Author Topic: Calling in a Missile strike?  (Read 4719 times)

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Offline Tantalus53

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Calling in a Missile strike?
I was thinking about useing a Large missile that i pulled from the GTD Hera on Freespace mods, and makeing it into a type of Long range, Subspace-drive equipped torpedo.

Originaly, i was thinking of setting up these torpedo's as fighters, and just hitting the Kamakazi flag. Let a wave of them jump in when a cruiser/Destroyer is tagged, and have them soar in going nearly 100 MPS, and slam into the enemy and explode.

Problem's with this:

-Sometimes Kamakazi fighters attempt to shake off enemy pilots trying to shoot them down.. and i dont think a missile/Torpedo should do that. (Doesnt seem believable that a bomb about as big as you are would start veering all over the place and attempt to fly alongside a destroyer before finaly hitting it.)

What im thinking:
- Im considering setting it to cruiser, but, it wouldnt be as much of a challenge to shoot down. If four of them came in on a V Formation, the AAA guns would probably finish it off pretty quickly unless it was given a rediculous ammount of armor for a torpedo.

Is there any alternative to this, or do i just have to go with setting it up as a cruiser?

 

Offline Droid803

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Re: Calling in a Missile strike?
Why not use the SSM (subspace missile) table.
It does exactly what you want - when you 'tag' a ship, missiles come out of subspace and attack target.
(´・ω・`)
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Offline Tantalus53

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Re: Calling in a Missile strike?
That sounds choice...

I'll look on FS Wiki for it and test it out.

 

Offline Tantalus53

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Re: Calling in a Missile strike?
 :nervous: I cant even find it... Not enough time.

Can someone give me a link? Class is letting out and ide like to jump on this as soon as i get home.
« Last Edit: January 27, 2009, 01:23:30 pm by Tantalus53 »

 

Offline Galemp

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Re: Calling in a Missile strike?
You want your targeting weapon to be a TAG type 3, and you want your missiles to have their own entry and set up with the Local SSM property.
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Offline Tantalus53

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Re: Calling in a Missile strike?
As i look into it, this is not what i am looking for. I want the missiles to just jump in, and come at the target.

To go more into depth, Basically, in the mission prior, the GTD So-And-So has unloaded several large-scale torpedoes from its on-board bays, which are supposed to be used for orbital bombardment while still in an Inter-system subspace jump. Your scrambled from there to tag war ships at the other side so that the missiles will exit subspace and hit those targets to soften up/destroy them before GTD So-And-So arrives. when you tag GTC Cannon fodder, Three of these bombs come out of the node and slam into it. It seems that local SSM would involve another ship to fire these missiles.

 

Offline Droid803

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Re: Calling in a Missile strike?
I don't think it needs another ship to fire it, but even if it did, you could just place a stealthed ship 999999km away and have it launch the missiles as needed...
(´・ω・`)
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Offline blowfish

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Re: Calling in a Missile strike?
or even weapon-create ...

Code: [Select]
( when
   ( is-tagged "My Ship" )
   ( weapon-create "" "My Weapon" 9999 9999 9999 0 0 0 "My Ship" )
)

 

Offline Galemp

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Re: Calling in a Missile strike?
As far as I understand it the torpedoes themselves jump from subspace without anything needed to fire them. Which is exactly what you want.

Why don't you try it?
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Offline Bobboau

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Re: Calling in a Missile strike?
what you want is the regular old SSM code, what you were linked to was 'local' SSM

for normal old SSM code you need a tag type 3 missile (note: you can also use a tag 3 beam) for triggering the strike, under the tag section you add an optional $SSM: entree, this specifies which subspace missile strike definition to use. if you only have one SSM definition then you want to use that one (it would be number 0)

tl;dr
make a tag 3 missile and add
$SSM: 0
under the tag section

now you need to define your subspace missile strikes, this is in the SSM.tbl (if you don't have one make a new one, it's just plane text)
http://www.hard-light.net/wiki/index.php/Ssm.tbl
this is something that has been around seance retail, that some unimaginable brilliant person /*cough*/me/*cough*/ hacked out of the original FS2.exe. unfortunately it was just not quite well enough developed to be useful, but after the source release a lot of things were improved. (like the above SSM index)

what you need for your purposes is something along the lines of

$SSM:
     +Weapon: <name of weapon that comes out of subspace here>
     +Count: <how many you want to come out at a time>
     +WarpRadius: <size of the warp hole>
     +WarpTime: <time it takes for the missiles to come out once the strike has been triggered>
     +Radius: <radius of the warp ring (not warp hole) along which the missiles will come out>
     +Offset: <how far in front/behind the warp ring will be from the thing that triggered it (i.e. the tag missile in your case)>
#end

that would be your ssm.tbl
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Offline ssmit132

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Re: Calling in a Missile strike?
Do TAG types 1 and 2 work on beams too? I tried it and it didn't seem to work.

 

Offline Bobboau

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Re: Calling in a Missile strike?
no
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Offline Wanderer

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Re: Calling in a Missile strike?
IIRC you could also use the targeting laser to mark targets assuming it had the SSM entry set.
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Offline Bobboau

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Re: Calling in a Missile strike?
(note: you can also use a tag 3 beam) for triggering the strike
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Offline LeGuille

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Re: Calling in a Missile strike?
i don't ever remember, but did SSM allow you to do beam weapons, as well? I thought about doing this in an interior-type setting, where a laser grid chases you, and I did not know if doing it through SSM was the better way or not.
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Offline Bobboau

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Re: Calling in a Missile strike?
no beams need a ship attached to them.
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Offline JGZinv

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Re: Calling in a Missile strike?
Me and bax talked once about doing a much more elaborate setup along the same lines,
but involved using a ship as weapon - then kamikazing it on the static point of impact.
It take a lot more FREDing though.
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Offline Tantalus53

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Re: Calling in a Missile strike?
I'm tinkering around with it now on my laptop. I'm testing out both SSM and fredding a ship into a missile to see which method flows with the mission better. Ill post some results once i get something satisfactory.

Thanks for all your help. Ill keep reading in case more suggestions come in, but for now, i think this should suffice...

 

Offline Roanoke

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Re: Calling in a Missile strike?
I was thinking about useing a Large missile that i pulled from the GTD Hera on Freespace mods, and makeing it into a type of Long range, Subspace-drive equipped torpedo.

Originaly, i was thinking of setting up these torpedo's as fighters, and just hitting the Kamakazi flag. Let a wave of them jump in when a cruiser/Destroyer is tagged, and have them soar in going nearly 100 MPS, and slam into the enemy and explode.

Problem's with this:

-Sometimes Kamakazi fighters attempt to shake off enemy pilots trying to shoot them down.. and i dont think a missile/Torpedo should do that. (Doesnt seem believable that a bomb about as big as you are would start veering all over the place and attempt to fly alongside a destroyer before finaly hitting it.)

What im thinking:
- Im considering setting it to cruiser, but, it wouldnt be as much of a challenge to shoot down. If four of them came in on a V Formation, the AAA guns would probably finish it off pretty quickly unless it was given a rediculous ammount of armor for a torpedo.

Is there any alternative to this, or do i just have to go with setting it up as a cruiser?

You should try the Sector Z mission from N64 Starfox. Basically defending a friendly cap-ship from ever larger wings of incoming large missiles, escorted by hostile fighters, is actually quite fun. Atleast, I thought it was.
I'd try cruiser AI with waypoints, autodestruct, special explosion and no dynamic goals and experiment.  :)

edit: or howabout an asteroid field with missiles for asteroids ?  :D

 

Offline Retsof

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Re: Calling in a Missile strike?
Quote
or howabout an asteroid field with missiles for asteroids ? 

AKA an mine feild.
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