Author Topic: How will concussion missiles and proton torpedoes work?  (Read 21030 times)

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Offline Flipside

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Re: How will concussion missiles and proton torpedoes work?
Good point, it'd be nice to have 'light' torps for things like Escort Shuttles ;)

 

Offline StarSlayer

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Re: How will concussion missiles and proton torpedoes work?
Speaking of ordinance i have a application question :D 

Are you planning on making the damage effects variable depending on the situation?  Specifically a quick volley of torpedoes from a snubbie squadron all hitting at once has a better chance of overloading a capital ship's shields then firing in ones and twos?

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Offline chief1983

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Re: How will concussion missiles and proton torpedoes work?
Also, Luke's proton torps could make that umpteen thousand G turn because he was controlling them with the force.  They probably would have missed in a normal situation.
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Offline CountBuggula

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Re: How will concussion missiles and proton torpedoes work?
Also, Luke's proton torps could make that umpteen thousand G turn because he was controlling them with the force.  They probably would have missed in a normal situation.

Wait, I thought it didn't need to actually go down the tube...wasn't the point that it just needed to hit the right spot to "create a chain reaction" that would eventually lead to the reactor?  The reason the first torpedo didn't work wasn't because it didn't make the turn, it was because it "just impacted on the surface."  He missed.

So...maybe there are volatile gasses in the exhaust port from the main reactor that would ignite when hit by the missile, which would then spark a chain reaction of explosions all the way down into the reactor core.  No super G missile turn required.

 

Offline chief1983

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Re: How will concussion missiles and proton torpedoes work?
Well whether it was required or not, that's what we saw.  They definitely turned and entered the shaft.
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Re: How will concussion missiles and proton torpedoes work?
He used the Force to aim, not to control the torpedoes

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Offline General Battuta

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Re: How will concussion missiles and proton torpedoes work?
He used the Force to aim, not to control the torpedoes



Um, how do you know? It's not like Obi-Wan was all 'use the force TO AIM, Luke!'

 

Offline Narvi

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Re: How will concussion missiles and proton torpedoes work?
Luke could barely use the Force to grab his lightsaber in ESB. He doesn't even know that you can move objects with the Force at this point. The only training he's had is with the 'guiding your actions' bit of the Force. Do you really think he was capable of exerting thousands of gees of force on two moving objects? If he could do that, why didn't he duplicate the feat with his emboggened X-wing, or his lightsaver?

Those missiles did that on their own. The rebels expected them to, otherwise they would have approached (or tried to approach) at a slightly less impossible angle. Luke just used the Force to fire at the appropriate moment when the missiles' AI could maneuver in correctly.

 

Offline Flipside

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Re: How will concussion missiles and proton torpedoes work?
Or photon torpedoes are unguided in-flight and simply ricocheted down the exhaust tube on impact because of a timed fuse. Or there's some kind of magnetic field over the exhaust entry that pulled them down, or if they hadn't done that, then the Empire would have won in the first movie and there would have been no more revenue for George from the other 5...

That's why it's pointless trying to work out technical details from a movie. After all, as I mentioned earlier, if Ray Shielding was the only thing that prevented them using lasers, how did they plan to get the lasers down the tube?
« Last Edit: February 23, 2009, 11:52:53 am by Flipside »

 

Offline CountBuggula

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Re: How will concussion missiles and proton torpedoes work?
Well whether it was required or not, that's what we saw.  They definitely turned and entered the shaft.

I still claim it was volatile gasses (which would explain why lasers could've worked).  What you saw that appeared to be them turning after entering the shaft was an optical illusion caused by the ray shielding.

 

Offline TomShak

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Re: How will concussion missiles and proton torpedoes work?
Clearly having torps that could turn 90 degrees in an instant would not exactly be ideal from a gameplay point of view ...

There is a possible explanation that would satisfy both camps. Which is that torpedoes and missiles do have very good maneuverability, but the sensors onboard them can't track small fast moving craft like X-Wings or TIE-Fighters. For example, small fighters might have strong ECM systems on board that confuse torpedoes/missiles. Coupled with the fighters high maneuverability this makes it very hard for the torpedo to track a fighter.

However, against a largely static target ECM doesn't do much good, since the torpedo just needs to go where it was told. This means that torps would still be effective against larger and slower moving targets. On the death star trench run the torpedo could be pre-programmed to make a 90 degree turn at the appropriate moment (perhaps detecting the heat of the exhaust vent), because the death star is largely static.

ECM would explain many things ... such as why capital ships generally rely on turbo lasers for fighter defence rather than on missiles ... why all star fighter battles are laser based ... and probably many other things.

 

Offline CountBuggula

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Re: How will concussion missiles and proton torpedoes work?
Clearly having torps that could turn 90 degrees in an instant would not exactly be ideal from a gameplay point of view ...

There is a possible explanation that would satisfy both camps. Which is that torpedoes and missiles do have very good maneuverability, but the sensors onboard them can't track small fast moving craft like X-Wings or TIE-Fighters. For example, small fighters might have strong ECM systems on board that confuse torpedoes/missiles. Coupled with the fighters high maneuverability this makes it very hard for the torpedo to track a fighter.

However, against a largely static target ECM doesn't do much good, since the torpedo just needs to go where it was told. This means that torps would still be effective against larger and slower moving targets. On the death star trench run the torpedo could be pre-programmed to make a 90 degree turn at the appropriate moment (perhaps detecting the heat of the exhaust vent), because the death star is largely static.

ECM would explain many things ... such as why capital ships generally rely on turbo lasers for fighter defence rather than on missiles ... why all star fighter battles are laser based ... and probably many other things.

Hmm...interesting idea.  We know for sure that the A-Wing has been described as having a sophisticated jamming system, and Han uses a jamming system in the Millennium Falcon on several occasions.  I still have a hard time believing the missile could really make a 90 degree turn like that, but your other ideas definitely make good sense to me.

 
Re: How will concussion missiles and proton torpedoes work?
Well whether it was required or not, that's what we saw.  They definitely turned and entered the shaft.
I still claim it was volatile gasses (which would explain why lasers could've worked).  What you saw that appeared to be them turning after entering the shaft was an optical illusion caused by the ray shielding.
If anybody cares, I really like the "optical illusion/chain reaction" theory.

 

Offline Mongoose

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Re: How will concussion missiles and proton torpedoes work?
...or we could go with the "Because Luke's the Hero" angle and leave it at that. :p

(And dear lord, brandx0.  You literally just broke my brain.  Dear lord...)

 

Offline Pred the Penguin

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Re: How will concussion missiles and proton torpedoes work?
...or we could go with the "Because Luke's the Hero" angle and leave it at that. :p


And how is that supposed to be implemented in a game? :blah:

 

Offline TomShak

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Re: How will concussion missiles and proton torpedoes work?
Code: [Select]
if (player_name == "Luke") {
     invulnerable = true;
     aimbot_enabled = true;
     dodgy_hair_style = true;
}

 
Re: How will concussion missiles and proton torpedoes work?
Quote
Wedge: That's impossible, even for a computer!
Luke: It's not impossible, I used to bullseye womp rats in my T-16 back home. They're not much bigger than two meters.
There's something Dodonna is saying during this but it's indistinct cause of the focus on Luke and Wedge. I wonder what he was saying.

Practice makes perfect. Although, there are probably some varying factors, traveling at blazing speeds in a military fighter, nerves, and of course, the Force helped him aim much more accurately than A) a computer could ever possibly do and B) a person not Force-sensitive.

It's also a moral about technology, how we should not depend on it entirely, but it has its place as a useful tool. There are some things technology will have a great deal of trouble replicating. For instance, we can develop a computer that can beat the world's greatest chess players but not one that can even play at a competitive level with your average-skilled Go player.

It all boils down to a storytelling concept known as "suspension of disbelief." The audience is at the edge of their seat with the rising tension of the story approaching its peak and just prior to climax, will accept just about any resolution the storyteller presents to be relieved of that tension. (See the ending of Jaws for a reality based example.) You'll find a lot of movie magic only works because the audience is able to suspend their disbelief.

It happened because it had to. Luke's the hero. You want an in-universe explanation: practice shooting womp rats and using the Force to aim. Case closed.

*Waits for innuendos associated with stages of storytelling*

The architects of this mod have the ability to change things as they see fit, provided the audience is willing to suspend their disbelief of any concept, both sound and outlandish.

 

Offline Pred the Penguin

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Re: How will concussion missiles and proton torpedoes work?
Used to play Go a lot. :lol:

Anyways, even though things can change a bit, we have yet to decide on something that feels "right."

 
Re: How will concussion missiles and proton torpedoes work?
It's a great game, isn't it.

Is it possible to have bad missiles too? For instance, you have a lock but there's random occurrences of them not tracking from time to time. I know this happens in real life sometimes. Obviously wouldn't work as well with torpedoes, since they track much bigger and less maneuverable targets.

 
Re: How will concussion missiles and proton torpedoes work?
To me concussion missiles and proton torps were always anti-capital weapons, too slow to hit a fast moving starfighter.
Watched the movies lately? 



Going with an extremely conservative estimate of 1 km/sec for easy math, those torpedoes executed a 72,000 G turn.  If they have trouble with starfighters, it's not because they're slow. 
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