Author Topic: OSS custom builds for TBP  (Read 1898 times)

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Offline den5

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OSS custom builds for TBP
Special build for TBP. You can also post your requests about the necessary additions to the game engine here.

Go here: http://proxima-fleet.com/forums/showthread.php?tid=130

 

Offline IPAndrews

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Re: OSS custom builds for TBP
TBP Final already comes with an incredibly stable version of the FS_Open 3.6.9 game engine so we do not need this. But thank you anyway.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline chief1983

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Re: OSS custom builds for TBP
Some of your changes could be useful in the main code branch, if you have any document source code patches or changes that would great.  Even just a full patch and the last revision this was based on would be useful too.
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Offline Asprin

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Re: OSS custom builds for TBP
Quote
Some of your changes could be useful in the main code branch
Karajorma has all of this changes, including "Newtonian" physics model. I've sent last update on Tue, Feb 3, 2009
QuantreTech Studios

 

Offline karajorma

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Re: OSS custom builds for TBP
I've already posted the link in a couple of places. Do you mind me just posting it here?
Karajorma's Freespace FAQ. It's almost like asking me yourself.

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Offline chief1983

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Re: OSS custom builds for TBP
Ah.  I was thinking there was maybe a more up to date code set.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline den5

  • 27
Re: OSS custom builds for TBP
Updating

- Increased maximum player allowed distance of travel
- Increased maximum number of allowed ships and weapons entries - up to 1000
- Increased maximum number of allowed NAV points - up to 1000
- Some fixes in the collisions and "AI_TURRET" sequnces
- Added "model rotation" after weapon whack
- Added "model rotation" after collision
- Little updates in the "AI turret" seuqnce
« Last Edit: February 19, 2009, 06:18:39 am by den5 »

 

Offline Dragon

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Re: OSS custom builds for TBP
Wow! That is exactly what i was looking for ,especially increased ship limits while keeping normal maps (Previously used INF build which don't have such features).
One more thing ,can you make it have it's pilot files in separate folder like in INF build (they aren't compatible witch standard pilots).
Also FRED witch these extensions should be welcome.

 

Offline chief1983

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Re: OSS custom builds for TBP
The latest INF test build in Recent Builds has all the features currently in the main nightly builds, including GLSL (for normal maps), etc.  And it works in multiplayer now.
Fate of the Galaxy - Now Hiring!  Apply within | Diaspora | SCP Home | Collada Importer for PCS2
Karajorma's 'How to report bugs' | Mantis
#freespace | #scp-swc | #diaspora | #SCP | #hard-light on EsperNet

"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Dragon

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Re: OSS custom builds for TBP
Thanks ,still hot this inferno    :)

1000 Ships limit is still better than 300 (believe or not i reached this limit in my mod) ,but i learned to live with it.
Texture replacement ,special hitpoints ,explosions and alt names allows nearly infinite number of classes.

 

Offline karajorma

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Re: OSS custom builds for TBP
Inferno supports 250 ship classes and 300 weapon classes. While this build may support 1000 ship classes it does that at the expense of multiplayer. If you don't want your mod to support multi that's fine.

Personally I think that given that even a total conversion like TBP only used around 150 if you need more than 250 you're probably doing something wrong.
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Offline Dragon

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Re: OSS custom builds for TBP
I'm making my own universe (though based on SW) so i can have even 1000 ships if i want.
250 is enough at the moment but i don't like any limits.
300 weapons may be needed due to lot of innovations like making two versions of each beam (slash and direct)
and switching between them in mission.
I also want to allow capship piloting (and i did it on one ship).