In FS universe terms, a Hunter-Killer would be a smaller ship operating in groups, designed to cripple or destroy larger targets.
1 on 1 just doesn't work for a hunter-killer, since they aren't designed with staying power in mind. hit and run would be the tactic used, in that you are right.
Yes. Agreed. If I could play around with parts from different ships, this is what I'd do:
I'd take the reactor/jump drive off a Deimos. Slap it into a chassis that's about Fenris/Levy-sized. Strip it of any armor except the
really essential bits. Give it a single
big,
extremely long-range beam. And a few AAA's (NO blobs. At ALL. Totally useless IMHO).
Then, I'd group them (three or four of them) into a fighting unit and send them hunting.
They'd be
very fast, because of the small mass and powerful reactor. They'd be dangerous (because of the three MGreen or BGreens).
They'd only have to jump in (SURPRISE!
) with their beams already charged up and ready, cripple the enemy and then pound him, while staying out of his range.