Author Topic: Your preferences to FreeSpace combat  (Read 10738 times)

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Offline Snail

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Re: Your preferences to FreeSpace combat
Snail loves combat without shields!

*is not Snail*
Unshielded combat feels a lot more intense. You actually have to dogfight. When you do get shields all you need to do is kill the hundreds of enemy fighters one by one, because none of them can hurt you. Without shields however you actually have to do evasive maneuvers and keep on the move.

Shields just kinda water everything down. Still fun, but not as fun as unshielded combat IMO.

 

Offline General Battuta

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Re: Your preferences to FreeSpace combat
I don't disagree, nor do I mock. Your opinions are well-substantiated.

 

Offline NGTM-1R

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Re: Your preferences to FreeSpace combat
Fighters make headlines, bombers make history. 'nuff said.
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Offline Droid803

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Re: Your preferences to FreeSpace combat
Unshielded bombing is retardedly aggravating - its about finding an odd protrusion where you can ram the bomb into and continue to afterburn past while praying the shockwave doesn't clip your bomber and kill it. More aggravating is how your wingmen unload their bombs 1 click away from their target, and continue to fly on top of the bomb until the bomb gets intercepted, at which point the entirety of your bomber support gets vaporized by a single one their own bombs being intercepted by a blob turret. Those AIs are ****ing geniuses.

But other than that, unshielded dogfighting is indeed better than shielded.
(´・ω・`)
=============================================================

 

Offline FoxtrotTango

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Re: Your preferences to FreeSpace combat
I honestly prefer shielded combat to unshielded, but this is because I'm one of those overconfident idiots who strafes the surfaces of Cains and Typhons for kicks. Surgical strikes and bombing is made so much easier when you've got a blanket of energy to dull the enemy impacts. I suppose it depends on the person's play style as to whether they like shielded or unshielded.

I'll also tolerate no targeting for fighter craft, because targeting them seems to make them get out of the way. By leaving enemy bombers untargeted, they keep going as I blow them up from behind. But of course, I'll need my precious targets back for any ship larger than that.

 

Offline eliex

  • 210
Re: Your preferences to FreeSpace combat
Shielded combat just makes the game much easier - almost insanely easy in FS1 even on hard difficulty. TBH, I don't know how many pilots died in a simple unguarded convoy raid back in the T-V War.
I guess AA beams changed all of that.

 

Offline Commander Zane

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Re: Your preferences to FreeSpace combat
I don't mind going unshielded in a fighter, I'd rather have the extra protection if I'm forced to fly straight-and-level for five seconds to lob some torpedo.

 

Offline Woolie Wool

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Re: Your preferences to FreeSpace combat
That's why heavy bombers in the pre-FS1 era like the Osiris have 600+ hitpoints.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

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Offline Droid803

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Re: Your preferences to FreeSpace combat
That doesn't help when a bomb explodes in your face.
It will do several thousand damage...

More of an issue with the AI and their tendancy to let loose with bombs from far away and ride the shockwave when they get intercepted...but it's still annoying.

Bombing without shields = No Fun.
(´・ω・`)
=============================================================

 

Offline Commander Zane

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Re: Your preferences to FreeSpace combat
That's why heavy bombers in the pre-FS1 era like the Osiris have 600+ hitpoints.
But do you fly them at times when they don't have shielding installed?

 

Offline Woolie Wool

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Re: Your preferences to FreeSpace combat
That doesn't help when a bomb explodes in your face.
It will do several thousand damage...

More of an issue with the AI and their tendancy to let loose with bombs from far away and ride the shockwave when they get intercepted...but it's still annoying.

Bombing without shields = No Fun.

In Twist of Fate, the shockwave only extends out to 15 meters. Close in, launch the bomb, turn, and afterburn, and you're in the clear. Shooting down bombs is probably more dangeorus than launching them.

That's why heavy bombers in the pre-FS1 era like the Osiris have 600+ hitpoints.
But do you fly them at times when they don't have shielding installed?

You fly against them in the mission with the Plato, and in Twist of Fate, you will actually fly the GTB Atlas, which has 700 hitpoints.
16:46   Quanto   ****, a mosquito somehow managed to bite the side of my palm
16:46   Quanto   it itches like hell
16:46   Woolie   !8ball does Quanto have malaria
16:46   BotenAnna   Woolie: The outlook is good.
16:47   Quanto   D:

"did they use anesthetic when they removed your sense of humor or did you have to weep and struggle like a tiny baby"
--General Battuta

 

Offline Commander Zane

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Re: Your preferences to FreeSpace combat
You do? I thought there were Osiris bombers in that mission but they were with the Aten that gets splashed by the Shivans.
It doesn't matter what bombers I'm flying against, even something as messed up as the Vindhyachal, as long as I'm in a bomber with shielding of its own.

 

Offline Pred the Penguin

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Re: Your preferences to FreeSpace combat
I've played way too much of FS railroad style combat to get used to B5 and BtRL, but they are pretty fun to play.

Non-shielded is fun sometimes, but not when I'm lazy. o_o

Never really liked no-targeting, doesn't really make any sense.

 

Offline Enigmatic Entity

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Re: Your preferences to FreeSpace combat
It does when there's a whole wing of bombers in front of you and the auto target selects the one on the other side of the wing. It's easier just to use your judgement, since it takes "precious" seconds to press "y".
Juvenescence and multifariousness is eternal.

 
Re: Your preferences to FreeSpace combat
My personnal preference is playing with no shield,  high dampering on all axis and on the whole ship [pitch yaw and roll] (have glide mode + lateral thruster is better too  ) , 10 missile max and a short range but deadly primary.

I really dislike when an engagement can last more than 2/3 minute per target cause of shield or inefficient weapon (i mean even when they shoot at me).
Shield make the game less intensive and doesn't require much situation awardness.

 
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   )
   ( send-message
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)
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Offline Commander Zane

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Re: Your preferences to FreeSpace combat
Shield make the game less intensive and doesn't require much situation awardness.
A sentry gun will kill you with Fast Mod enabled regardless of shields. :P

 

Offline darkdaej

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Re: Your preferences to FreeSpace combat
while I acknowledge unshielded combat is faster-paced and more intense, I prefer shielded combat because of 2 reasons:

1: I played fs2 before fs1.  I played fs2 for nearly a year before I bought fs1, and thus I just can't tear myself away from beams (i simply love them, although i have had random deaths from beam fire more than once :)  "avoid the beam and you won't get hit, pilot", as Command said...

2: I've always despised small, fast fighters.  I'm the type to play heavy assault.  Give me an Ares or a Herc Mk II and i'll run the gauntlet wiping everything in my path. (my hit ratio for primaries is above 70% with all my callsigns, I rarely miss :D )   I also love to strafe cruisers and corvettes and wiping out their turrets.  I know a perseus is fast enough for that, but getting past the flak is much easier with heavy assault, and you can dish out way more damage ;)

For fighter-on-fighter missions though, Unshielded combat rules.

  

Offline Commander Zane

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Re: Your preferences to FreeSpace combat
Shields don't make the difference between life and death against beams however, you might as well be fighting FS2 armed cruisers in early FS1 fighters, so your first reason contradicts itself.

And fast fighters are fun because I like having the 50 / 50 chance to dodge big beamz.

 
Re: Your preferences to FreeSpace combat
My preferences:
->Speed is life. Even in an Erynies I keep moving, rather than absorbing hit after hit, even if it means I'll lose a nasty firing solution. It's easier to get back on the enemies tail than to fix the hull during combat.

->I generally prefer to have shields, but then fighting against ships armed with Kaysers and Harpoons (or equivalent) is fun, since you can survive a stray bolt undamaged, but if the bad dude gets aim, see ya in the afterlife.

->I enjoy mixed missile and gun combat, everything from Trebs to slugfests on a 100 meter distance.

->I also don't use matching speeds. I set my throttle to 2/3 and either hit the burners and move closer when I get too far, or hit the burners and do a loop if I get too close. Generally with speed matching and a lead pursuit the distance gets smaller all the time, and if the bad dude slows down, I automatically make a target just as good as he does.

As for the targeting...
The first missions of the TVWP would look close to that of 2 F-22's meeting, except they'd see each other on radar at really close ranges. Other than that- forget BVR and med/long range missiles.
My theory is that stealthy ship design (although they don't all look like a Pegasus, RAM and jammers FTW) could be the reason why combat occurs at hundreds of meters rather than 100's of km, 5 clicks is considered ultra long range and missiles are easy to dodge.

As for beamz:
As soon as you see that muzzleglow, do a 90 degree turn away from it, and even if it hits you, you can afterburn out of it before it ends beaming, taking much smaller damage than if you kept going at it and took the whole duration of the shot.
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Offline Snail

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Re: Your preferences to FreeSpace combat
Bombing without shields = No Fun.
Which is why, canonically, there are no bombing runs without shields, save for Good Luck, but the shockwaves in that one are watered down for this reason.


You realize there are no Tsunami-like torpedoes at the beginning of FS1. I believe T-V war era bombs either didn't have shockwaves or were just completely different in concept.