna add a "protect Argo" directive.

And another issue: the mission has 2 endings: the first is that the ship what should be captured escapes - thus the Argo ins't deployed at all.
This branch forces me to have 1) 2 RTB directives 2) not to allow the appearance of the protect Argo from the beginnig, just from the point the ship actually shows up.
« Last Edit: May 31, 2009, 06:09:33 pm by Lucika »
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Offline Rodo

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Re: Lucika's Encyclopedy of Very Basic Questions
Okay, so AWOL - RTB
Capture: the IFF-changing event? And it should show from the beginning.
The 2nd one is about the Argo what arrives in the middle of the mission. I wanna add a "protect Argo" directiba.


It could be as the 1st one... place an event checking the argo is not destroyed and chain it after the event checking the arrival of said Argo.

Or same as before but using a "departed-delay"... if the argo departed then it wasn't destroyed in mission.

Remember to check something... in those two examples the event will become false if the Argo is destroyed, no mater WHEN is destroyed, so if you want to check if it's destroyed only before capturing the enemy vesell then you should do something else.


The capture one... should only show when you are ordered to capture the ship right??... then you should place an event (like a mark) BEFORE or right when you get the order and then the actual directive event after it and chain it, this will prevent the directive event to pop up until the previous event is true... like this:

>CAPTURE ORDER EVENT
>DIRECTIVE CAPTURE (chained 5 sec's or whatever time you want)
« Last Edit: May 31, 2009, 06:18:29 pm by Rodo »
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Offline Lucika

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Re: Lucika's Encyclopedy of Very Basic Questions
The player goes to the mission with the plan of capturing the ship! I'd like to see two directives at mission zero: "Disable Ship" and "Capture Ship".
Alas, I tried to add the "is-event-true-delay(capture)" thing to the directive but isót doesn't show up in the beginning.
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Offline Rodo

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Re: Lucika's Encyclopedy of Very Basic Questions
oh.. then forget about the chain thing.. just use the IFF change event anywhere you want... it should show right at the beggining IIRC.
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Offline Lucika

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Re: Lucika's Encyclopedy of Very Basic Questions
oh.. then forget about the chain thing.. just use the IFF change event anywhere you want... it should show right at the beggining IIRC.
It doesn't... should I send a screenshot?
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Offline Rodo

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Re: Lucika's Encyclopedy of Very Basic Questions
ok, might help.
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