Author Topic: RELEASE - Shivans! v0.21  (Read 19102 times)

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RELEASE - Shivans! v0.21
Fly as the Shivans against the GTVA long after the events of FS2. Requires mediavps 3.6.10 final, FSO build capable of using the ownage settings in ai_profiles.tbl. New features since 0.2 in bold. Also not sure why the other thread with the eyecandy got locked. Oh well.

Links:

Note: Links are temporary until i figure out a better place to stick them.

Shivans! 0.21
Advanced Effects Pack

Features:
  • Uses mediavps 3.6.10 final (shivan missiles)
  • 3 demo missions (including one BOE because I could :P, each containing fun bonus goals)
  • Teaser cutscene mission (not entirely complete and may be retconned)
  • Shivan campaign by BlackHole (converted by ShadowGorrath), non-canon
  • Flyable Shivan fighters/bombers
  • A whole new array of Shivan weapons (including subspace bombs, shield piercing weapons, ballistic primaries)
  • New Shivan ships, including 2 fighters (one of which is a stealth fighter)
  • A whole new line of Terran capital ships (mostly from BluePlanet) and some new fighters
  • New Vasudan capital ships and fighters
  • New capital ship weapons for Terran and Vasudan ships (eg. railguns for Terrans)
  • Different coloured explosion shockwaves for each race
  • New interface screens
  • Shivan pilot images
  • New command brief and techroom ANIs
  • New techroom entries for every Shivan ship/weapon
  • Extensive Intelligence Techroom entries
  • Cooperation with Ancient mod by ShadowGorrath, to make a consistent timeline spanning from the time of the ancients to well past the destruction of Capella
  • Music table modified, can create missions that use FS1 music (with FS2 backup), players can simply copy warble_fs1.vp and play with some FS1 music
  • Texture improvements

Provided:

FSO SVN trunk builds (February 5th, 2009, revision 5063, release and debug, includes FRED2)
Windows shortcut to FRED2 with mod dir, to allow missions to be made using this mod
The mod itself (with 3 demo missions and a short converted campaign, non canon to this mod, 1 teaser cutscene mission (may be retconned))

Optional (and separate):

Adv effects pack, to be used if adv effects mediavps are used.

Installation

1. Extract the contents of the 7z into a mod directory.

2. If you downloaded the advanced pack, extract the vp into the mod directory.

3. Set your launcher to use one of the exes provided (though the GTD Titan crashes the debug version, I think), and set your mod directory to play.

4. If you want to fred using this mod, modify the provided shortcut (Windows only).

I'll probably stick a FAQ or something down here. Comments/suggestions/constructive criticism welcome. Remember that this is still a work in progress.

Notes:
  • BOE mission may do odd things because of the sheer number of ships in it
  • For anyone experiencing problems with the 2nd mission of the mini-campaign: The solution is to create a pilot from scratch (using the choose pilot screen on startup, not the barracks), then use that to play that campaign. I have no idea why it's happening, and it's not my campaign, just converted to use my mod.
  • Campaigns and missions included are not canon. See techroom entries for information on what this mod considers canon.
  • Campaigns and missions made by other people and posted to me (in this thread, PM, etc.) may be included in the next release and credited (canon or not, as long as they're fun)

 

Offline Dilmah G

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Re: RELEASE - Shivans! v0.21
cooool

will dl after i finish css with 30 bots vs the dilmah

BTW, is the Advanced Effects Pack one you made, or the one in the 3.6.10 mvps?

 
Re: RELEASE - Shivans! v0.21
It's advanced versions of some of the effects, like the shockwaves and animated beamglows/glowmaps for stuff in the mod, eg. gorgon glowmap, blue beams and white beams.

 

Offline Dilmah G

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Re: RELEASE - Shivans! v0.21
It's advanced versions of some of the effects, like the shockwaves and animated beamglows/glowmaps for stuff in the mod, eg. gorgon glowmap, blue beams and white beams.

Ohhh I see,  :yes:

 
Re: RELEASE - Shivans! v0.21
Damn! Right after I've finished making a modpack for my shivan campaign.

What is the nature of the music.tbl modification. I though warble_fs1 would always add fs1 music to FRED?

 

Offline Narvi

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Re: RELEASE - Shivans! v0.21
Why don't you upload it to freespacemods.net?

 

Offline ShadowGorrath

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Re: RELEASE - Shivans! v0.21
Damn! Right after I've finished making a modpack for my shivan campaign.

What is the nature of the music.tbl modification. I though warble_fs1 would always add fs1 music to FRED?

No. That VP doesn't have a table, so the VP's music wouldn't work.

 

Offline Commander Zane

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Re: RELEASE - Shivans! v0.21
Odd I didn't see this before on the unread posts list. I like the megabomb explosions before the shockwave appears, really powerful looking, railguns are dead sexy, and the blue beams have the most amazing charge-up effect that I've seen out of all the other blue beam effects, the beam itself is nice too but at certain angles the tiling is obvious to the point that it looks hideous, and might look a little too wild to be a concentrated beam of energy. Looking through the list and seeing a bunch of different colored beams made me laugh, a couple of alpha issues on some of them but overall I'm liking how everything is turning out.

And BoE mission is fun. :D

 

Offline Lucika

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Re: RELEASE - Shivans! v0.21
Just started it. Love the pure scientificness of the Shivans :)
But... why does Alpha 2 call the heavy cruiser a LILITH(!!!!  :hopping: :hopping: :hopping:) in mission 3?

EDIT: "And I feel an incoming disturbance of some sort, are you feeling something?" line said by Alpha 2 has a TERRAN  :hopping: :hopping: :hopping: :hopping: pilot ani!

And why are they ALPHA anyway?  :hopping: :hopping: :hopping:
« Last Edit: February 20, 2009, 01:45:54 pm by Lucika »
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

  

Offline Rodo

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Re: RELEASE - Shivans! v0.21
Just started it. Love the pure scientificness of the Shivans :)
But... why does Alpha 2 call the heavy cruiser a LILITH(!!!!  :hopping: :hopping: :hopping:) in mission 3?

isn't the Lilith is the heaviest cruiser class of the shivans?
el hombre vicio...

 

Offline dragonsniper

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Re: RELEASE - Shivans! v0.21
I thought it was the Rakshasa. It's the hardest cruiser to take down. With 4 wingmates all firing hornet missiles, I find that the lilith goes down real quick.
Do or do not, there is no try...
~HLP Member and Modder~
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Offline Commander Zane

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Re: RELEASE - Shivans! v0.21
Four ships with Hornets can take any Cruiser down easily, but the Lilith is the most heavily armored Cruiser of the three. In most cases "Heavy" is a term used in the basis of armor and weight, not weapons.

 

Offline Lucika

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Re: RELEASE - Shivans! v0.21
Just started it. Love the pure scientificness of the Shivans :)
But... why does Alpha 2 call the heavy cruiser a LILITH(!!!!  :hopping: :hopping: :hopping:) in mission 3?

isn't the Lilith is the heaviest cruiser class of the shivans?

BOOO! They call it "Heavy Cruiser", not LILITH!!!!!  :mad: :mad: :mad:
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline dragonsniper

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Re: RELEASE - Shivans! v0.21
Four ships with Hornets can take any Cruiser down easily, but the Lilith is the most heavily armored Cruiser of the three. In most cases "Heavy" is a term used in the basis of armor and weight, not weapons.
Weird. I've had problems taking down Rakshasa's quickly in the past. The Lilith goes down faster than a cain (for me anyhow.)
Do or do not, there is no try...
~HLP Member and Modder~
          ~~2008-201x~~

 

Offline Lucika

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Re: RELEASE - Shivans! v0.21
Just started it. Love the pure scientificness of the Shivans :)
But... why does Alpha 2 call the heavy cruiser a LILITH(!!!!  :hopping: :hopping: :hopping:) in mission 3?

isn't the Lilith is the heaviest cruiser class of the shivans?

BOOO! They call it "Heavy Cruiser", not LILITH!!!!!  :mad: :mad: :mad:

By the way, too bad that there is no more than 4 missions, but I found 1 more error :p:
TB Thor????? How on Earth the Shivans would know about the old Viking god???

And what is the reason for the Tech missions? The Titan one, the BoE and the cutscene? Do they have a connection to the storyline? When will more missions come?
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline dragonsniper

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Re: RELEASE - Shivans! v0.21
They capture humans, torture them for who their mighty god was 4000 years ago, and then once they have the info, they release the humans, and pursue the mighty god (for no apparent reason.) Then they gave up, and decided to play a role in this campaign. That's how they know who Thor is.  :)
Do or do not, there is no try...
~HLP Member and Modder~
          ~~2008-201x~~

 

Offline Lucika

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Re: RELEASE - Shivans! v0.21
They capture humans, torture them for who their mighty god was 4000 years ago, and then once they have the info, they release the humans, and pursue the mighty god (for no apparent reason.) Then they gave up, and decided to play a role in this campaign. That's how they know who Thor is.  :)

:)
HLP member 2008-2012 and Syrk:TUW project leader ~2010-2012

 

Offline Rodo

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Re: RELEASE - Shivans! v0.21
Four ships with Hornets can take any Cruiser down easily, but the Lilith is the most heavily armored Cruiser of the three. In most cases "Heavy" is a term used in the basis of armor and weight, not weapons.
Weird. I've had problems taking down Rakshasa's quickly in the past. The Lilith goes down faster than a cain (for me anyhow.)

threre's no way you can take down the lilith faster than the cain or the rakshasa... unless you have edited tables, the lilith can live up to 6 direct hits from helios torpedoes, the cain and rakshasa would die on the 4th direct hit. (or so)
el hombre vicio...

 

Offline Mongoose

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Re: RELEASE - Shivans! v0.21
A Cain goes down with a dual Helios shot...as the Second Great War Part II taught me so vividly. :p

 

Offline Droid803

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Re: RELEASE - Shivans! v0.21
Heh? Unless it has special hits, it shouldn't.
A Helios does 6800 damage, and a Cain has 20000 HP....
(´・ω・`)
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