I know there's a code freeze but if someone could look into this I'd be grateful.
Can we have a ships.tbl value that modifies the Intensity value when the ship is hit by EMP or Disruptor Missiles? Alternately, a flag to grant EMP/D-missile immunity?
The idea is to allow ships to be resistant, vulnerable, or immune to EMP interference. For instance, standard modifier is 1.0--the EMP intensity in the weapon is multiplied by 1 and applied normally. Drones would have an intensity modifier of 2.5--if the EMP weapon has an intensity of, say, 3, then it would affect the drone as if it was actually an intensity of 7.5. A modifier of 0.5 would make the ship half as vulnerable to EMP as normal. Naturally a modifier of 0.0 would make a ship immune to EMP, a useful property for a next-generation stealth fighter to have when scouting in volatile nebulae, or when fighting enemies with EMP-based defenses.