Author Topic: Additional Spacecraft Versions  (Read 5679 times)

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Offline nvsblmnc

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Re: Additional Spacecraft Versions
As long as the model has 2 or more banks of primaries, no model changes are needed.  It can all be done through tables.  I only modified the Erinyes POF to change the weapon grouping, since the model looks like it should have had a 6/2 layout.  That's not integral to the idea, though and can be easily scrapped.

The idea was to make mixed primaries more useful by allowing separate banks to carry weapons meant for different target profiles.  My thought in relation to your idea was that the bomber Perseus could be restricted to lighter primaries, while the enhanced variants could have greater access to the heavy weapons, emphasising the difference in their roles.  No changes are needed to the vanilla ships tables for this to work.
« Last Edit: February 15, 2009, 02:20:31 pm by nvsblmnc »
When the reactor explodes, it's usually a sign that you've taken too much damage.

 

Offline Mobius

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Re: Additional Spacecraft Versions
As long as the model has 2 or more banks of primaries, no model changes are needed.  It can all be done through tables.  I only modified the Erinyes POF to change the weapon grouping, since the model looks like it should have had a 6/2 layout.  That's not integral to the idea, though and can be easily scrapped.

I suggest to avoid any POF edits. The main intent is to have multiple variants without any modification other than a .tbm file used as Mod. That'd also prevent the modified model(s) from becoming outdated as soon as new MVPs get released.
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Offline Scotty

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Re: Additional Spacecraft Versions
Maybe to make the Perseus carrying the Helios a little more believable, can you get rid of the other secondary slot and combine the two for a little more payload space.  It would cut down on in-mission versatility, but would offer enough payload space for at least a couple helioses

 

Offline Droid803

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Re: Additional Spacecraft Versions
I'd still be more convinced if the Helios was just strapped to the bottom...
(´・ω・`)
=============================================================

 

Offline nvsblmnc

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  • I'm a minefield of information.
Re: Additional Spacecraft Versions
I suggest to avoid any POF edits. The main intent is to have multiple variants without any modification other than a .tbm file used as Mod. That'd also prevent the modified model(s) from becoming outdated as soon as new MVPs get released.

You spoil all my fun  ;)

No problems there though.  I'm playing with a few ideas at the moment, but I'm at work all day today and won't be able to put anything together today.  I'm off Wednesday, and will post a couple of ideas then.
When the reactor explodes, it's usually a sign that you've taken too much damage.

 

Offline Solatar

  • 211
Re: Additional Spacecraft Versions
If you want a strike version of the Perseus (why bother when you have a strike fighter (herc II) though) why don't you strap a Cyclops on instead of a Helios?

Or create a heavier version of the Trebuchet for use on the strike version; larger payload, won't get killed by flak.

I agree that Hercs might have changed, for example, but they already are updated just by the fact that they can carry the weapons of the 2360's. I'd buy a couple versions of each fighter with say, more armor and less maneuverability, for example. However there's no need to make assault, intercept, etc. versions of each fighter simply because the GTVA has such specialized fighters in the first place. Whereas a modern combat squadron would use one type of fighter, and maybe outfit it a bit differently, in Freespace they just hop in a completely different ship.

 

Offline nvsblmnc

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Re: Additional Spacecraft Versions
I'm not sure if Mobius has any weapon mods in mind ATM.  They'd be useful for some of my ideas, but if maximum retail compatability is the aim, they could be problematic.
When the reactor explodes, it's usually a sign that you've taken too much damage.

 
  

Offline Mobius

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Re: Additional Spacecraft Versions
If you want a strike version of the Perseus (why bother when you have a strike fighter (herc II) though) why don't you strap a Cyclops on instead of a Helios?

Looks like you didn't read the descriptions. There already is a Perseus variant capable of carrying the Cyclops and the Bx is intended only as a second, subvariant capable of carrying the Helios.

And guys, don't stick with those two torpedoes. I didn't want to add weapon entries on purpose...it would have been very easy to create a torpedo comparable to INFR1's Assassin, just to give an example. My intent was to play around with certain aspects of Real Life aerospace engineering and apply them to FreeSpace.


I'm not sure if Mobius has any weapon mods in mind ATM.  They'd be useful for some of my ideas, but if maximum retail compatability is the aim, they could be problematic.

Giving the comments and the fact that people are misunderstanding my goal I should try to create specific and believable weapons.

I mean, I used the Helios/Cyclops duo as example. Out of the 4 entries I created, only 2 of them are compatible with torps. I believe the other 2 entries deserve attention as well.


I've done these kinds of things to capitol ships almost a year ago. Maybe I should have made a version of the Aeolus with 12 BFgreens, then people would've at least paid attention to the mod. I would've kept working, but no one really seemed interested, and I had other projects. :blah:

Capital ships? We're discussing spacecraft here. :) No doubt warships might have gone serious upgrades as well but I prefer to limit my approach on more pragmatic(and flyable :p) stuff - combat spacecraft. ;)
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Offline Commander Zane

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Re: Additional Spacecraft Versions
I love Fast Mod, what are you talking about? :lol:
I gave the capital ship weapons the refire rates and FoF used on Procyon Insurgency and fighting is too much fun now.

 

Offline nvsblmnc

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Re: Additional Spacecraft Versions
As promised, here are some early ideas on my part:

GTF Hercules-F

Code: [Select]
$Name: GTF Hercules-F
$Short name: TFight6
$Species: Terran
+Type: XSTR("Fleet Defense", 2945)
+Maneuverability: XSTR("Poor", 2946)
+Armor: XSTR("Very Heavy", 2947)
+Manufacturer: XSTR("Han-Ronald Corp", 2948)
+Description: XSTR( " ", 2949)
$end_multi_text
+Tech Description:
XSTR("First encountered in the hands of NTF forces, the Fleet Defense variant of the GTF Hercules quickly found favour with GTVA commanders.  This fighter featrures a fixed Morning Star weapons system unter the nose to intercept munitions at long range, and carries a large number of area-denial and TAG weapons.  As it needs to hold a defensive position, the Hercules-F is better armoured than the standard variant, but pays for this with a smaller reactor which restrics the fighter's speed and heavy weapon compatability.", 2950)
$end_multi_text
+Length: 20 m
+Gun Mounts: 6
+Missile Banks: 2
$POF file: fighter06.pof
$Detail distance: (0, 80, 300, 900)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 45.0 
$Rotation time: 3.8, 4.3, 3.8
$Rear Velocity: 0.0
$Forward accel: 3.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 25.0
$Expl blast: 1000.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "Lamprey" "Circe" )("Morning Star")
$Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Lamprey" "Circe" )
$Default PBanks: ( "Subach HL-7" "Morning Star" )
$Allowed SBanks: ( "TAG-A" "TAG-B" "Trebuchet") ( "EMP Adv." "Piranha" "Infyrno" )
$Allowed Dogfight SBanks: ( "Rockeye D" "Tornado D" "Infyrno D" "Piranha" )
$Default SBanks: ( "TAG-B" "Piranha" )
$SBank Capacity: ( 40, 80 )
$Shields: 550
$Shield Color: 100 100 255
$Power Output: 3.0
$Max Oclk Speed: 54.0
$Max Weapon Eng: 130.0
$Hitpoints: 280
$Flags: ( "player_ship" "default_player_ship" "fighter" "in tech database")
$AI Class: Captain
$Afterburner: YES
 +Aburn Max Vel: 0.0, 0.0, 120.0
 +Aburn For accel: 0.7
 +Aburn Fuel: 300.0
 +Aburn Burn Rate: 60.0
 +Aburn Rec Rate: 25.0
$Countermeasures: 25
$Scan time: 2000
$EngineSnd: 126 
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Shield_icon: shield-f06
$Ship_icon: iconfighter06
$Ship_anim: ssfighter06
$Ship_overhead: loadfighter06
$Score: 10
$Trail:
 +Offset: 6.59 -4.8 -3.33
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 60
 +Bitmap: Contrail01
$Trail:
 +Offset: -6.59 -4.8 -3.33
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 60
 +Bitmap: Contrail01
$Trail:
 +Offset: 0 -7.2 -3.2
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 60
 +Bitmap: Contrail01
$Subsystem: sensors, 10,0.0
$Subsystem: communications, 10,0.0
$Subsystem: weapons, 10,0.0
$Subsystem: navigation, 10,0.0
$Subsystem: engine, 35,0.0



GTF Hercules-C

Code: [Select]
$Name: GTF Hercules-C
$Short name: TFight6
$Species: Terran
+Type: XSTR("Capital Assault", 2945)
+Maneuverability: XSTR("Poor", 2946)
+Armor: XSTR("Average", 2947)
+Manufacturer: XSTR("Han-Ronald Corp", 2948)
+Description: XSTR( " ", 2949)
$end_multi_text
+Tech Description:
XSTR("Building on the success of the Fleet Defense variant of the GTF Hercules, Han-Ronald created the Capital Assault variant to further prolong the venerable fighter's filespan.  The C features a fixed four-point Maxim cannon, and typically carries weapons designed to disarm and disable larger warships.  It has a limited self-defense ability, but strips out some armour to mount improved engines, giving it a better top speed to escape danger.  Although primarily designed to strip a hostile vessel of its defenses, the C can also carry a quantity of Cyclops warheads, giving it a degree of flexibility as a strike vessel.", 2950)
$end_multi_text
+Length: 20 m
+Gun Mounts: 6
+Missile Banks: 2
$POF file: fighter06.pof
$Detail distance: (0, 80, 300, 900)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 60.0 
$Rotation time: 4.0, 4.5, 4.0
$Rear Velocity: 0.0
$Forward accel: 3.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 25.0
$Expl blast: 1000.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Allowed PBanks: ( "Maxim") ("Subach HL-7" "Akheton SDG" "Morning Star" "prometheus S" "Prometheus R" )
$Allowed Dogfight PBanks: ( "MorningStar D" "Prometheus D" "Lamprey" "Circe" )
$Default PBanks: ( "Maxim" "Subach HL-7" )
$Allowed SBanks: ( "Rockeye" "Tempest" "Harpoon" "Hornet" ) ( "EMP Adv." "Stilletto II" "Treuchet" "Cyclops"
$Allowed Dogfight SBanks: ( "Rockeye D" "Tornado D" "Infyrno D" "Piranha" )
$Default SBanks: ( "Harpoon" "Stilletto II" )
$SBank Capacity: ( 20, 100 )
$Shields: 600
$Shield Color: 100 100 255
$Power Output: 3.0
$Max Oclk Speed: 70.0
$Max Weapon Eng: 150.0
$Hitpoints: 225
$Flags: ( "player_ship" "default_player_ship" "fighter" "in tech database")
$AI Class: Captain
$Afterburner: YES
 +Aburn Max Vel: 0.0, 0.0, 120.0
 +Aburn For accel: 0.7
 +Aburn Fuel: 300.0
 +Aburn Burn Rate: 60.0
 +Aburn Rec Rate: 25.0
$Countermeasures: 25
$Scan time: 2000
$EngineSnd: 126 
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Shield_icon: shield-f06
$Ship_icon: iconfighter06
$Ship_anim: ssfighter06
$Ship_overhead: loadfighter06
$Score: 10
$Trail:
 +Offset: 6.59 -4.8 -3.33
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 60
 +Bitmap: Contrail01
$Trail:
 +Offset: -6.59 -4.8 -3.33
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 60
 +Bitmap: Contrail01
$Trail:
 +Offset: 0 -7.2 -3.2
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 60
 +Bitmap: Contrail01
$Subsystem: sensors, 10,0.0
$Subsystem: communications, 10,0.0
$Subsystem: weapons, 10,0.0
$Subsystem: navigation, 10,0.0
$Subsystem: engine, 35,0.0

GTF Erinyes-ER

Code: [Select]
$Name: GTF Erinyes-ER
$Short name: TFight22
$Species: Terran
+Type: XSTR("Enhanced Assault", 2963)
+Maneuverability: XSTR("Average", 2964)
+Armor: XSTR("Heavy", 2965)
+Manufacturer: XSTR("Triton Dynamics", 2966)
+Description: XSTR(" ", 2967)
$end_multi_text
+Tech Description:
XSTR("The GTF Erinyes-ER is an attempt by Triton Dynamics to make the most of the fighter's tremendous primary weapons loadout.  By sacrificing some of the fighter's missile stores, Triton were able to fit an auxilliary reactor into each nacelle, resulting in a significant increase to primary weapon reserves, and moderate boosts to shields and top speed.  The ER variant cannot carry as many missiles, however, and is restricted to smaller weapons.", 2968)
$end_multi_text
+Length: 17 m
+Gun Mounts: 8
+Missile Banks: 2
$POF file: fighter2t-04.pof
$Detail distance: (0, 180, 300, 1100)
$ND: 144 234 237
$ND: 60 231 239
$ND: 78 151 156
$ND: 30 179 189
$Show damage: YES
$Density: 1
$Damp: 0.25
$Rotdamp: 0.4
$Max Velocity: 0.0, 0.0, 75.0 
$Rotation time: 3.8, 4.2, 3.8
$Rear Velocity: 0.0
$Forward accel: 3.6
$Forward decel: 1.3
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 25.0
$Expl blast: 1000.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus S" "Prometheus R" "UD-8 Kayser" "Lamprey" "Circe" "Maxim" )
$Allowed Dogfight PBanks: ( "MorningStar D" "UD-D Kayser" "Circe" "Lamprey" "Maxim D" )
$Default PBanks: ( "Subach HL-7" "Prometheus R" )
$Allowed SBanks: ( "Rockeye" "Tempest" "Harpoon" "Hornet" "Tornado" "TAG-A" "TAG-B" )
$Allowed Dogfight SBanks: ( "Harpoon D" "Tornado D" )
$Default SBanks: ( "Harpoon" "Hornet" )
$SBank Capacity: ( 20, 25 )
$Shields: 550
$Shield Color: 100 100 255
$Power Output: 3.3
$Max Oclk Speed: 85.0
$Max Weapon Eng: 200.0
$Hitpoints: 325
$Flags: ( "player_ship" "default_player_ship" "fighter")
$AI Class: Captain
$Afterburner: YES
 +Aburn Max Vel: 0.0, 0.0, 150.0
 +Aburn For accel: 0.75
 +Aburn Fuel: 550.0
 +Aburn Burn Rate: 55.0
 +Aburn Rec Rate: 29.0
$Countermeasures: 25
$Scan time: 2000
$EngineSnd: 126 
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Shield_icon: shieldft-04
$Ship_icon: iconfighter2t-04
$Ship_anim: ssfighter2t-04
$Ship_overhead: loadfighter2t-04
$Score: 12
$Trail:
 +Offset: 2.7 4.3 -9.45
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 120
 +Bitmap: Contrail01
$Trail:
 +Offset: -2.7 4.3 -9.45
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 120
 +Bitmap: Contrail01
$Trail:
 +Offset: 2.47 -4.32 -9.29
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 120
 +Bitmap: Contrail01
$Trail:
 +Offset: -2.47 -4.32 -9.29
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 120
 +Bitmap: Contrail01
$Subsystem: sensors, 10,0.0
$Subsystem: communications, 10,0.0
$Subsystem: weapons, 10,0.0
$Subsystem: navigation, 10,0.0
$Subsystem: engine, 35,0.0



GTF Pegasus-R

Code: [Select]
$Name: GTF Pegasus R
$Short name: TFight21
$Species: Terran
+Type: XSTR("High Speed Recon", 2975)
+Maneuverability: XSTR("Excellent", 2976)
+Armor: XSTR("Light", 2977)
+Manufacturer: XSTR("Nankam Aeronautical", 2978)
+Description: XSTR(" ", 2979)
$end_multi_text
+Tech Description:
XSTR("An almost complete redesign of the GTF Pegasus, the R variant completely removes the bulky and power-hungry stealth systems and low signature engines.  The reactor was not modified, and when equipped with a normal engine array and increased missile stores this spaceframe becomes an extremely fast and responsive conventional recon fighter.  Despite the increased power allocated to shields, the R varaint has retained the paper thin armour of the oringal and is still regarded by some pilots to be a death trap.", 2980)
$end_multi_text
+Length: 19 m
+Gun Mounts: 2
+Missile Banks: 1
$POF file: fighter2t-01.pof
$Detail distance: (0, 180, 300, 1100)
$ND: 74 73 246
$ND: 46 46 242
$ND: 60 58 213
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.35
$Max Velocity: 0.0, 0.0, 110.0 
$Rotation time: 2.5, 2.6, 2.0
$Rear Velocity: 0.0
$Forward accel: 2.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 25.0
$Expl outer rad: 75.0
$Expl damage: 25.0
$Expl blast: 1000.0
$Expl Propagates: NO
$Shockwave Speed: 0.0
$Allowed PBanks: ( "Subach HL-7" "Akheton SDG" "Morning Star" "Prometheus R" "Prometheus S" "Kayser" "Lamprey" )
$Allowed Dogfight PBanks: ( "Subach HL-D" "Prometheus D" )
$Default PBanks: ( "Subach HL-7" )
$Allowed SBanks: ( "Rockeye" "Tempest" "TAG-A" "TAG-B" "Harpoon" "Trebuchet" "Hornet" "Tornado" "Hornet#Weak" "EMP Adv." )
$Allowed Dogfight SBanks: ( "Rockeye D" "Tempest D" "Hornet D" )
$Default SBanks: ( "Harpoon" "Hornet" )
$SBank Capacity: ( 30, 30 )
$Shields: 380
$Shield Color: 100 100 255
$Power Output: 3.0
$Max Oclk Speed: 130.0
$Max Weapon Eng: 160.0
$Hitpoints: 220
$Flags: ( "player_ship" "default_player_ship" "fighter")
$AI Class: Captain
$Afterburner: YES
 +Aburn Max Vel: 0.0, 0.0, 190.0
 +Aburn For accel: 0.7
 +Aburn Fuel: 360.0
 +Aburn Burn Rate: 60.0
 +Aburn Rec Rate: 30.0
$Countermeasures: 40
$Scan time: 2000
$EngineSnd: 126 
$Closeup_pos: 0.0, 0.0, -30
$Closeup_zoom: 0.5
$Shield_icon: shieldft-01
$Ship_icon: iconfighter2t-01
$Ship_anim: ssfighter2t-01
$Ship_overhead: loadfighter2t-01
$Score: 10
$Trail:
 +Offset: 9.56 -2.22 -1.31
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 120
 +Bitmap: Contrail01
$Trail:
 +Offset: -9.56 -2.22 -1.31
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 120
 +Bitmap: Contrail01
$Subsystem: sensors, 10,0.0
$Subsystem: communications, 10,0.0
$Subsystem: weapons, 10,0.0
$Subsystem: navigation, 10,0.0
$Subsystem: engine, 35,0.0
When the reactor explodes, it's usually a sign that you've taken too much damage.

 

Offline Snail

  • SC 5
  • 214
  • Posts: ☂
Re: Additional Spacecraft Versions
Kamikaze fighter.

Code: [Select]
$Name: GVF Thoth-K
$Short name: VKamikaze2
$Species: Vasudan
+Type: XSTR("Kamikaze Fighter", -1)
+Maneuverability: XSTR("Poor", -1)
+Armor: XSTR("Light", 3083)
+Manufacturer: XSTR("Hammer of Light", -1)
+Description: XSTR(" ", 3085)
$end_multi_text
+Tech Description:
XSTR("In 2339, following a string of major defeats, the Hammer of Light's military prowess was seriously damaged. Because of this, HoL forces turned to more subtle guerilla warfare. A large number of Thoth class fighters were thus converted into kamikaze fighters. Laden with armed warheads and other highly volatile explosive material, the Thoth-K was also equipped with EMP missiles and tactical assault weapons with which to distract enemy interceptors. A highly modified engine allows the Thoth-K to reach a cruising speed of 100m/s. A vented Sahr-Mekhu plasma plant also allows the Thoth-K to double its speed for a short amount of time on afterburners at the sacrifice of maneuverability. The Thoth-K unleashes a payload much more devastating than any warhead, and should always be destroyed as a high-priority threat.", -1)
$end_multi_text
+Length: 17 Meters
+Gun Mounts: 4
+Missile Banks: 1
$POF file: fighter09.pof
$Detail distance: (0, 70, 300, 700)
$Show damage: YES
$Density: 1
$Damp: 0.2
$Rotdamp: 0.4
$Max Velocity: 0.0, 0.0, 100.0
$Rotation time: 5.0, 5.0, 5.0
$Rear Velocity: 0.0
$Forward accel: 3.0
$Forward decel: 1.5
$Slide accel: 0.0
$Slide decel: 0.0
$Expl inner rad: 50.0
$Expl outer rad: 110.0
$Expl damage: 30.0
$Expl blast: 2000.0
$Expl Propagates: NO
$Shockwave Speed: 100.0
$Allowed PBanks: ( "Morning Star" )
$Allowed Dogfight PBanks: ( "Mekhu HL-7D" "Prometheus D" )
$Default PBanks: ( "Morning Star" )
$Allowed SBanks: ( "EMP Adv." )
$Allowed Dogfight SBanks: ( "Tempest D" "Hornet D" )
$Default SBanks: ( "EMP Adv." )
$SBank Capacity: ( 20 )
$Shields: 200
$Shield Color: 100 255 100
$Power Output: 2.5
$Max Oclk Speed: 120.0
$Max Weapon Eng: 50.0
$Hitpoints: 200
$Flags: ( "player_ship" "fighter" "in tech database")
$AI Class: Captain
$Afterburner: YES
 +Aburn Max Vel: 0.0, 0.0, 200.0
 +Aburn For accel: 0.7
 +Aburn Fuel: 100.0
 +Aburn Burn Rate: 50.0
 +Aburn Rec Rate: 5.0
$Countermeasures: 0
$Scan time: 2000
$EngineSnd: 120
$Closeup_pos: 0.0, 0.0, -27
$Closeup_zoom: 0.5
$Shield_icon: shield-f09
$Ship_icon: iconfighter09
$Ship_anim: ssfighter09
$Ship_overhead: loadfightV09
$Score: 10
$Trail:
 +Offset: -6.2 .20 -2.18
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 120
 +Bitmap: Contrail01
$Trail:
 +Offset: 6.2 .20 -2.18
 +Start Width: 0.25
 +End Width: 0.05
 +Start Alpha: 1.0
 +End Alpha: 0.0
 +Max Life: 1.0
 +Spew Time: 120
 +Bitmap: Contrail01
$Subsystem: weapons, 15,0.0
$Subsystem: engine, 35,0.0

 

Offline nvsblmnc

  • 27
  • I'm a minefield of information.
Re: Additional Spacecraft Versions
I'd hate to be defending against a few of those.
When the reactor explodes, it's usually a sign that you've taken too much damage.