Oh ffs.
This is going to go down into HLP history as the source of some major lulz if some things aren't sorted out post-haste.
IPA, all things considered, I think this post is going a bit overboard. It's filled with flamebait. Just for clarification, in my own spare time, I started work on a patch at work to clear up a lot of the issues with TBP. In an afternoon, while I was at my regular job and working off and on with this little project, I managed to fix numerous issues, including:
Updates to ships.tbl to the correct objecttypes
Missing textures
Effs with wrong frame counts
Some Null MOI errors
Rounding up a collection of files that should have been removed before creating the installer
I'm not even that much of a modder myself either. Now obviously some testing would have to be done to ensure a lack of breakage, but I don't believe any of those changes should be affecting gameplay. If you really want to have a go as to why this kind of cleanup (especially the stuff that was warned about even in 3.6.9 builds) was impossible before 3.4's finalization, please keep it off of the public forums. You're more than welcome to discuss this in Hosted Project Support or through PMs.
Anyone working on a mod can get all the help they need to create a stable platform through the support of the forums, even if there is the occasional thorn in the bunch, there's still plenty of cool-minded people around to help out anyone intending to mod for FSO.