IMPORTANT: Everyone who downloaded version 1.12 from fsmods would not have been able to play the revised mission due to the fact I placed it in the data directory rather than the mission directory, apologies everyone. Fix is simple, move the mission from your data directory to data/missions of your High Noon folder, if the missions folder isn't there, you'll have to create it, I'm currently working on uploading a newer version with the mission in the
right directory.
As you may have guessed by the title, I need testers for a mission I may release, which has been my 'Holiday Project' for nearly two weeks now (I think).
High Noon v 1.11 is basically my remake of the mission 'High Noon' from the retail campaign. The Sathanas now has an escort consisting of four ships, three cruisers and a Ravana (which poses a major threat to all GTVA ships in the mission including the Colly) if I remember correctly. The GTVA throws a helluva lot more at the Sathanas than Alpha Wing and the Colly this time. And I gave it an Electro-Rock soundtrack..... because I could. The player is still in the 203rd and flies as Beta 1, I decided I'd spice it up a bit by having Commander Habu as Alpha 1.
If you do want to give it a go
- Download version 1.12 (basically 1.11 but including everythign else):
http://www.freespacemods.net/download.php?view.466- Put it in it's own mod folder if it isn't already
- Make sure you're using 3.6.10 MVPs and the most recent nightly build for your OS and run the mod folder in the launcher
- Run High Noon- Final from the mission simulator
And follow the instructions in the descriptions if this wasn't comprehensive enough for you. I'm a stranger to releasing missions on here, so apologies for that.
and most importantly-
FEEDBACK FEEDBACK FEEDBACKI can't change anything if no-one tells me what's wrong

Version 1.5 is now up for testing,
1.12 is requiredDownload from the attachment link on this post. Place in your mission folder of the High Noon/data/missions/ directory
Changes include:
- Slightly revised waypoint set for the Colly
- Arrival/damage/destruction messages for ships that hadn't previously been assigned them
- Fix for the briefing, in which it would say the Sath had ALL of its beams active (now THAT would've been a *****)
- More hitpoints for wings Alpha through to Delta (excluding the player), to increase their lifespan in the mission, which was reportedly painfully short
- Reinforcement Wings to compensate for the losses usually incurred by the Player's bomber wings.
- A Reinforcement wing to reinforce the player's fighter escort during the latter part of the mission.
I think that's it, and if all goes well I'll incorporate the last batch of changes and
RELEASE![attachment deleted by admin]