Interesting...
I just used fs2_open_3_6_10-20071007T.exe with the recreated mediavps file, and the mission loaded up, however, the NTF Hercules fighters were ulysses class.
Heres the debug:
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.10
Passed cmdline options:
-spec_exp 15
-ogl_spec 20
-spec_static 1.5
-spec_point 1.2
-spec_tube 1.5
-ambient_factor 35
-env
-missile_lighting
-glow
-spec
-3dwarp
-warp_flash
-mod mediavps
-debug_window
Building file index...
Found root pack 'C:\program files\games\freespace\mediavps\MV_Complete.vp' with a checksum of 0x31df7754
Found root pack 'C:\program files\games\freespace\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'C:\program files\games\freespace\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'C:\program files\games\freespace\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'C:\program files\games\freespace\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\program files\games\freespace\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\program files\games\freespace\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\program files\games\freespace\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\program files\games\freespace\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\program files\games\freespace\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\program files\games\freespace\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\program files\games\freespace\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\program files\games\freespace\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\program files\games\freespace\mediavps\' ... 1 files
Searching root pack 'C:\program files\games\freespace\mediavps\MV_Complete.vp' ... 5253 files
Searching root 'C:\program files\games\freespace\' ... 184 files
Searching root pack 'C:\program files\games\freespace\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'C:\program files\games\freespace\multi-mission-pack.vp' ... 110 files
Searching root pack 'C:\program files\games\freespace\multi-voice-pack.vp' ... 307 files
Searching root pack 'C:\program files\games\freespace\root_fs2.vp' ... 157 files
Searching root pack 'C:\program files\games\freespace\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\program files\games\freespace\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\program files\games\freespace\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\program files\games\freespace\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\program files\games\freespace\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\program files\games\freespace\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\program files\games\freespace\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\program files\games\freespace\warble_fs2.vp' ... 52 files
Found 15 roots and 12860 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM => Starting parse of 'mv_strings-lcl.tbm' ...
Initializing OpenAL...
Using 'Generic Software' as OpenAL sound device...
OpenAL Vendor : Creative Labs Inc.
OpenAL Renderer : Software
OpenAL Version : 1.1
... OpenAL successfully initialized!
Failed to init speech
GR_CPU: Family 6, MMX=Yes
Initializing OpenGL graphics device at 640x480 with 32-bit color...
Initializing WGL...
Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
Actual WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
OpenGL Vendor : NVIDIA Corporation
OpenGL Renderer : GeForce 8500 GT/PCI/SSE2
OpenGL Version : 2.1.1
Using extension "GL_EXT_fog_coord".
Using extension "GL_ARB_multitexture".
Using extension "GL_ARB_texture_env_add".
Using extension "GL_ARB_texture_compression".
Using extension "GL_EXT_texture_compression_s3tc".
Using extension "GL_EXT_texture_filter_anisotropic".
Using extension "GL_ARB_texture_env_combine".
Using extension "GL_EXT_compiled_vertex_array".
Using extension "GL_EXT_draw_range_elements".
Using extension "GL_ARB_texture_mirrored_repeat".
Using extension "GL_ARB_texture_non_power_of_two".
Using extension "GL_ARB_vertex_buffer_object".
Using extension "GL_ARB_pixel_buffer_object".
Using extension "GL_SGIS_generate_mipmap".
Using extension "GL_EXT_framebuffer_object".
Using extension "GL_ARB_texture_rectangle".
Using extension "GL_EXT_bgra".
Using extension "GL_ARB_texture_cube_map".
Using extension "GL_EXT_texture_lod_bias".
Using extension "GL_ARB_point_sprite".
Using extension "GL_ARB_shading_language_100".
Using extension "GL_ARB_shader_objects".
Using extension "GL_ARB_vertex_shader".
Using extension "GL_ARB_fragment_shader".
Found special extension function "wglSwapIntervalEXT".
Compiling shader -> b-vert.sdr / b-frag.sdr ...
Compiling shader -> b-vert.sdr / bg-frag.sdr ...
Compiling shader -> b-vert.sdr / bs-frag.sdr ...
Compiling shader -> b-vert.sdr / bgs-frag.sdr ...
Compiling shader -> be-vert.sdr / bse-frag.sdr ...
Compiling shader -> be-vert.sdr / bgse-frag.sdr ...
Max texture units: 4 (32)
Max elements vertices: 4096
Max elements indices: 4096
Max texture size: 8192x8192
Can use compressed textures: YES
Texture compression available: YES
Using trilinear texture filter.
Using GLSL for model rendering.
... OpenGL init is complete!
Size of bitmap info = 705 KB
Size of bitmap extra info = 40 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Performing global function/(library/object) name repeat check...
LUA: Performing library/object name repeat check...
LUA: Performing object/object name repeat check...
LUA: Performing library/library name repeat check...
LUA: Initializing library functions...
LUA: Initializing object functions...
SCRIPTING: Beginning main hook parse sequence....
Wokka! Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
SCRIPTING: Inititialization complete.
Using high memory settings...
Wokka! Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-sdf.tbm' ...
TBM => Starting parse of 'mv_adveffects-sdf.tbm' ...
ANI radar1 with size 106x106 (17.2% wasted)
Windoze reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM => Starting parse of 'mv_music-mus.tbm' ...
TBM => Starting parse of 'mv_advmuzzle-mfl.tbm' ...
Wokka! Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'! Error code = 5.
TBM => Starting parse of 'mv_effects-wxp.tbm' ...
TBM => Starting parse of 'mv_adveffects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 64 frames at 35 fps.
BMPMAN: Found EFF (exp04.eff) with 60 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 44 frames at 30 fps.
BMPMAN: Found EFF (exp05.eff) with 47 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 48 frames at 20 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (Gmuzzle.eff) with 5 frames at 30 fps.
BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
TBM => Starting parse of 'mv_tech-wep.tbm' ...
TBM => Starting parse of 'mv_models-wep.tbm' ...
TBM => Starting parse of 'mv_effects-wep.tbm' ...
TBM => Starting parse of 'mv_adveffects-wep.tbm' ...
TBM => Starting parse of 'mv_trails-shp.tbm' ...
TBM => Starting parse of 'mv_tech-shp.tbm' ...
TBM => Starting parse of 'mv_models-shp.tbm' ...
WARNING: Animation trigger #0 on subsystem 'turret01a', for ship 'GTB Medusa', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'b05-turreta', for ship 'GTB Ursa', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret01', for ship 'GTFR Triton', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret02', for ship 'GTFR Triton', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret09a-01-main', for ship 'GTC Fenris', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret01', for ship 'GTM Hippocrates', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret02', for ship 'GTM Hippocrates', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret03', for ship 'GTM Hippocrates', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret09a-01-main', for ship 'GTC Leviathan', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret01a', for ship 'GTD Orion', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret02a', for ship 'GTD Orion', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret03a', for ship 'GTD Orion', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret04a', for ship 'GTD Orion', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret05a', for ship 'GTD Orion', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret01', for ship 'GTD Hecate', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret02', for ship 'GTD Hecate', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret03', for ship 'GTD Hecate', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret04', for ship 'GTD Hecate', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret05', for ship 'GTD Hecate', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret06', for ship 'GTD Hecate', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret07', for ship 'GTD Hecate', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret08', for ship 'GTD Hecate', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret01a', for ship 'GTVA Colossus', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret02a', for ship 'GTVA Colossus', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret03a', for ship 'GTVA Colossus', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret04a', for ship 'GTVA Colossus', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret05a', for ship 'GTVA Colossus', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret06a', for ship 'GTVA Colossus', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret07a', for ship 'GTVA Colossus', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret08a', for ship 'GTVA Colossus', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret09a', for ship 'GTVA Colossus', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret10a', for ship 'GTVA Colossus', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret01', for ship 'GTCv Deimos', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret02', for ship 'GTCv Deimos', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret03', for ship 'GTCv Deimos', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret04', for ship 'GTCv Deimos', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret01', for ship 'GTC Aeolus', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret02', for ship 'GTC Aeolus', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret03', for ship 'GTC Aeolus', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret04', for ship 'GTC Aeolus', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret05', for ship 'GTC Aeolus', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret06', for ship 'GTC Aeolus', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret01a', for ship 'NTF Iceni', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret11a', for ship 'NTF Iceni', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret19', for ship 'NTF Iceni', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret21a', for ship 'NTF Iceni', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret22a', for ship 'NTF Iceni', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret23a', for ship 'NTF Iceni', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret24a', for ship 'NTF Iceni', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret25a', for ship 'NTF Iceni', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret01', for ship 'GTT Argo', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret02', for ship 'GTT Argo', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret01a', for ship 'GTSG Watchdog', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret02a', for ship 'GTSG Watchdog', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret01a', for ship 'GTSG Cerberus', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret02a', for ship 'GTSG Cerberus', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret01a', for ship 'GTSG Alastor', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret02a', for ship 'GTSG Alastor', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'Turret01-main', for ship 'GVFr Satis', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret01a', for ship 'GVC Aten', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret02a', for ship 'GVC Aten', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret01', for ship 'GVC Mentu', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret02', for ship 'GVC Mentu', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret15', for ship 'GVC Mentu', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret16', for ship 'GVC Mentu', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret01', for ship 'GVCv Sobek', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret02', for ship 'GVCv Sobek', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret03', for ship 'GVCv Sobek', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret05', for ship 'GVCv Sobek', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret01', for ship 'GVD Typhon', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret02', for ship 'GVD Typhon', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret03', for ship 'GVD Typhon', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret04', for ship 'GVD Typhon', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret05', for ship 'GVD Typhon', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret06', for ship 'GVD Typhon', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret05', for ship 'GVD Hatshepsut', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret06', for ship 'GVD Hatshepsut', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret07', for ship 'GVD Hatshepsut', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret08', for ship 'GVD Hatshepsut', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret09', for ship 'GVD Hatshepsut', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret10', for ship 'GVD Hatshepsut', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret01', for ship 'SFr Mephisto', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret03', for ship 'SFr Mephisto', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret07', for ship 'SC Lilith', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret07', for ship 'SC Cain', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret03a-base', for ship 'SD Demon', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret06a-base', for ship 'SD Demon', has a negative reverse_start value! Capping it at 0!
WARNING: Animation trigger #0 on subsystem 'turret07a-base', for ship 'SD Demon', has a negative reverse_start value! Capping it at 0!
TBM => Starting parse of 'mv_dragon-shp.tbm' ...
TBM => Starting parse of 'mv_adveffects-shp.tbm' ...
TBM => Starting parse of 'mv_escort-hdg.tbm' ...
TBM => Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 24x24 (25.0% wasted)
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 220
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
Someone passed an extension to bm_load for file 'hammer1.pcx'
ANI mainwalk.ani with size 297x297 (42.0% wasted)
ANI mainflyby.ani with size 116x116 (9.4% wasted)
ANI maincrane.ani with size 73x73 (43.0% wasted)
ANI mainexit.ani with size 110x110 (14.1% wasted)
ANI mainbarracks.ani with size 105x105 (18.0% wasted)
ANI mainreadyroom.ani with size 86x86 (32.8% wasted)
ANI mainoptions.ani with size 131x131 (48.8% wasted)
ANI maincampaign.ani with size 124x124 (3.1% wasted)
Frame 0 too long!!: frametime = 0.275 (0.275)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron 53rd Hammerheads
Someone passed an extension to bm_load for file 'hammer1.pcx'
ANI Loading.ani with size 26x26 (18.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 88 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM => Starting parse of 'mv_fireball-fbl.tbm' ...
TBM => Starting parse of 'mv_adveffects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (rock_exp.eff) with 55 frames at 30 fps.
loading warp modelLoading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0x3c5e73c9, IBX checksum: 0xc04d2c9d -- "warp.pof"
128
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE => Loading default shockwave model...
Loading model 'shockwave.pof'
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xd8be5fd9, IBX checksum: 0x208fb934 -- "shockwave.pof"
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
SHOCKWAVE => Default model load: SUCCEEDED!!
MISSION LOAD: 'SM1-01.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron 53rd Hammerheads
Someone passed an extension to bm_load for file 'hammer1.pcx'
Using alternate ship type name : NTCv Deimos
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Using alternate ship type name : NTF Hercules
Starting mission message count : 205
Ending mission message count : 246
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter2t-05.pof'
IBX: Found a good IBX to read for 'fighter2t-05.pof'.
IBX-DEBUG => POF checksum: 0xa59230ad, IBX checksum: 0xb499bcbf -- "fighter2t-05.pof"
Unknown chunk <SLDC>, len = 5887
Loading model 'freighter04.pof'
IBX: Found a good IBX to read for 'freighter04.pof'.
IBX-DEBUG => POF checksum: 0xade7362a, IBX checksum: 0xc072f926 -- "freighter04.pof"
Unknown chunk <SLDC>, len = 13287
Loading model 'capital2V-01.pof'
IBX: Found a good IBX to read for 'capital2V-01.pof'.
IBX-DEBUG => POF checksum: 0x82d216bd, IBX checksum: 0x1b3ba558 -- "capital2V-01.pof"
Warning: Ignoring unrecognized subsystem reactor, believed to be in ship capital2V-01.pof
Warning: Ignoring unrecognized subsystem bridge, believed to be in ship capital2V-01.pof
Warning: Ignoring unrecognized subsystem fighterbay01, believed to be in ship capital2V-01.pof
Warning: Ignoring unrecognized subsystem fighterbay02, believed to be in ship capital2V-01.pof
Loading model 'fighter2v-01.pof'
IBX: Found a good IBX to read for 'fighter2v-01.pof'.
IBX-DEBUG => POF checksum: 0x19bf06ff, IBX checksum: 0xc3888eaf -- "fighter2v-01.pof"
Loading model 'corvette2t-01.pof'
IBX: Found a good IBX to read for 'corvette2t-01.pof'.
IBX-DEBUG => POF checksum: 0x13907ace, IBX checksum: 0x2d2ea707 -- "corvette2t-01.pof"
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x2a94b7b8, IBX checksum: 0x38c2bcca -- "fighter01.pof"
Unknown chunk <SLDC>, len = 5887
Allocating space for at least 5 new ship subsystems ... a total of 200 is now available (5 in-use).
OpenGL: Created 512x512 FBO!
ANI lock1 with size 33x33 (48.4% wasted)
ANI lockspin with size 63x63 (1.6% wasted)
ANI energy2 with size 60x60 (6.3% wasted)
ANI toggle1 with size 20x20 (37.5% wasted)
ANI weapons1 with size 20x20 (37.5% wasted)
ANI weapons1_b with size 20x20 (37.5% wasted)
ANI toparc1 with size 37x37 (42.2% wasted)
ANI toparc3 with size 18x18 (43.8% wasted)
ANI leftarc with size 157x157 (38.7% wasted)
ANI rightarc1 with size 156x156 (39.1% wasted)
ANI targhit1 with size 21x21 (34.4% wasted)
ANI energy1 with size 41x41 (35.9% wasted)
ANI targetview1 with size 156x156 (39.1% wasted)
ANI targetview2 with size 96x96 (25.0% wasted)
ANI targetview3 with size 20x20 (37.5% wasted)
ANI damage1 with size 25x25 (21.9% wasted)
ANI support1 with size 24x24 (25.0% wasted)
ANI objective1 with size 21x21 (34.4% wasted)
ANI wingman1 with size 53x53 (17.2% wasted)
ANI wingman2 with size 53x53 (17.2% wasted)
ANI wingman3 with size 53x53 (17.2% wasted)
ANI netlag1 with size 30x30 (6.3% wasted)
ANI head1 with size 132x132 (48.4% wasted)
ANI time1 with size 23x23 (28.1% wasted)
Loading model 'Starfield.pof'
IBX: Found a good IBX to read for 'Starfield.pof'.
IBX-DEBUG => POF checksum: 0x07d8680d, IBX checksum: 0x3d22d0e6 -- "Starfield.pof"
ANI debris01 with size 38x38 (40.6% wasted)
ANI debris02 with size 19x19 (40.6% wasted)
ANI debris04 with size 27x27 (15.6% wasted)
=================== STARTING LEVEL DATA LOAD ==================
Allocating space for at least 186 new ship subsystems ... a total of 400 is now available (40 in-use).
About to page in ships!
ANI shield-f01 with size 93x93 (27.3% wasted)
ANI shieldft-05 with size 93x93 (27.3% wasted)
Loading model 'support2t-01.pof'
IBX: Found a good IBX to read for 'support2t-01.pof'.
IBX-DEBUG => POF checksum: 0xd9688f1e, IBX checksum: 0x450d963a -- "support2t-01.pof"
Unknown chunk <SLDC>, len = 13287
ANI shieldfv-01 with size 93x93 (27.3% wasted)
Loading model 'support2v-01.pof'
IBX: Found a good IBX to read for 'support2v-01.pof'.
IBX-DEBUG => POF checksum: 0x976f69e0, IBX checksum: 0x4e18f7cd -- "support2v-01.pof"
Unknown chunk <SLDC>, len = 13287
BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
BMPMAN: Found EFF (PrometheusR_AniBitmap.eff) with 12 frames at 5 fps.
BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (AAAbeamAglow.eff) with 35 frames at 30 fps.
BMPMAN: Found EFF (AAAbeamAB.eff) with 15 frames at 15 fps.
BMPMAN: Found EFF (particle_green.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (GreenBeamGlow.eff) with 30 frames at 55 fps.
BMPMAN: Found EFF (particle_yellow.eff) with 11 frames at 22 fps.
BMPMAN: Found EFF (beamglow6.eff) with 60 frames at 26 fps.
Loading model 'Blip.pof'
IBX: Found a good IBX to read for 'Blip.pof'.
IBX-DEBUG => POF checksum: 0x83ceab91, IBX checksum: 0x710a00d2 -- "Blip.pof"
Loading model 'rockeye.pof'
IBX: Found a good IBX to read for 'rockeye.pof'.
IBX-DEBUG => POF checksum: 0x25ff4c7f, IBX checksum: 0x541aef89 -- "rockeye.pof"
Loading model 'Tempest.pof'
IBX: Found a good IBX to read for 'Tempest.pof'.
IBX-DEBUG => POF checksum: 0x33e3ab29, IBX checksum: 0x1d791899 -- "Tempest.pof"
Loading model 'newhornet.pof'
IBX: Found a good IBX to read for 'newhornet.pof'.
IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "newhornet.pof"
Loading model 'bombardier.pof'
IBX: Found a good IBX to read for 'bombardier.pof'.
IBX-DEBUG => POF checksum: 0x03e1b208, IBX checksum: 0x5def0a77 -- "bombardier.pof"
Loading model 'crossbow.pof'
IBX: Found a good IBX to read for 'crossbow.pof'.
IBX-DEBUG => POF checksum: 0x586f384b, IBX checksum: 0xb14be0e0 -- "crossbow.pof"
Loading model 'piranha.pof'
IBX: Found a good IBX to read for 'piranha.pof'.
IBX-DEBUG => POF checksum: 0x0ba39db4, IBX checksum: 0x333b32e2 -- "piranha.pof"
Loading model 'cmeasure01.pof'
IBX: Found a good IBX to read for 'cmeasure01.pof'.
IBX-DEBUG => POF checksum: 0x54c44f1a, IBX checksum: 0x008d0a11 -- "cmeasure01.pof"
Loading model 'harbinger.pof'
IBX: Found a good IBX to read for 'harbinger.pof'.
IBX-DEBUG => POF checksum: 0x00344f78, IBX checksum: 0x044f341b -- "harbinger.pof"
Loading model 'hornet.pof'
IBX: Found a good IBX to read for 'hornet.pof'.
IBX-DEBUG => POF checksum: 0x98d35b7d, IBX checksum: 0xe4ac391c -- "hornet.pof"
Loading model 'debris01.pof'
IBX: Found a good IBX to read for 'debris01.pof'.
IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x368eb490 -- "debris01.pof"
Loading model 'debris02.pof'
IBX: Found a good IBX to read for 'debris02.pof'.
IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x7b2a747e -- "debris02.pof"
BMPMAN: Found EFF (Cmuzzle.eff) with 4 frames at 30 fps.
Paging in mission messages
Stopping model page in...
ANI radar1.ani with size 106x106 (17.2% wasted)
ANI lock1.ani with size 33x33 (48.4% wasted)
ANI energy2.ani with size 60x60 (6.3% wasted)
ANI toggle1.ani with size 20x20 (37.5% wasted)
ANI weapons1.ani with size 20x20 (37.5% wasted)
ANI toparc1.ani with size 37x37 (42.2% wasted)
ANI toparc3.ani with size 18x18 (43.8% wasted)
ANI leftarc.ani with size 157x157 (38.7% wasted)
ANI rightarc1.ani with size 156x156 (39.1% wasted)
ANI targhit1.ani with size 21x21 (34.4% wasted)
ANI energy1.ani with size 41x41 (35.9% wasted)
ANI targetview1.ani with size 156x156 (39.1% wasted)
ANI targetview2.ani with size 96x96 (25.0% wasted)
ANI targetview3.ani with size 20x20 (37.5% wasted)
ANI damage1.ani with size 25x25 (21.9% wasted)
ANI support1.ani with size 24x24 (25.0% wasted)
ANI objective1.ani with size 21x21 (34.4% wasted)
ANI wingman1.ani with size 53x53 (17.2% wasted)
ANI wingman2.ani with size 53x53 (17.2% wasted)
ANI wingman3.ani with size 53x53 (17.2% wasted)
ANI netlag1.ani with size 30x30 (6.3% wasted)
ANI head1.ani with size 132x132 (48.4% wasted)
ANI time1.ani with size 23x23 (28.1% wasted)
ANI debris01.ani with size 38x38 (40.6% wasted)
ANI debris02.ani with size 19x19 (40.6% wasted)
ANI debris04.ani with size 27x27 (15.6% wasted)
ANI shield-f01.ani with size 93x93 (27.3% wasted)
ANI shieldft-05.ani with size 93x93 (27.3% wasted)
ANI shieldfv-01.ani with size 93x93 (27.3% wasted)
User bitmap 'TMP515x26+16'
User bitmap 'TMP515x26+16'
User bitmap 'TMP515x26+16'
User bitmap 'TMP515x26+16'
User bitmap 'TMP256x256+8'
User bitmap 'TMP256x256+8'
User bitmap 'TMP128x128+8'
Bmpman: 1607/4750 bitmap slots in use.
Ending level bitmap paging...
=================== ENDING LOAD ================
Real count = 261, Estimated count = 425
================================================
ANI cb_sm1-01_a.ani with size 200x200 (21.9% wasted)
ANI cb_sm1-01_b.ani with size 200x200 (21.9% wasted)
ANI cb_sm1-01_c.ani with size 200x200 (21.9% wasted)
ANI cb_sm1-01_d.ani with size 200x200 (21.9% wasted)
No cached palette file
Frame 0 too long!!: frametime = 8.798 (8.798)
Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_CMD_BRIEF (43)
ANI BriefMap with size 249x249 (2.7% wasted)
ANI iconwing01 with size 28x28 (12.5% wasted)
ANI iconfighter2t-05 with size 28x28 (12.5% wasted)
ANI iconSD4 with size 24x24 (25.0% wasted)
ANI iconScalpel with size 24x24 (25.0% wasted)
ANI iconMX-64 with size 24x24 (25.0% wasted)
ANI iconTempest with size 24x24 (25.0% wasted)
ANI SD4.ani with size 185x185 (27.7% wasted)
ANI Scalpel.ani with size 185x185 (27.7% wasted)
ANI mx64.ani with size 185x185 (27.7% wasted)
ANI Tempest.ani with size 185x185 (27.7% wasted)
ANI iconplanet with size 182x182 (28.9% wasted)
ANI FadeiconPlanet with size 182x182 (28.9% wasted)
ANI FadeiconPlanet.ani with size 182x182 (28.9% wasted)
ANI iconv-freightercw with size 65x65 (49.2% wasted)
ANI Fadeiconv-FreighterCW with size 65x65 (49.2% wasted)
ANI Fadeiconv-FreighterCW.ani with size 65x65 (49.2% wasted)
Frame 0 too long!!: frametime = 0.462 (0.462)
ANI iconplanet.ani with size 182x182 (28.9% wasted)
Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_BRIEFING (10)
ANI ssfighter2t-05.ani with size 230x230 (10.2% wasted)
ANI iconfighter2t-05.ani with size 28x28 (12.5% wasted)
ANI iconwing01.ani with size 28x28 (12.5% wasted)
Got event GS_EVENT_WEAPON_SELECTION (21) in state GS_STATE_SHIP_SELECT (11)
ANI iconSD4.ani with size 24x24 (25.0% wasted)
ANI iconScalpel.ani with size 24x24 (25.0% wasted)
ANI iconMX-64.ani with size 24x24 (25.0% wasted)
ANI iconTempest.ani with size 24x24 (25.0% wasted)
Got event GS_EVENT_SHIP_SELECTION (13) in state GS_STATE_WEAPON_SELECT (16)
Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_SHIP_SELECT (11)
Entering game at time = 33.091
ANI Head-TP4a.ani with size 120x120 (6.3% wasted)
ANI Head-VP1b.ani with size 120x120 (6.3% wasted)
1582 frames executed in 30.015 seconds, 52.707 frames per second.
ANI Head-TP4b.ani with size 120x120 (6.3% wasted)
ANI Head-TP4a.ani with size 120x120 (6.3% wasted)
Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
Unloading in mission messages
OpenGL: Killing off unused 512x512 render target...
ANI mainwalk.ani with size 297x297 (42.0% wasted)
ANI mainflyby.ani with size 116x116 (9.4% wasted)
ANI maincrane.ani with size 73x73 (43.0% wasted)
ANI mainexit.ani with size 110x110 (14.1% wasted)
ANI mainbarracks.ani with size 105x105 (18.0% wasted)
ANI mainreadyroom.ani with size 86x86 (32.8% wasted)
ANI mainoptions.ani with size 131x131 (48.8% wasted)
ANI maincampaign.ani with size 124x124 (3.1% wasted)
!!DEBUG!! OpenGL Errors this frame: 1
Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
Freeing all existing models...
... Log closed, Mon Feb 23 19:36:14 2009